
Survive in outer space! Together with your immortal chicken, discover the truth behind your sudden spaceship crash. Craft tools, pilot vehicles, and even control space stations to survive and explore the wreckage.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 38.86/day in the week to Aug 28 → 34/day in the week after.
About









Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 18.4Kreviews | 81% | — | $10.4M |
| $24.99 | 1.8Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2091 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gra ogólnie fajna. Ale czwarty rozdział i bieganie po tych korytarzach w te i z powrotem było na tyle męczące i nudne, że odechciało mi się grać
ы
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 31.43/day in the week to Aug 9 → 95.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Simplified Chinese, Japanese, Korean, Polish, Portuguese - Brazil, Spanish - Latin America, Turkish*languages with full audio support
| $24.99 |
| 803ratings |
| 78% |
| — |
| not modelled |
| $6.25−75% | 175ratings | 78% | — | not modelled |
| $24.99 | — | 89% | #88 | not modelled |
| $2.49−90% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The visuals and atmosphere were great except it is constantly ruined by the garbage humor. It is charming at first but quickly disappears after even half an hour. Menus also badly need work imo.
игра про российского космонавта по мнению американцов
полная ♥♥♥♥♥
Абсолютно не рекомендую. Начало бодрое - юмор, атмосфера, космос. Но дальше это душнейшая пытка. Вся игра состоит из того, что ты кучу времени летишь на черепашьей скорости в один конец ради одной железки, задыхаешься и летишь обратно. Логика квестов оставляет желать лучшего. Чтобы открыть дверь, тебе нужен скафандр. Летишь через всю карту, гриндишь, крафтишь, возвращаешься, открываешь… и тут же за ней что? Правильно - чертеж другого скафандра, ради которого нужно снова лететь обратно и гриндить. Восхитительный геймдизайн. Но главное ждет впереди. Вы часами строили базу? Искали по всему космосу чертежи комнат, декора и станций? Копили горы ресурсов, аккуратно раскладывая их по ящикам? Забудьте. Игра просто забивает на весь ваш труд, превращаясь в линейный симулятор ходьбы, где ваша база и все ресурсы больше вообще не нужны. Удалено без сожаления.
Subnautica in space !
lots of easter eggs, memes and silly humor, not too long not too short. and amazing visuals
A really good game, but with one major problem, it doesn't respect your time Breathedge is a great game overall. I really liked the visual style, the humor is wonderfully weird and sometimes very dark, and it fits the absurd setting surprisingly well. The entire game is fully voiced, which is also a big plus. The story itself is just as crazy and confusing as everything else, but somehow that makes it fit perfectly with the rest of the game. Gameplay wise, Breathedge reminded me of Subnautica quite a few times. My biggest problem is the crafting and all the unnecessary backtracking. You arrive at a station, walk all the way to your objective, and suddenly realize that you need some specific item. That wouldn't be a problem if you could simply craft it right there. Instead, you have to walk all the way back to your ship, hope you have the required materials, craft the item, and then walk all the way back again. And if you're unlucky, the same thing happens again. And again. And again. And unfortunately, this happens far too often. It also doesn't help that materials can't be properly stacked and that you can't simply craft things directly from storage or containers on your ship. By the end of the game, my ship looked absolutely horrible because I simply couldn't be bothered to keep crafting more storage containers. I just threw everything wherever it would fit. The building system also felt rather pointless to me. Yes, there is one mission where you actually need to build something, but apart from that, I didn't really see much of a reason to build. I basically built one room, quickly made whatever I needed for the mission, and that was it. Spoiler: The Subnautica reference at the end was fantastic, though. Definitely one of my favorite little details in the game. Overall, Breathedge is a really fun, unusual and genuinely funny game with a wonderfully absurd setting. If you can get along with the humor, there's a lot to enjoy here. The unnecessarily complicated crafting, lack of proper stacking and especially the constant backtracking, however, tested my patience far too often. Still, I'd definitely recommend it to fans of survival/exploration games with a weird sense of humor.
I came in expecting a very short parody game. I was surprised to find a beautiful game with a good story and good amount of content. Not too long, not too short, just the right length. And parody elements. [hr][/hr] It is more than just "Subnautica in space".
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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