
Brotato is a top-down arena shooter roguelite where you play a potato wielding up to 6 weapons at a time to fight off hordes of aliens. Choose from a variety of traits and items to create unique builds and survive until help arrives.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 30.71/day in the week to Sep 4 → 38.14/day in the week after.
About

A spaceship from Potato World crashes onto an alien planet. The sole survivor: Brotato, the only potato capable of handling 6 weapons at the same time. Waiting to be rescued by his mates, Brotato must survive in this hostile environment.
Auto-firing weapons by default with a manual aiming option
Fast runs (under 30 minutes)
Dozens of characters available to customize your runs (one-handed, crazy, lucky, mage and many more)
Hundreds of items and weapons to choose from (flamethrowers, SMGs, rocket launchers or sticks and stones)
Local Co-Op for up to 4 players
Survive waves lasting 20 to 90 seconds each and kill off as many aliens as you can during that time
Collect materials to gain experience and get items from the shop between waves of enemies
Accessibility options: tweak the health, damage and speed of enemies so the difficulty is right for you
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2499 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not for me — it gets boring very quickly. The first few runs were fun, but after that the gameplay started to feel extremely repetitive. You basically repeat the same loop over and over: move around, kill enemies, collect materials, buy upgrades, and do it again. There are plenty of characters, weapons, and builds, but they didn't make the actual gameplay feel different enough to keep me interested. Instead of feeling excited to try another run, I felt like I was just repeating the same thing with slightly different numbers. I understand why people enjoy Brotato, especially if you like optimizing builds and chasing better runs, but for me there just isn't enough variety or depth to keep it engaging. It’s not a bad game. I just found it boring.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 40.57/day in the week to Jul 23 → 42.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian +1 more
| $4.99 |
| 43ratings |
| 98% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"I'll play for 20 minutes." Biggest lie I told myself this week. This game was recommended to me, but honestly, I wasn't interested at first. Looking at the screenshots, I thought it looked a little too simple and didn't seem like something I'd enjoy. I almost skipped it. I'm really glad I didn't. Brotato is one of those games that proves graphics aren't everything. The gameplay loop is ridiculously satisfying. Every run teaches you something new, and there are so many weapons, characters, and combinations that no two runs feel exactly the same. You'll tell yourself, "Just one more run." Then your build starts coming together, you survive longer than ever, die because of one bad decision, and immediately hit Play Again. Rinse and repeat for the next few hours. The best part is that even losing rarely feels frustrating. Most of the time you know exactly what went wrong, and it makes you want to try a different strategy instead of quitting. It also runs flawlessly, loads almost instantly, and is perfect whether you have 15 minutes to spare or accidentally spend your entire evening playing. If you've been ignoring this game because it doesn't look like much, do yourself a favor and give it a chance. It has way more depth than it lets on, and it's easily one of those games that's worth far more than its price. Came in with low expectations. Left wondering where the last few hours went. Highly recommended.
噩梦模式数值平衡太差,尤其是环境飞弹
[h2][i]NB! Отзыв пародиен и копирует манеру редакторов игрожуров образца поздних нулевых. Вырвиглазный стиль письма призван сыграть на ностальгических жилках.[/i][/h2] Знаете, дорчитатели, бывают моменты, когда автор сих строк, уставший от монорельсовых блокбастеров с их сакральным пафосом и катсценами на сорок минут, жаждет чего-то простого. Чего-то лампового. Чего-то, что затянет как болото и не отпустит до трёх ночи. И вот, блуждая по бескрайним просторам Steam в поисках скрытого бриллианта, я наткнулась на этот без пяти минут залихватский если не шедевр, то изящно венчающую коллекцию игрушку. Ребята из инди-подполья Blobfish выкатили на-гора квинтэссенцию зубодробительного экшна aka убивалку времени в жанре bullet hell. Brotato — это такой Vampire Survivors на лёгких успокоительных. Нарратив здесь, прямо скажем, не шекспировский. Вы — картошка. Да-да, оный протагонист есть не что иное, как форменный клубень с ножками и пистолетом. Геймплейная формула Brotato до боли знакома, и у любого ветерана жанра возникнет стойкое ощущение дежавю. Царящее на экране безумство и зашкаливающий градус рандома. Всё весьма ладно скроено и крепко сшито — в лучших традициях жанра. Каждый забег сопровождается взрывами слепой ярости вперемешку с азартом. Вот вы, скромная картофелина, методично кайтите толпу супостатов с одним пистолетиком. А вот, спустя пятнадцать минут, вы уже имбовый билд с шестью стволами, который раздаёт такой дамаг, что хитбоксы врагов просто не успевают обрабатывать входящий урон. Впрочем, декалитров крови тут не наблюдается — визуал мультяшен, а биться нам приходится лишь с инопланетными злопыхателями, так что «дави их, Петрович!». Тут вагон и маленькая тележка с лихвой персонажей, у каждого своя уникальная механика, и каждая новая попытка процедурно генерирует вам новый лут. Рандом, он, знаете ли, не дремлет. Саундтрек незатейливый, но затягивающий. Ложка дёгтя, пожалуй, в том, что треков маловато, и к двадцатому забегу возникает лёгкое ощущение, что пластинку заело. Но это, право, мелочи. Brotato — это не революция и не глоток свежего воздуха. Но Blobfish определенно не зря отрабатывали свой хлеб. Это объективно крепкий, самобытный, снискавший лавры на ниве реиграбельности продукт, который знает, чем он является, и не пытается быть чем-то иным. Удастся ли ему занять место в пантеоне классики? Поживём — увидим. А пока что могу добавить лишь следующее: нам бы тех же щей да погуще!
BROJAJO
挺不错的肉鸽游戏,上手简单玩起来很爽也算是时间杀手了
噩梦的平衡做得狗屎一样,连测试都没做过是吧?
之前几十个小时难度5本体+dlc全一命通关,听说有更新就把游戏下载回来玩一玩。 本来很好玩的无双割草游戏,不知道为啥要把噩梦改的这么难,之前一个小时通关3个角色最高难度,现在打几个小时都通关不了一个角色,只要不胡就只能不停的重开。以前玩的最爽最轮椅的冲锋枪,现在一到第16波,碰上了那个新怪角盔苍蝇,重开几十把都打不过去,被恶心坏了。你们开发人员加的这个怪自己有测试过吗?满屏弹幕,随便碰一下就半血,已经刻意拿生存的属性了,还是两下就死了,这个难度合理吗,你们测试的时候拿冲锋枪十把里面有一把可以过第16波吗?不让玩冲锋枪为啥不直接把冲锋枪删了? 被恶心了几天,实在玩不下去了,准备卸载了,你问我现在推不推荐?我推荐把版本回退到以前的,现在的版本如果你没吃过史的可以过来吃
<110 гривен <геймплей wasd <wasd миксируется с выбором ОЧЕНЬ полезных навыков и просто нереально нужных оружий
foof
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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