
Isometric insurgent simulator. Fight on foot and in vehicles, build and steal a private arsenal and bring the war home to the businessmen who started it all in this continuation of the Brigador saga.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Same day: best CA #31, worst PL #99 · 9 markets collected
About
Isometric insurgent simulator. Fight on foot and in vehicles, build and steal a private arsenal and bring the war home to the businessmen who started it all in this continuation of the Brigador saga.
You are a member of Team Anchor, deployed to the SNC homeworld to make them pay for what they did.
Get around Mar Nosso on foot, or go loud against local forces with your own armor.
Acquire and fire 30+ firearms, from Nossian Corvid zipguns to the latest in man-portable Spacer tech.
Upgrade your arsenal by finding different combat rigs.
Salvage vehicles for parts to fabricate new tools of destruction in your base.
Mount weapons to your new creations and deploy with them.
Drive around rich detailed sprite environments in vehicles like clapped-out sedans, tanks or bipedal mechs.
Listen to an original soundtrack scored by acclaimed musician Makeup And Vanity Set.
Disrupt the corporate control of Mar Nosso by killing Brigadors.
Brigador Killers is in active development and coming to a Steam store near you.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 658reviews | 72% | — | $460.8K |
| $24.99 | 10ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 426 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我希望这个游戏能尽快支持简体中文,这样我就可以把它推荐给我的朋友们了 :) I hope this game can support simplified Chinese as soon as possible, so that I can recommend it to my friends :)
Been waiting for the release, but this EA experience is a disappointment, for now. Comparing to the demo, the newly added undercity part is a real pain in the ass, dull, dark, and dumb. You have to go through all these tedious stages to reach the sanbox mode, albeit an unfinished one. AAAAnd still no way to unload a gun, srsly? The "buffed" ai is glitched, stumbling and jerking all the time. I have four rounds left, and a brick. Even using the brick triggers gunshot alert. Those punks just run towards me from all directions, spray their smgs until dry, run back and reload, then run and spray again. When I got them, they carry no ammo, and their junk guns cannot be unloaded. I can enjoy even quasimorph, but not this. This is just broken. May change this to a positive review later, may not.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 427 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Should not have been released into early access in this state, so incredibly unfinished, this feels like a closed beta or something, and funnily enough the Demo is exactly that. This literally has less content overall than the Demo I'm pretty sure. You pay $24.99 for like 3 more short story missions and the removal of a ton of the later game content, no more higher end suits in the extraction shooter mode, no more tanks or light mechs either from what I can tell (not craftable ones at least), it's just as grindy as the Demo was (could be pro or con depending on you), but with less of an end goal now. They also merged the campaign and the extract mode into each other, not sure how that's going to work now once there's more story missions added as there's not two separate saves, the story mode also has permanent gear loss just like the extract mode on death which is just not fun imo, really wish there was a gear retrieval option if you go to redo the mission or something, really just kills the drive to play the game if you lose a bunch of stuff all in one go from an unlucky shotgun stun kill or similar. So many MS Paint placeholder item icons too, most items don't even have descriptions either, this was stuff I was at least expecting to be a bare minimum for an official release. It's just weird, if they are going to release it in this state why not just have released it into EA when you made the demo, as not much has really changed from then anyway. Then at least my expectations might be a bit different considering I'd have that as a pretty decent first impression. As is I can not recommend this game at all for the price, like it's fun, but not at all finished enough even for early access, give it some time and I think it's a different story though, there's good bones, but so little content.
Obviously the game is in its earliest state. Good lord is what we have so good though.
你现在做减法最好不是为了在以后更新的时候把本来就有的东西拿出来凑数,然后假装自己更新了很多东西
There's a lot of strange negativity around this game at the moment. It seems the main gripe is the EA release isn't like the demo. The demo (that's still available btw) gives you access to a lot of mid to late game vehicles, mechs, and weapons to test out, but the EA release locks most of it behind story progression. You can dismiss most of the neg reviews as it's just gamers being gamers. That said, the game is fun as hell and the current game loop is more than enough to keep me entertained while they add new content.
Even for an Early Access title, the amount of content currently available doesn't justify the price. You'd expect €20 to be enough for a nearly finished game, but no, that's not the case. I can't understand the developers' decision to release the game in this condition. I don't know what kind of devilish pot they are smoking, but I'd like some too. When they say the free demo offers more content, they're not kidding. Also, I thought the game was advertised as a more sandbox-like insugent simulator, but that's not what we got. On the contrary, my gameplay experience is more arcade-like: choose your mission in a small hub, get dropped into a level, hit the objective, reach the extraction point, and repeat. I don't know what I expected, but certainly not that: it was boring. Much of the equipment you earn is obsolete and only useful in the very few initial missions; resources are scarce, forcing you to replay the same level over and over again to get ammo, as you can't craft it currently. Portraits and icons are made with MS Paint, and weapon and item descriptions are missing. Overall, a disappointment. The game needs at least another year of development before I will try it again.
This is neutral review. I've played through the game twice and it have interesing guerilla tarkov feel to it so far - you start as a poorly equiped soldier on foreign planet and have to do missions and extract with loot to upgrade your arsenal and build yourself new vehicles. You can approach missions in a creative way, either do them on foor, or bring super vehicle to crush everyone and extract. Core game is really great, but it was a really interesting choice to release game in early access with less content that in demo. From discord it looks like that devs do not have enough testers for the game and are using people who are playing early access as testers instead. For example, all files for demo mecha are in the game right now, but because only early part of the campaign is read you can only play with early suits/vehicles. Apparently this is because devs want to test balance for the early part of the campaign without players ruining experience with late game tools. I understand that approach but be warned that right now you are paying for a game that still need some time in the oven and more warnings about that could be given on the early access game page.
I'm really surprised to be posting this. Somehow, the experience you pay $25 for has less content then the demo the released a few months ago. I... I just don't know what to say. Originally I was skeptical of the change from the first game when I first heard about it but was totally sold after trying the demo. I ended up clocking in almost 40 hours in the demo and this quickly became one of the games I was most hyped for this year. No joke, the demo had more character progression and three or four higher end vehicles that you could grind for that don't exist in this release version. Flabbergasted is all I can think of at the moment. There's still the brilliant and solid bones here, but I'm left worried about the decision making that greenlighted this gigantic oof. For what it's worth, I am still looking forward to the day I change this review into a positive one.
As much as I liked the approach of playing this game like a literal rat, hoarding everything not nailed down and building up an arsenal, wow I do not like how this game kinda took a turn for the worst between the demo and the current early access and I cannot reccomend this game in it's current state tbh. Yes the changes to enemy Ai and the new vendor system absolutely helps this game, but oh lord the ammount of issues I've had with this current EA is.. oooof First off, idk what Stellar Jockeys thought about this game being ''too easy'' when a well-placed close encounter with some mook and chew out your health in literal 5 seconds or those imprenetrable APCs that chainsaw vehicle HP . Removing rigs for ''balance'' feels like a very dumb idea (as I personally enjoyed that little heist you pull with a van for the Cinderblock rig) and moreso feels just adding difficulty for the sake of people not getting an advantage blazing trough this game, meanwhile enemies have access to rigs themselves and can take a whallop of punishment while you never have any possible upgrade to health feels like a terrible choice for the sake of ''artificial'' difficulty. If people want this game to be harder, just add a ''Hard'' mode that multiplies damage by 2 and double money by 2 or something, dont just remove contnet for the sake of difficulty like if people say it makes the game too easy they just can chose not to use it lol Especially worse considering now Corvids get access to some heavy rigs with drummer shotguns that chew trough your health unless you're in a vehicle, and those dreaded NOSPOL APCs with bonesaw LMGs also spawn incredibly frequently on later missions and basically have no counter appart from taking a monumental ammount of ammo. And how your only option for upgunned vehicles is still and only still the Van is quite sad, enemies get upgraded while we've got no new tools to our arsenal to counter said upgrades feel very unfair! (and we still have no option to repair our vehicle during missions!! If you want this game to be more vehicle-centric atleast add like the repair orbs from the first game or some type of consumable we can purchase from a vendor!) especially how vehicles are NOT driveable til after a few sets of missions makes the early game an absolute slog of a drag and makes absolute no sense, ( I still cant wrap my head around why they are not not letting you drive that parked NPC in Silverleaf Estates, feels like a huge middlefinger by the devs. We get it you want us to work for that revolution but this just doesnt make sense! How can the enemies have access to special vehicles we are just unable to aquire? Where's that gorilla mech suit that was way back in early dev footage and why can't we craft one ourselves?) Another thing: making missions tied to per-base and having to do that bridge mission to travel between the two feels like an unecessary hurdle that just complicates the game, like you're telling me you made an entirely new base to only be used for like... 6 missions then we just go back to the old demo base but if I wanna do the past tier missions I gotta haul my ass back to the other base THEN select the missions there? It feels like an unecessarily convoluted hurdle that could be removed and just not affect the game whatsoever.. I wont lie I do enjoy the loop of gathering and building an arsenal but, as of now this game just really feels arbitrary and less enjoyable personally. Hopefully they do take the feedback a lot of people have been saying about it
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