
A first-person survival game set on a post-apocalyptic, ecologically ruined Earth. Play solo or with up to 3 friends as you build, upgrade, and fly a high-tech airship. Scavenge resources, craft tools, and face dangers on the surface as you hunt for a cure to save humanity.
Modeled estimate, not a reported figure. How we estimate →
About
You will build and customize a high-tech airship. It will be your home, workshop, laboratory and more while flying above the surface of Earth. Control and steer it towards the ruins of our civilization and mysterious anomalies. Manage your airship hull and its integrity. Extract and gather resources to improve your airship and make it uniquely yours.
Your scientific know-how will allow you to build and operate different machines. Analyze scanned items and reverse engineer lost technology. Research new ways of obtaining food and resources, discover new tools, and increase the chance of your survival.
Explore and extract resources from the ruins that were built up high to escape the dust. Surrounded by drifting debris caused by a strange anomaly, harvest it into raw materials to help you survive. Explore and discover the remains of our civilization. Find out what happened and why Earth evolved to a place where we lost control of our previous position at the top. Discover secrets of our past.
After descending below the dust, you will discover a strange new world, the planet's surface that changed in our absence. Face evolved fauna and flora and hunt for viral pathogens to cure a mysterious illness threatening your family.
Forever Skies is an action-survival game taking place on Earth, which was devastated by a global ecological disaster. This event caused the surface of the planet to be covered in a colossal layer of toxic dust. You’re returning to our planet hundreds of years later - will you recognize our world?
We’re Far From Home, an experienced game dev team based in Wroclaw, Poland. We are a group of friends and colleagues who worked together on quite a few projects and titles such as the Dying Light series, Divinity Original Sin series, The Medium, Outriders and many others



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Polish, Simplified Chinese, Ukrainian, Italian, Portuguese - Brazil, Japanese, Korean
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 57 reviews with recorded playtime.
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I played the game when it first released in Early Access and greatly enjoyed it. I pretty much bulldozed all of the content that was available at the time. I put it on the shelf to wait till release and recently got the itch to give the full game a go. Unfortunately, if you're a player like me that is very sensitive to screen shake, I cannot recommend the game. At some point between Early Access launch and now the gathering tool was changed to shake the screen whenever it is used and there is no way to disable it. For someone like me, the game is completely unplayable because of it. I hope when the recently announced update releases I can come back and change my recommendation.
Can't turn all the shaking off and it's making me nauseous. Audio also has a constant static sound making it even more unpleasant to play.
Game just decides randomly whether or not it will actually save your pregress and you can lose two hours of progress for no reason
tfor the amount of graphics the game isnt very well optimized and thats why i cant recomend it
I loved this game originally, and the updates were good, but now it seems the devs have had too many tryhards in their ears. Mucking up the system with crap instead of adding actual content. Don't waste your money.
Cool cozy game! Love the atmosphere with unique visuals. If you like exploration-survival crafting games like Raft or Subnautica, this feels similar.
Forever Skies really scratched that Subnautica itch for me, especially with the mobile base building and the feeling of slowly pushing further into an unknown world. It is definitely not as polished as Subnautica, and the procedural locations start repeating themselves pretty noticeably after a while. the repetition bothered me less once I realized I didn’t really need to grind as much (only had to search out specific resources a handfull of times). If you mostly follow the main and side-quests the game flows a lot better. Overall, a solid survival/ship-building game with a novel atmosphere, even if it still feels a bit rough around the edges.
One of the most boring and annoying Survival games ever. Multiplayer glitches and lags constantly. The gameplay loop is not fun at all. Go there get x, so you can get to y, get z. Inventory management is a pain. You have limited space, which is okay. But you're constantly sorting stuff. The airship has limited capacity, so either you upgrade / shift stuff around or you'll have to look for stuff to make upgrades possible. Survival elements are just annoying and no challenge at all. Drink constantly, while water isn't a problem. Eat constantly, while food isn't a problem, Sleep (especially fun im MP when the others are full and automatically get up). The only challenge this game really offers is that you're constantly short on ressources and need to either find ways to produce them yourself or fly to spot to find them. Speaking of spots: There is a variety of spots. This "variety" consists of a handful of spots that mostly differ in the layout. But they all look the same in general. It's not even worth half it's price.
The game features a lot of real-world political commentary. The developers heavily feature Ukrainian-themed items and charity DLCs throughout the map. I believe video games should remain neutral spaces focused on bringing people together and promoting peace, rather than taking sides in active global conflicts. It breaks the immersion for those looking to escape real-world stress. There is also no character creation or female character. Male is only one playable gender - hearing male moans, when your character runs out of stamina is very disturbing.
Forever Skies Tolle Idee, aber auf Dauer einfach zu langweilig. Am Anfang macht Forever Skies tatsächlich einen richtig guten Eindruck. Die ersten ein bis zwei Stunden haben mich komplett abgeholt. Man hat ständig das Gefühl, noch etwas Neues entdecken zu können. Jede neue Plattform oder Ruine weckt die Neugier, man sammelt Ressourcen, verbessert sein Luftschiff und möchte einfach wissen, was als Nächstes kommt. Leider hält dieses Gefühl nicht lange an. Nach kurzer Zeit merkt man, dass sich die Spielwelt ständig wiederholt. Die meisten Orte sehen fast identisch aus, wodurch das Erkunden schnell seinen Reiz verliert. Statt Vorfreude auf die nächste Entdeckung denkt man sich irgendwann nur noch: "Das habe ich doch alles schon gesehen." Auch die Story schafft es nicht, einen bei der Stange zu halten. Sie wirkt eher wie ein Vorwand, um von einer Location zur nächsten zu fliegen, anstatt wirklich Spannung oder Motivation aufzubauen. Es fehlt einfach ein Moment, der einen neugierig macht oder emotional mitreißt. Am Ende läuft das Spiel fast immer gleich ab: Man fliegt durch die Gegend, sammelt Ressourcen, baut ein bisschen am Luftschiff weiter und fliegt zur nächsten nahezu identischen Location. Anfangs macht das Spaß, aber mit der Zeit wird es einfach eintönig und fühlt sich mehr nach Arbeit als nach Abenteuer an. Die Grundidee von Forever Skies finde ich wirklich stark, und optisch hat das Spiel definitiv seinen Charme. Leider reicht eine gute Atmosphäre allein nicht aus, wenn Gameplay und Abwechslung auf der Strecke bleiben. Für mich ist Forever Skies deshalb eine Enttäuschung. Es startet stark, verliert aber schon nach wenigen Stunden deutlich an Motivation. Wer monotones Ressourcen-Sammeln mag, kann hier vielleicht länger Spaß haben. Ich persönlich hatte jedoch schnell das Gefühl, immer wieder dasselbe zu machen – und genau das hat mir den Spielspaß genommen. Fazit: Forever Skies verschenkt unglaublich viel Potenzial. Der Einstieg macht Hoffnung auf ein spannendes Survival-Abenteuer, doch schon nach wenigen Stunden fällt das Spiel in einen eintönigen Kreislauf aus Fliegen, Ressourcen sammeln und immer gleichen Locations. Die Story ist zu schwach, um die fehlende Abwechslung auszugleichen, und echte Motivation, weiterzuspielen, kommt kaum auf. Für mich war der anfängliche Spielspaß schnell verflogen. Was als interessantes Abenteuer beginnt, entwickelt sich zu einer monotonen Routine, die mich eher gelangweilt als unterhalten hat. Deshalb kann ich Forever Skies aktuell nicht empfehlen. Vielleicht ändert sich das mit zukünftigen Updates, aber in seinem jetzigen Zustand hat mich das Spiel leider nicht überzeugt.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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