
Isometric insurgent simulator. Fight on foot and in vehicles, build and steal a private arsenal and bring the war home to the businessmen who started it all in this continuation of the Brigador saga.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Same day: best CA #31, worst PL #99 · 9 markets collected
About
Isometric insurgent simulator. Fight on foot and in vehicles, build and steal a private arsenal and bring the war home to the businessmen who started it all in this continuation of the Brigador saga.
You are a member of Team Anchor, deployed to the SNC homeworld to make them pay for what they did.
Get around Mar Nosso on foot, or go loud against local forces with your own armor.
Acquire and fire 30+ firearms, from Nossian Corvid zipguns to the latest in man-portable Spacer tech.
Upgrade your arsenal by finding different combat rigs.
Salvage vehicles for parts to fabricate new tools of destruction in your base.
Mount weapons to your new creations and deploy with them.
Drive around rich detailed sprite environments in vehicles like clapped-out sedans, tanks or bipedal mechs.
Listen to an original soundtrack scored by acclaimed musician Makeup And Vanity Set.
Disrupt the corporate control of Mar Nosso by killing Brigadors.
Brigador Killers is in active development and coming to a Steam store near you.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 661reviews | 72% | — | $460.8K |
| $24.99 | 10ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 427 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hmm so I want to start off this review by saying that I did play through the demo. I enjoyed the high stakes, the fact that you could lose everything in seconds (your gear your vehicles all of it). Did it bother me? not really, well maybe a little bit at the beginning when I still didn't know about the other mechanics/features, such as: -Multiple rigs (your basic terror rig, stealth rigs, power rig, etc..) that present the player with different combat capabilities. -Melee combat (lol you could easily kill all on foot npcs including bosses, by simply kicking them multiple times over, okay maybe this was unintentional but sure was a power trip for me) -You could easily gather ressources you need to build powerful vehicles -And the fact that you could easily gain back what ever you lost. Now while the main game (note that at the time of this review it's still in early access so I believe this is subject to change) brings more engaging stuff to the table than the demo, yes the main game has a little bit "more" content and it expanded the main story line which is cool. But it still it just feels like a watered down version of the demo, I assume it was done so to prolong the gameplay, which is totally okay btw, hey I don't mind the challenge. So here is my problem, this "watered" down feeling that I have experienced originates from some major issues that I encounter while playing this game: -The game doesn't always present you with the necessary tools for the next mission, there are a few missions like terror missions (wave defense they last for 3 to 4 minutes), so far I've only encountered two of those, so here is what I discovered at the beginning of the mission (pre wave start/prep time) you always spawn at a random spawn-point and the extraction point is always on the opposite direction of the map from where you have previously spawned in, so far so good, it's simple brigador killers mission scenario (Hmm not really), to start the terror mission you have to cross an invisible border and here is where I personally encounter problems you have to go into the open where you are completely exposed from angles (it would be great if I could simply trigger the waves from a distnace maybe via a plot device), after the mission starts the whole place is being stormed with NOSPOL forces they come from all possible directions (not really, they have fixed spawn locations), so yeah I did die a lot fo times on those missions until I have found good locations with choke points, I fortified them with vehicles and also stashed some cars near by for a quick get away, I also had to bring a grenade launcher and an LMGto deal with approaching enemy vehicles and those pesky lil'buddy droids, my biggest concern was my hp management (I could only carry 20 bandages in my inventory, and acouple others in my backback alongside other useful items), now at this point of the game in the demo I owuld ahve already unlockeda better rig one that would offer me more hp and better melee capabilities, but in the main game even after utilizing grueling guerrila tactics I still found myself barely surviving an enemy onslaught. I guess my problem is that I don't have enough hp idk it could be a skill issue on my part, maybe maybe not, I still mamanged to go through those terror missions but suddently got to a point where I am a very hrad time killing kill a bunch of enemies who have personal shield + stealth rigs + cancer guns + rounder tech etc.. my best weapons don't even put a dent in their armor, and even when I still take them out I just get swarmed by the other npcs, this brings me to my next point. -Lack/incomplete stealth options, sometimes enemies know where I am (like during terror missions, I am perfectly hidden and yet they soem how find me everysingle time) the game doesnt offer much when it comes down to stealth in general unless you are exploiting the games engine to strike enemies down outside their detaction range, meele kills take too much time, kicking an enemy to death that posses heavy armor or simplyl cnat be staggerd like the lil'buddy droids is realy time consumming, I am not asking for splinter cell based stealh takedowns, but at least for some helpful tools like meele wepaons that you can equip for faster melee kills, like maybe a combat knife that procs bleeding or straight one shots normal enemies, also make it so you can stagger lil'buddies with kicks. So yeah in conclusion, this game lacks a lot of content as featured in the demo but expands on other ones, like story and overall character progression as well as long term engagement. I wish the devs the very best and that they will soon improve the game!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 428 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
难度曲线太高,和人物自身的装备武器子弹药品息息相关,这一代玩起来更像是刷子游戏想获得更好的武器去抢敌人的吧想要更多的子弹反复的刷一张图吧,你问我敌人身上的那些钱有什么用?我不知道我只知道那些钱只能拿来拿买炸药我就很奇怪明明把钱那个模型都做出来了为什么不能去买子弹???明明连工作台都有为什么不能去手搓子弹我就很奇怪?这明明就是没有问题去给玩家制造问题,没有难度去给玩家制造难度,这就是这一代给我的感觉,游戏前期的武器要么是精度不足要么就是伤害太低想要更好的武器只能反复刷一张图里面的敌人抢他们的武器用,关键就是这个游戏连卖武器的商人我都没找到更何况说每张地图的难度一次比一次高我死了之后人物的所有装备全部都掉光包括子弹啥都不剩,你这又不是搜打澈,,,说好听点儿是ea阶段测试版本不如让我来说这指定是哪个工作室的人喝高了想给买的玩家强行上难度,我只感觉玩这个游戏像在坐牢比塔科夫还牢,游戏一开始的章节给人物上的那个装甲在游戏第3张你都用不上可笑吧游戏的前三章人物只有20滴血一旦敌人多起来围攻你你连跑都跑不掉关键就是主角还是个肾虚,一会儿速度马上就降下来了敌人的子弹分分钟就打上你的屁股狠狠的触摸你的翘臀,我看评论区其他玩家说这个版本还不如demo还真让他们说对了游戏难度高,不是你C作有问题而是制作组在反复的给你上强度,好武器是要自己刷的子弹打光了是要自己反复在地图里面拾的,这个游戏就是如此现在版本根本不推荐的,当你玩了demo你会爱上它之后再买这个游戏我保证你会后悔死
Game has a lot of promise. Story is really, really unfinished. Would've been nice for such a narrative-driven game to have a disclaimer that barely the tutorial has been written. For an 'insurgent simulator', they're artificially capping progress in what is essentially a post-tutorial free roam because they plan to expand the narrative driven missions in the coming... weeks? Months? No time frame given on that, just a game with a lot of potential, and a fun game engine and gameplay, but limited entirely because devs were worried about asking players to start over with new updates. Maybe a freeroam mode could entirely bypass such limitations? Anyway, game's cool, it's fun - as of right now, don't bother buying until, like, next year when a few more missions are released and you can actually play more than 2 hours worth of content.
Incredible game and an exceptionally solid base for them to expand off of. It's a tad too easy though and could genuinely do with some elements being made harder. The tutorial boss can quite easily be one shot with a shotgun from behind, which in this instance, I'm perfectly fine with, since it's a nice reward for acknowledging his slam keeps him locked into position, momentarily giving you that window. The kick is OP. I should not be able to group up 5+ enemies, some of which have shotguns, and then just beat them to death with my feet and fists. That is a situation which I should be punished for and having that knowledge in the back of my mind kind of undermines the gunplay. Why use guns when I could just fist an entire map of men to death with no repercussions or challenge presented to me if I took that path? The AI has its moments of pretending it hasn't just seen you blast its buddy into a fine red mist which is entertaining in its own way...it's not right, but it's funny. Other than that though, game is solid. - Incredible aesthetic, vibes and overall atmosphere - Art style is phenomenal, but I honestly think they should remove the ability to zoom in too far. It doesn't hold up under close-scrutiny in some respects. - Phenomenal soundtrack as expected - I haven't found a gun I don't enjoy using thus far, even the trash tier guns have their moments. - Freedom to approach missions as you wish is always a plus. (It could and should lean more into the sandboxy elements) - Love that just about every thing is destructible - The new, more focussed narrative approach is incredibly welcome. - Scrap....so much scrap...shiny, glorious scrap - LOVE bringing vehicles back to scrap and modify, that's an enjoyable loop - Base expansion and such isn't usually my thing, but I've been enjoying what's here currently Fantastic base for what's next and looking forward to where it goes
I like what they're going for but at the end of the day I'm still playing the demo over the game I bought because the demo lets me actually reliably scavenge APCs and stuff and upgrade them and just generally derp around more. I don't HAVE to finish a level I hate in the demo to advance to obtaining other random gear I want. The demo let me hop around the order with which I did things whereas this hits you with arbitrary difficulty walls like RANDOM TANK or ♥♥♥♥ YOU TERROR MISSION HOLD THE POINT AND GET MOBBED BY A MILLION NPCs that don't really support the same creative builds as the other missions.
Mad cause bad
Demo中的搜打撤玩法这么好玩,为什么正式ea中要删除呢……?我实在不明白制作组为什么要做这些多余的事……真令人失望……
Issues upfront, it's definitely EA, but what's there is pretty great. My biggest issue is lack of explanations for some mechanics but you learn quick enough and with the exception of the last currently available mission, there's nothing you won't overcome pretty quickly with some prep-work. Otherwise the UI needs some cleaning up regarding your weapon storage mostly. In general though the gameplay loop works well. Take on a mission, go out and complete it, maybe come back with new gear. If you can't take on a mission, you salvage scrap from earlier ones to piece together a better kit, a better suited vehicle/explosive, etc. Scrounging explosives to build a VBIED to take down a particularly tough enemy (and their entire block) feels pretty great. Can't wait for some better gear to start making an appearance.
発売初日に購入して、最初のアップデートを経てのレビュー。 メックアクションから徒歩戦闘中心の廃材拾いに趣を変えたブリゲイダー……いやブリガドールか。 ゴミ拾いはかなり楽しく、自身の装備が強化されていく様子はゲームプレイを通じてハッキリと感じられて、ゲームが進んでいくにつれて「続きを遊びたい」という欲求も増大していく"時間泥棒"。 ストーリーパートはアーリーアクセス故、期待しているよりもずっと短く、あらゆる意味で製品版が楽しみである。 先にも書いたが、このアーリーアクセス版は現状乗り物アクションよりも徒歩戦闘の割合がかなり大きく、派手目のメックや戦闘車両で派手に遊びたいという人は、現状まだ無料体験版の方で十分と思われる。 特に前作の乗り物で特徴的だった、エネルギーシールドを備えたような乗り物はこちらではプレイヤーは入手できない(か、あるいは相当な技量と試行回数を経て敵から強奪する必要がある)。また体験版で使用できたカーマイン・リグ(強化外骨格)やコービッドのパワーローダー、シールドを搭載したドロモン・リグはガレージ解放後のプレイで使用できる場面が無い。 いくらアーリーアクセスとはいえ、有償の製品で無償の体験版で開放されていた要素が製品版で通常のゲームプレイの範囲で使用できないのは少々如何なものかとは思われる。さすがに苦言を呈したい。 あと、最初のアップデートによって他のレビューで書かれているような理不尽な難易度は一応なりを潜めたと思うので、今始める人は歩兵戦闘でそれほど理不尽を感じることは無いかと思われる。 ただし、自身が徒歩戦闘で相手が車両となると別で、かなり頭をひねらないとしんどいものがある。その辺で拾える車で銃塔のあるテクニカルは作れるし、また前作ではネタ以外の何でもなかった自爆兵器が今回かなり輝くので是非とも活用して欲しい。 この辺りの「自分よりもずっと強大な敵と対峙する」感覚は、今作が"反乱軍シミュレーター"を名乗るのに相応しい、このゲームがどうやって遊ばれたいのかが垣間見える要素だと感じた。この先ゲームのボリュームが増大していったときに、徒歩戦闘と騎乗戦闘にそれぞれ意味が持たされて、終盤のミッションで徒歩戦闘が単なる難易度上昇のためのギミックにならないようなゲームデザインになることを期待している。 ところで、車両のカスタマイズやクラフトによる設計の派生については、ゲーム内でもう少し説明があってよいと思われる。今後のアップデートに期待。 色々と辛辣な意見も述べたが、待ちに待ったブリゲイダーの続編として期待感を損なわない名作の風格が既に現れていると感じる。 今後どのようなゲームになるのかはわからないけれども、個人的に期待と応援をしているゲーム。堂々の高評価である。
i understand the negative reviews. an EA with less content than the demo is kinda ridiculous. but so much stuff has been improved too. the looting from inside vehicles, the enemies AI, the whole progression and how the missions are balanced now, feels very VERY much better than the demo. we also have more missions and more variety. so yeah, it is stupid to not have the big vehicles that we had in the demo, but the game is great, and i am positive it will become a fantastic game like the first one was
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 5.8K | 93% | $24.99 | |
| $5.3M | 12.5K | 89% | $19.99 | |
| $327.2K | 809 | 97% | $9.99 | |
| $20.4K | 65 | 77% | $13.99 | |
| $15.4K | 61 | 90% | $9.99 | |
| $15.5K | 148 | 73% | $2.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $460.8K | 875 | 99% | $12.99 | |
| $460.8K | 1.3K | 94% | $19.99 | |
| $460.6K | 2.3K | 74% | $9.99 | |
| $460.4K | 652 | 69% | $19.99 | |
| $461.3K | 941 | 84% | $12.99 | |
| $460.3K | 3.4K | 90% | $7.99 |