
Survive in outer space! Together with your immortal chicken, discover the truth behind your sudden spaceship crash. Craft tools, pilot vehicles, and even control space stations to survive and explore the wreckage.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 38.86/day in the week to Aug 28 → 34/day in the week after.
About









Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 18.4Kreviews | 81% | — | $10.4M |
| $24.99 | 1.8Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2100 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
босс кфс
Good
Месяц назад купил игру, чтобы сейчас увидеть, как её раздают, а так игра нормальная
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.4M | 15.5K | 88% | $17.49 | |
| $10.4M | 14.6K | 92% | $19.99 | |
| $10.4M | 33.4K | 77% | $9.99 | |
| $10.4M | 35.2K | 97% | $19.99 | |
| $10.4M | 28.7K | 90% | $14.99 | |
| $10.4M | 17.7K | 84% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.5K | 49 | 12% | $14.99 | |
| $156.8M | 419.6K | 85% | $23.99 | |
| $122.9M | 380.4K | 97% | $29.99 | |
| $46.9M | 108.4K | 90% | $29.99 | |
| $4.8M | 102.6K | 85% | $2.49 | |
| $2.3M | 2.3K | 63% | $29.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 31.43/day in the week to Aug 9 → 95.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Simplified Chinese, Japanese, Korean, Polish, Portuguese - Brazil, Spanish - Latin America, Turkish*languages with full audio support
| $24.99 |
| 803ratings |
| 78% |
| — |
| not modelled |
| $6.25−75% | 175ratings | 78% | — | not modelled |
| $24.99 | — | 89% | #88 | not modelled |
| $2.49−90% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I normally love satirical humor. If you enjoy middle-school jokes that punch down more often than not, then you might find this less disappointing than I did. I really tried to like this game, but it gets grating and off-putting very quickly. I paid for this, so I really did want to enjoy it, but I'll take a pass on this and any other games from this publisher, if this is where their minds are at. I'm not the kind of person to be offended easily, but there's a certain flavor to punching down repeatedly that leaves a bitter taste and makes it impossible to enjoy the game. If you're reading this and rolling your eyes, good news! You can go ahead and give it a try, and maybe even have a great time.
одна из лучших игр про космос
если вы оказались в открытом космосе в одном лишь скафандре и с курицей не переживайте! сила человеческого пука составляет 0.02 Н, делим на вашу с курицей массу тела 100 кг и получаем ускорение 0.02/100 = 0.0002 м/с2 тогда по формуле равноускоренного движения t = √(2*S/a) одну астрономическую единицу (расстояние от Земли до Солнца) вы пролетите всего лишь за √(2*149597870700/0.0002) = 38680000 секунд или всего каких-то 450 дней Среднее время пука 0.5 с (показания получены естественными измерениями) тогда чтобы совершить космический Магеланов подвиг в одну астрономическую единицу вам потребуется 38680000/0.5 = 77360000 (77 миллионов раз пукнуть) И помните, товарищ, не забывайте дышать!
引导稀烂,探索负反馈远大于正反馈 深海迷航解锁科技很慷慨,碎片满世界都是,而且冗余量充分,开局不一会儿你就能凑出来那个推进器,再到载具,十分平滑。 这游戏不找到关键地点就不能解锁,玩了几个小时我还没找到推进器要从哪里拿,只能蠕动6单位/s。氧气储量就一分半,花几十点走到兴趣点,只能匆忙看十秒,同时还要留意bot抖的各种包袱,然后就得往回赶,然后再来几遍看有没有漏的,耐心就不断这么磨没了。那个什么欧派头像的npc,开局给了好几个坐标都是几百上千米开外,不是真的要靠我堆氧炔和氧气站堆到1000米吧? 深海迷航的氧气,在非常前期就可以通过在浮上水面(还有充气包可以快速上升),或者制作氧气管来解决。 这个游戏我目前进度只能频繁回家解决,否则就要消耗大量氧炔,以及那个贼占背包空间的氧气站,出一次门就只能带一个,哪个都不方便。 深海迷航由于以上优点,可以比较惬意的的探索,你每次扩张探索范围同时,也为你下次探索做好了铺垫,氧气消耗会在边缘得到无限补充。 这个游戏你每次出门都要扣至少7成的氧气在探索成本里,补充氧气站也要花费资源,nothing is free,虽然资源会刷新,但重复捡资源也不是什么好事啊,还都得在出门时带身上,还贼占空间。 几个小时了没解锁载具,更不用说建造,这引导真的服了。开发组要是能把一半的笑话功夫花在引导设计上,或许就能媲美深海迷航了 EDIT: 看完其它评测,才知道那个沙威玛卷饼竟然是解锁推进器的,刚好在我怒关游戏的不一会儿前遇到过! 结果,嘿,您猜怎么着,因为我带了个氧气站,背包满了放不进去,谁能想到它竟然能解锁推进器?九成大概是冷笑话或收集品,就放着没管,等着之后有空再过来,谁承想没能捱到这时候。嗨,看来是命中注定无法玩下去啊,走了走了
Un juego maravilloso, ¡con un montón de chistes, easter eggs y una historia muy interesante! Hace mucho que no jugaba a un juego tan guay y que me enganchara tanto. Lo recomiendo al 100 %. Espero que salga una segunda parte, porque la jugaré desde el día de salida. Lo único que lamento es no haber encontrado este juego antes. ¡Una joya!
I like the genre and I like the tone of the game, however it's a fake open world. The thing is that the game is not just "do whatever you want", it's a survival embedded in a campaign game so you NEED to do what the game tells you to do in order to just keep going on. Materials are located in specific places and you happen to backtrack a lot to get them and, it's not even an open world at all; the game forces you to make it a tunnel without walls. Even with the vehicles you unlock a few hours into the game it still feels like that and the ton of backtracking you do is just boring.
Good timing on them for giving away the game for free! I enjoyed my experience with the game and the little easter eggs here and there! However, there were some pet peeves as well, so my expectations for the second game are : More incentive for base building, there were too many "stations" available that I didn't feel the need to build my own or build any of the cosmetics in my base, which was a shame since I finished the story without decorating my base, unlike Subnautica. Babe being a second playable character, I do think that this game could benefit from it, and more banter between the characters would be nice, I wonder if Man will ever speak lol. (on the other hand, please make the AI a little less quippy please...) More diversity in weaponry, one blaster isn't enough. Materials from chests should be useable in base without it being in your inventory, it was annoying having to search through suitcases for materials. In the same breath, please have duplicate tools available if the story demands it, for example in the last section with the alien, i had to walk back to Normandy because there was no other way to destroy the handle than to craft another blaster.... Finally the SPEED, GOD that part almost made me quit the game, the back and forth at 40m/s... even with normandy it takes a while to cross distances, let alone lesser vehicles, which is tedious. Despite all my criticism, this game was still enjoyable, wishlisting the 2nd <3
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.