
Embody the ultimate cybernetic corporate agent. Master deadly gunplay, time manipulation, and supernatural abilities. Hack computers, people, even the individual bullets flying at you. Confront the future, and die trying.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Aug 3 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I can say with complete sincerity that I've never seen anything like Deadeye Deepfake Simulacrum, which is about the highest praise I can possibly give to a video game. The elements being used here aren't exactly new; like many reviews have already pointed out, the game is sort of a blend of Deus Ex, Cyberpunk 2077, COGMIND, and Hacknet, but if you know anything about those games, you understand how deeply strange a combination that actually is. Somebody with less schizophrenia than nodayshallerase you could easily have produced an unplayable soup of mismatched components using that recipe, but the dev has absolutely nailed it. Everything fits together into a broad array of almost diametrically opposed playstyles that somehow feel like they belong together. You're slowing time to hack bullets as they fly towards your head. You're kicking in windows and bombing an entire room into char and pulp. You're creeping through the base under cover of dark. You're deftly navigating the intricacies of a local network to track down exactly what endpoints give you the most advantage if breached. You're beating a guy's head in with a hammer bigger than your sprite. You're going on a date with a cyborg who says OMG out loud. DDS is derangement of the highest order, and that's the only way it makes all of this work. Everything clicks due in large part to the pure, unrestrained insanity poured into this game, and it's all presented with vibey chillhop and kaomoji. Unreal. If the AI art character portraits are putting you off for moral reasons or whatever, don't. They're made locally by the developer, trained on their own art, and used to genuinely excellent artistic effect. Any argument you've got against their use besides "AI art is somehow ontologically evil in all contexts" probably doesn't apply. This is the part of the review where I'd put something bad I have to say, but, uhh... I got nothing. The game's hard? Come expecting to be punished, and maybe if you don't like being punished, it's not for you. It's still extremely worth a shot, though. I've only played a few hours up to this point, but I truly have nothing bad to say. If I think of something in the following hours, I'll edit the review, but... yeah. Indie game of the year, at minimum. Don't miss it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cyberpunk if Netrunner was a viable build (and it was made by whom I can only assume to be a single transfem furry)
i have zero words to describe this. this is perfect game if you like emergent mechanics, immersive sims, weirdcore/serial experiments lain vibes and cyberpunk/hacking themes in general. the variety of builds is astonishing, the plot is interesting to follow, this game is probably one of the best experiences i ever had with videogames.
In Deadeye Deepfake Simulacrum, you essentially play as an indentured servant forced to perform dirty deeds at the behest of your corporate overlords in order to pay off your medical bills. Gameplay is difficult to characterize because there are a spectrum of approaches to executing your missions, but I'll lead with a comparison to Hotline Miami. Missions must be completed without dying (death restarts the mission) and your character will generally go down in one hit. So expect to die a lot! One of the major ways this game differs from Hotline Miami is that in addition to being able to overwhelm your targets with speed and violence, you can also slowly and methodically hack your way to your objective. My preferred method was to soften up the enemy force through hacking -- eg. turning their security turrets against them -- then gun down any stragglers. The hacking route is not without risks, however. The more you engage with the enemies' defense systems, the more you expose yourself to counterattacks. For example the enemy systems can retaliate by revealing your position or by having you involuntarily drop a grenade at your own feet. A slow approach in the context of the hyper-deadly Hotline Miami style gameplay can be brutal. Your 30 min of thorough preparation through hacking can be easily foiled by an enemy that happened to wander by. Every weapon, armor, grenade, enemy, etc. in this game is procedurally generated in a thoughtful way that promotes variety and encourages experimentation, but manages to avoid generating items that are too OP. Sorting through loot can sometimes become tedious in games with procedurally generated items, but in this case, even at the end of the game, I was still happy to sift through my enemies remains in search for my next "favorite weapon." There are also over a dozen classes with different active abilities and passive perks that the player can unlock. You can freely mix and match these abilities and perks to craft a build that suits your favored play style. The low-fi soundtrack is an interesting choice that works, in my opinion. The graphics are minimalistic and serve as a means to an end. The controls are responsive and unobtrusive. Overall, Deadeye Deepfake Simulacrum is a fun sci-fi action game that makes you feel like a slick cyberpunk corporate operative half of the time. The other half of the time, you feel like a punching bag. This is a game that freely dishes out punishment, but one that also encourages experimentation and flexibility. After playing a hour or so of the demo, you should have a good idea if this game is for you or not.
really really good!! wow! god. this game makes me want to write duvet fanfic because i need friends :(
Easily one of the best games ive ever played. Hotline miami / Duskers type gameplay, incredible soundtrack, petplay. the fact that it only has 829 reviews is CRIMINAL
Deadeye Deepfake SImulacrum is an intense top-down Deus Ex-style immersive sim where the trifecta of stealth, hacking, and combat can be combined in a breathtaking variety of ways. The game is story-driven, with significant choices and plenty of motivation to do another playthrough (or two, or three) just to see what happens. Mechanically, the build variety is immense; classes range from normal cyberpunk fare like "hacker" or "infiltrator" to stranger options like "knight" or "esper" to the completely insane (such as "chronomancer" or "necromancer"), and since you can mix and match skills from any class you've unlocked, each one you pick up (you can get all of them, if you take the time to farm the resource for it) gives you more and more tools to play with. Despite the graphical simplicity and face-value mechanical simplicity, this game is MILES deep, and most of that comes not from fiddling with numbers on your gear but from combining the dizzying array of options at your disposal to interact with each other and your environment in new ways. I would highly recommend Deadeye Deepfake Simulacrum to anyone who wants a slower, more thoughtful stealth game where violence and hacking are still options. The demo is free, and it's not too hard to get the gist of what this game is about- if you're on the fence, play the demo and see if you like it.
still only on my first playthrough but this game has the kind of netrunner fantasy i really wanted out of games like watch_dogs or cyberpunk 2077. but there are so many more ways to play the game its a bit disorientating
Very difficult, but very fun and creative. I love the dialogue and the story, and how each mission feels like it has so many different ways to approach it.
A very fascinating game. It has its flaws, but wears them on its sleeves. I love how this game allows you to play the hacker fantasy. This is definitely one of the most fun ways to hack I've seen in a video game. Some of the missions are completely trivialized by some lateral thinking and creative use of mechanics. When you really start thinking with how all the different nodes and systems interact, you can truly feel like a god, orchestrating everything on the map like a puppet master. It's very cool. This game is also very fun as an immersive sim. Sure, the graphics might not be on par with many of its cohorts, but don't let that fool you. I love how the game thinks of so many alternatives. They went out of their way to expect you to solve each little quest in multiple different ways. Whenever I uncovered a secret, it felt very earned; once I knew the developer was doing things and basically seeding the map with things for me to find, I searched everywhere, and I was always pleasantly surprised to find something, as if it was a breadcrumb laid just for me as a diligent player. The biggest issue with this game is that it's hard! Insanely hard. Much of the difficulty comes from the way you build; once the game really gets going, you're going to feel inefficiencies in your build really quickly. But part of the problem is the distribution of guns. The game encourages you to buy stuff, or pick up weapons from downed enemies, but you would be a fool if you didn't just steal one of the hyper-overpowered guns from particular portions of the game. This kinda trivializes the rest of the game though... why did I earn all that money if there's nothing I can spend it on? The difficulty curve also is quite sharp. I went from dominating every match to getting absolutely curb stomped every time. The balance feels a bit weird. Later missions have enemies that can one-shot you, and you're constantly fighting 5-15 different enemies simultaneously. This is also made worse in part because hacking loses its potency in late game. It's always useful, but you simply can't hack fast enough when you're fighting so many moving enemies. This is especially disappointing if, like me, you take a hacker build, only to find essentially half your skills as a player and powers as a character outmoded by simple running and gunning. There's definitely some ludonarrative weight to why this happens, but it's still a bit disappointing. But overall, I had a fun time with this. There's a lot of variety, with multiple endings as well. I also came across multiple secrets that absolutely baffled me, and that I'll definitely need to consult a guide to understand. Which is where this game excels. It's extremely unique, extremely flexible, and extremely fun, even if it can feel unfair and punishing at times. Excellent for anyone who wants their games with a little pepper.
Players by region
Where this game's players are, estimated from review languages.
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