
Isometric insurgent simulator. Fight on foot and in vehicles, build and steal a private arsenal and bring the war home to the businessmen who started it all in this continuation of the Brigador saga.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Isometric insurgent simulator. Fight on foot and in vehicles, build and steal a private arsenal and bring the war home to the businessmen who started it all in this continuation of the Brigador saga.
You are a member of Team Anchor, deployed to the SNC homeworld to make them pay for what they did.
Get around Mar Nosso on foot, or go loud against local forces with your own armor.
Acquire and fire 30+ firearms, from Nossian Corvid zipguns to the latest in man-portable Spacer tech.
Upgrade your arsenal by finding different combat rigs.
Salvage vehicles for parts to fabricate new tools of destruction in your base.
Mount weapons to your new creations and deploy with them.
Drive around rich detailed sprite environments in vehicles like clapped-out sedans, tanks or bipedal mechs.
Listen to an original soundtrack scored by acclaimed musician Makeup And Vanity Set.
Disrupt the corporate control of Mar Nosso by killing Brigadors.
Brigador Killers is in active development and coming to a Steam store near you.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 664reviews | 72% | — | $460.8K |
| $24.99 | 10ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 430 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
would be cool to play the videogame instead of wheeling some ♥♥♥♥ on a gurney thru the level
quite an excellent game, very excited to see how it shapes up although it's already a very fun game as-is my opinion of the demo seems to have echoed what the developers were thinking, in that progression was much too quick (intentionally so for testing) and that later missions were a cakewalk even with just a carmine rig as you could easily deal with any threat extant at the time with the weapons you found in earlier missions that, and the inclusion of merchants to more easily acquire the goods i want and sell what i don't, basically all of my wishes from the demo got fulfilled in the EA release, plus the awesome narrative missions that made me see the combat of the game in a completely new and challenging way, honestly i've been blown away by what i've played so far very hopeful for things to come! keep on cooking SJ!!
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Hours played at review time, across 431 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I absolutely love this game so far. If this is only the beginning then I can't wait for what's to come.
Brigador was possibly one of the best games ever made, and its sequel is not only incredibly ambitious, but it looks to be a worthy if not superior successor.
확실히 진짜 앞서 해보기 정도의 게임입니다 딱 14시간정도하면 할깨없어요 영상에 나오는 존나쩌는 탱크! 못만들어요!
I love Brigador, and the core mechanics here are solid, and now that's out of the way I will list things that need to change IMMEDIATELY. 1.When you buy guns from a merchant in a mission please show the icon of the gun so I know what I'm buying. I am not going to remember all your cute little pseudo spanish nicknames. 2.Let me buy more than one gun at a time. I brought 1000 creds, thinking I could just buy a few guns until I found one I liked. NOPE. Once the crate is placed he won't sell you anything else unless you reload the mission and start all over. 3.Mission designs that require foreknowledge are bad designs. 4.Bring back the character portrait from the demo. That guy was way better. You should still buy this game btw. I criticize out of love, not hate.
整体上OK,有剧情(虽然我一个字都没看),有战斗(虽然部分任务(尤其是terror)很傻逼就是了)。 游戏目前还是EA状态,期望不要太高,游戏的潜力是有的,给开发者一点时间。Let them cook。 [spoiler]那个坦克可以用APC装两把RPG(或者law),走左侧一路碾过障碍,绕后开火。注意不要让坦克开盾,现在几乎没有办法击杀开盾的坦克。[/spoiler]
I played the original brigador a whole bunch and I've had this game on my wishlist since it was announced almost ten years ago. When I saw it release into EA, it was an instant buy. I played for about an hour and just exited the game in utter disappointment. The tutorial missions felt like a good balance of the old frantic brigador mech combat, and the on-foot sequences were a little janky (but hey it's EA), then you get unceremoniously dropped into a set of dark tunnels and are kicking and punching and throwing rocks for the first several missions. When you get guns you never have enough ammo; and even when you do you have to burn a whole clip to kill one guy. Add to that early enemies that are basically small mech robots that take a gazillion rounds to destroy (but inexplicably die from like 5 kicks/punches), that also constantly stunlock, and hordes of regular enemies that are instantly triggered the moment you fire a round, and of course have unlimited ammo. I had to restart the same few early missions multiple times (while losing all of my gear on each failed run each time) to attempt to scrounge up enough ammo to actually use my firearms, which still felt incredibly underwhelming, to the point where it was often easier to just punch/kick everything for more damage and to preserve my precious little ammo. Really though, none of these complaints are things the other negative reviews aren't already saying, huge difficulty spikes, lack of vehicular combat, and an EA release that feels significantly different from what they featured in their demo. It almost feels like a completely different team made this game then the ones that made Brigador all those years ago, and hey, it's been almost a decade, it probably is. I refunded this and will continue to check it out over the coming months to see if the devs can salvage this into something that's more fun (in my opinion). I worry that because the reception has been so bad at release (63% at time of writing meaning mixed status), the massive delay from the release of the first game to this one, and the relative niche of this type of game, unless the studio has some kind of warchest to fall back on and go heads-down on fixes, it's going to be really difficult to turn things around and fund this game to completion. Maybe I'm wrong, maybe this will be one of the few turnaround stories in the industry. If that happens I will happily re-buy, but I don't have faith this will get to that point after seeing how many other games ended on the scrap heap when they've debuted this poorly with their core demographic.
Playing with an Xbox Controller and having fun so far ^_^.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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