
Survive in outer space! Together with your immortal chicken, discover the truth behind your sudden spaceship crash. Craft tools, pilot vehicles, and even control space stations to survive and explore the wreckage.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 38.86/day in the week to Aug 28 → 34/day in the week after.
About









Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 18.4Kreviews | 81% | — | $10.4M |
| $24.99 | 1.8Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2100 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Une petite pépite ! [/h1] Pour être tout à fait honnête, je ne m'attendais pas à grand chose en achetant ce jeu à moins de 5€ pendant les soldes, mais il s'est révélé être une très bonne surprise, une expérience vraiment très plaisante et agréable ! Le monde de [b] Breathedge [/b] est un vrai plaisir à découvrir et à explorer de long en large.
Wow this game is hidden gem:
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 31.43/day in the week to Aug 9 → 95.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Simplified Chinese, Japanese, Korean, Polish, Portuguese - Brazil, Spanish - Latin America, Turkish*languages with full audio support
| $24.99 |
| 803ratings |
| 78% |
| — |
| not modelled |
| $6.25−75% | 175ratings | 78% | — | not modelled |
| $24.99 | — | 89% | #88 | not modelled |
| $2.49−90% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
没想到居然免费啦,游戏本身质量真不错,唯一可惜的地方在于这游戏的优化比较拉胯。
Un juego maravilloso, ¡con un montón de chistes, easter eggs y una historia muy interesante! Hace mucho que no jugaba a un juego tan guay y que me enganchara tanto. Lo recomiendo al 100 %. Espero que salga una segunda parte, porque la jugaré desde el día de salida. Lo único que lamento es no haber encontrado este juego antes. ¡Una joya!
赛博鸡蛋
俄式黑色幽默,但幽默发生在玩家身上。 一开始我以为只是生存过程中自嘲的求生意志,为了抵消整个星系就一人存活的沉重压抑世界观氛围 从“找到对讲机,否则就等着抑郁而终吧”,为了寻找叫巴贝的女幸存者铺垫了整个游戏,甚至靠宇航服AI台词来吐槽大部分游戏任务是没必要的。 到最后,巴贝只是个过场动画里存在的一笔带过的概念,连模型都不存在 通关却没有任何成就感,什么都没改变,什么都是没用的 主角最终还是得抑郁而终,没一个活人陪 所以,这场黑色幽默的受益者,是游戏作者? 所以,你用没有意义的世界观,创作了没有意义的游戏机制与剧情,然后再借宇航服AI之口吐槽一切没有意义,最终让玩家发现自己玩这个游戏才是笑话来恶心玩家? 当然,游戏的意义取决于剧情题材深度,取决于玩法创意,取决于对经典之作的致敬, 而你的游戏,啥都没有。 又一款不及格三无产物。
Breathedge is entertaining in the best way—its whacky tone and weird sci‑fi survival vibe can be genuinely fun. But my experience is consistently undermined by frustrating design choices, especially early on, and that frustration sticks with me throughout. The opening section is the worst for me. The “air lock” entrance feels extremely hard and glitchy, and most of the time it takes multiple attempts just to get moving. Instead of pulling me into the game, it makes me feel stuck fighting the mechanics. Even when I manage to progress, everything feels slightly off from the start, which sets a bad tone right away. On top of that, I don’t feel the game gives clear instruction. It pushes you into building and crafting, but it doesn’t consistently explain what items are for or why certain components matter. Item descriptions also come across as intentionally confusing—parody-like to the point where it’s hard to tell what’s actually useful versus what’s just clutter. And something that would have made a huge difference is a proper map. Without it, navigation and figuring out where to go (and what you’re doing there) becomes unnecessarily hard and time-consuming, which makes the early-game frustration even worse. Finally, there’s just too much useless junk. There are lots of items that don’t meaningfully contribute to progression, story, or user experience. Instead of making crafting feel satisfying and readable, the constant irrelevant clutter makes everything feel noisy and pointless, and it dilutes the sense of purpose. I can genuinely tell the game has potential—its concept is exactly the kind of bizarre survival idea that could be great if the onboarding and systems were tightened. I’d love to see improvements focused on fixing glitchy early entry, adding clearer guidance (and a usable map), clarifying item purpose, and reducing filler clutter so the game’s weird charm can actually shine instead of being dragged down by frustration.
Nope.
The first couple of chapters make for a decent (if somewhat grindy) survival game. Then the gameplay turns into an okay-ish puzzle game with survival elements. And then you get to the "ending" which is mostly a walking simulator with a few parts where you craft or shoot things The humor is funny initially, but gets grating by the end Would not play again (marking it as "received for free" because I got the game at a -100% sale)
太空版深海迷航
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $2.3M | 2.3K | 63% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.4M | 15.5K | 88% | $17.49 | |
| $10.4M | 14.6K | 92% | $19.99 | |
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| $10.4M | 35.2K | 97% | $19.99 | |
| $10.4M | 28.7K | 90% | $14.99 | |
| $10.4M | 17.7K | 84% | $19.99 |