
Isometric insurgent simulator. Fight on foot and in vehicles, build and steal a private arsenal and bring the war home to the businessmen who started it all in this continuation of the Brigador saga.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Isometric insurgent simulator. Fight on foot and in vehicles, build and steal a private arsenal and bring the war home to the businessmen who started it all in this continuation of the Brigador saga.
You are a member of Team Anchor, deployed to the SNC homeworld to make them pay for what they did.
Get around Mar Nosso on foot, or go loud against local forces with your own armor.
Acquire and fire 30+ firearms, from Nossian Corvid zipguns to the latest in man-portable Spacer tech.
Upgrade your arsenal by finding different combat rigs.
Salvage vehicles for parts to fabricate new tools of destruction in your base.
Mount weapons to your new creations and deploy with them.
Drive around rich detailed sprite environments in vehicles like clapped-out sedans, tanks or bipedal mechs.
Listen to an original soundtrack scored by acclaimed musician Makeup And Vanity Set.
Disrupt the corporate control of Mar Nosso by killing Brigadors.
Brigador Killers is in active development and coming to a Steam store near you.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 664reviews | 72% | — | $460.8K |
| $24.99 | 10ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 430 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Esta muy bueno pero muy verde, le falta mucho contenido. En la demo tiene mas contenido que el acceso anticipado. Ahora mismo no lo recomendaria espero que en el futuro se le agregen todas las cosas que prometieron y de ser asi juegazo sera, pero ahora mismo no.
Говорю, как любитель ещё предыдущей части - видя тут смешанные отзывы, я ожидал более худшей ситуации, но... Но это вполне себе похоже по структуре на первый Бригадор, просто более хардкорный и пока что не имеющий всего запланированного контента (на то это и ранний доступ, хех), так что всё таки виден не только потенциал, но и внушительный фундамент. Вступление только затянутое, но после него (после череды подземных уровней), как раз и начинается самое интересное... В общем, всё не так плохо. Вообще не плохо. Просто несколько сыровато.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 431 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not a big fan of the SNC, simple as.
做的什么垃圾玩意儿。。。
Once you get through the first hour of tutorials and fighting hobos with rocks the game is really fun. Having to scrounge around for weapons and ammo then hoarding them makes my monkey brain feel good. The sprite art is amazing and if you are a fan of the brigador universe you've probably already bought and played this game
i like it :)
cant recommend it right now this one gonna need lots of improvements
Low play time currently but many hours on the itch.io build. Super rough around the edges but the vision is there and it rocks. There’s real passion in the presentation. Sprites and music are top notch but content is limited and there is an annoying amount of placeholder assets (that are thankfully not AI at least). There’s really nothing else like it so if you really want to give it a go then I would recommend it but it definitely needs more time in the oven.
Brigador Killers brings the frenetic and tactile isometric shooter gameplay to the ground with a mech game that lets you get out of the mech. The style, soundtrack, and feel work together to build a solid foundation that further updates can refine and content can explore. It's early access for sure, but it's in a solid place for a dozen or so hours of high risk high reward gameplay.
I'm giving a thumbs up because this game has realizable potential. Is it finished? No. Is it content rich? Not really. Is it fun? Yes. And since its EA, the point is to give devs funds to do what they want to, while we give critique. And so, here it is. Prone. I wish this, alongside crouch and cover were utilized more. Prone, as of now is just a super low body position to hide behind cover and the majority probably don't even know about. If it allowed for an even bigger visual and weapon stability bonus, like allowing quicker sniper shots at much longer distances, that would be amazing. Zoom and Vison range. Specifically for widescreen monitors. This is because a common isometric issue occurs where aiming to the left or right of the screen gives you way more range. If the zooming to the top or bottom of the screen was farther, that would be great. Rig Upgrades. The game is an insurgency simulator, so, I hope devs lean more into the on-foot part of the game. Because I find it more interesting to survive overwhelming odds through tactical superiority and cunning finesse, rather than finding a tank and going ♥♥♥♥♥♥♥♥ on the locals. And upgrading your rig is one of those things. Currently, the closest thing we have to a rig upgrade is merely crafting the backpack, ammo drum or weapon sling. If we can craft armor plating, integrated med boosters suites, ECM gear, cloaking devices, mini workbenches or armories for in the field stuff to tackle much harder opponents, this would be even better than just adding new vehicles. Black Market. In the demo we had access to a market where we can buy stuff, but to use it we needed to haul it out. And the more I think about it, with the existence of the Sinkhole. The hauling out part can be multi staged. Like several levels. While the Black Market itself could be its own huge location, where you need to deal with both the looming sharks and hyenas that want to tear off a piece from easy prey and the internal stuff inside the market, like crooked cops, gangs, scheming traders etc. NVG+Thermals. Its a personal pet peeve of mine. Despite having night maps, they aren't exactly dark, especially with the baked lighting. But the underground section however... It just seems cool to have NVGs and Thermals specifically for these kind of really dark maps, where you can't see anything.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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