
Isometric insurgent simulator. Fight on foot and in vehicles, build and steal a private arsenal and bring the war home to the businessmen who started it all in this continuation of the Brigador saga.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Isometric insurgent simulator. Fight on foot and in vehicles, build and steal a private arsenal and bring the war home to the businessmen who started it all in this continuation of the Brigador saga.
You are a member of Team Anchor, deployed to the SNC homeworld to make them pay for what they did.
Get around Mar Nosso on foot, or go loud against local forces with your own armor.
Acquire and fire 30+ firearms, from Nossian Corvid zipguns to the latest in man-portable Spacer tech.
Upgrade your arsenal by finding different combat rigs.
Salvage vehicles for parts to fabricate new tools of destruction in your base.
Mount weapons to your new creations and deploy with them.
Drive around rich detailed sprite environments in vehicles like clapped-out sedans, tanks or bipedal mechs.
Listen to an original soundtrack scored by acclaimed musician Makeup And Vanity Set.
Disrupt the corporate control of Mar Nosso by killing Brigadors.
Brigador Killers is in active development and coming to a Steam store near you.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 664reviews | 72% | — | $460.8K |
| $24.99 | 10ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 430 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
a few odd choices made from demo to EA but enjoyable
I think I see part of the vision the devs have for Brigador Killers, and it is a much more ambitious and complicated game than Brigador. The demo was a good taste of the potential. I'm not worried about the vehicle combat, it was great in Brigador and it will be great here. The ability to go on foot allows for dialogue between two characters, which adds another dynamic of immersion for the narration on top of having just lore entries as was in the first game. There are Nobrean refugees and fellow insurgents you can talk to that really makes the Brigador universe feel more grounded. It's something I wanted since reading the first Brigador book. It's more personal this time around. Floating text or even voiced wails/grunts for the enemies in the style of Fallout 1/2 as we fight might be other ways to add some more flavor to characters? I'm not quite sold yet on the idea of losing my vehicle if I die, as I'd like to just try again with the same kit. Maybe have another way to penalize death? I do like the idea of having to gather and build up my arsenal to really drive home the idea of being an insurgent in another planet who wants to exact revenge. I believe this dev team can realize their vision for this game. The foundation is building up nicely. I am looking forward to more.
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Hours played at review time, across 431 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am become an übershizo , the splatterer of glowies
Game is a fantastic rebellion simulator, just has a few bumps to be ironed out.
Banger game, everything I hoped for after playing the old demo
有点搞笑了,一帮人在那刷EA内容比demo少,结果是玩家眼瞎看错了 你们鬼佬看来也要学习一个
Quick Review - EA Release: I hit over sixty hours before I realized it. I love this game. I believe people are struggling with the difficulty because it is a little vague on how the player advances past just running into the mission on foot with whatever guns you might have. Collecting materials to build and upgrade vehicles while also building an arsenal to rely on is the core gameplay loop. Right now the devs are addressing many concerns so believe this game will only get better from here. All that said this is one of my favorite releases of the year thus far. I'll update this review as things change going towards
good... but NO MECHS????
Very nice, the only one of its kind. Sure the demo has pretty much the same amount of content but what do you expect for an Early Access Title soon enough they will drift apart so much that nobody will be able to tell the difference.
This game is in early access as I'm writing this. It is not feature complete, nor is it close. That's the extent of the cons in my book. I would recommend others wait to play the game until it is closer to finished, I would estimate at least a year from the time of writing this. That may sound bad but there is genuinely nothing like this game. If you've ever wanted to progress from on-foot shooting a rinky-dink ball bearing launcher to fighting in a full on building-sized-mech, that is the promise. What's currently on offer is a fun, casual but tactical top down shooter with extraction shooter elements that lasts around 5-10 hours. It is genuinely fun as is, but the promise of this game is sky high. It's hard to trust early access games but I've played the original, I trust the devs to deliver. If you haven't played Brigador, go check out Brigador. It's incredible. I want this game to succeed, but again, it's very early for the casual fan. If you're even slightly interested, try the demo, play the original, and let them finish the game. If the promise of this game sounds like a dream come true, I highly recommend picking it up. PROS - Weapon variety: The original did this well too, but there are a ton of weapons and each feels distinct and has a use case but all of them have strengths and weaknesses. There are objectively strong weapons and objectively weak weapons but all of them have a niche, sound and feel unique, and fit the lore super well. - Maps: Map design is super solid, again similar to the original. Each layout provides a variety of unique encounters and strategies that will test your loadout and skill. - Extraction Shooter Elements: This feels like such a natural structure if you played the original but you don't need to play the original to appreciate it. It doesn't feel overly limiting, but creates tension for each encounter that juices every moment. Pulling out a good weapon and a bunch of resources feels great but losing doesn't feel so punishing that you want to give up. It's addicting and exciting without feeling grindy, - Soundtrack: Not as good as the original, but that's a high bar. Great ambiance and just solid sound work in general. - Art Style: Not for eveyone but if you like the screenshots, you'll love the game. I don't typically go for this type of art style but holy lord the work that must have gone into this is insane. - Story: This is both a pro and a con but I'm putting it in pro because I'm hooked. Currently you only get the prologue basically, but the story is genuinely interesting and cool. It's not surprise because the first game had a companion novel but this is such a step up from the original that it's worth mentioning. There are actual dialogue and character driven moments that are interesting and fun to play. It's just far from finished. CONS - Not finished: Like I said, the game isn't done. It's far from done. The actual narrative campaign is only a few missions long and clearly far from over. It shows promise but as of writing is not satisfying for the casual fan. - Promise Not Delivered: This is an extension of it being unfinished but I think it's worth pointing out. The promise of this game is gong from zero to hero, but currently you cannot become a "hero". There are vehicles and powersuits and it's fun, but you won't be able to build or pilot a large mech outside of one campaign mission, and that's sort of the whole point. It sounds damning and it is disappointing but the bones are there. Again, it needs time in the oven. I recommend it to anyone who reads the description and gets excited. If you're unsure, again check out the demo, try the first one, or wishlist it and check again in like a year. It sounds like cope but it isn't.
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Active players
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Players by region
Where this game's players are, estimated from review languages.
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