
Survive in outer space! Together with your immortal chicken, discover the truth behind your sudden spaceship crash. Craft tools, pilot vehicles, and even control space stations to survive and explore the wreckage.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 38.86/day in the week to Aug 28 → 34/day in the week after.
About









Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 18.4Kreviews | 81% | — | $10.4M |
| $24.99 | 1.8Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2080 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]你的时间很宝贵,所以请不要浪费给这款游戏[/h1] 《呼吸边缘》是一款第一人称太空主题的生存建造游戏。我很想这样介绍本游戏,但遗憾的是,它几乎不具备任何生存建造游戏应有的优点。在游戏的前两个章节中,玩家将体验到虚有其表的宇宙(真空中居然有阻力?)、接连轰炸的廉价笑话(从第二分钟开始变得不够好笑)、极其低下的物品管理体验(在很长一段时间里,你不具备制造容器的能力;东西只能丢在地上;存放物品时必须一个一个点)、毫无逻辑可言的科技树(你通过放屁加速,因此加速器要用卷饼合成),这一切变成了一个巨大的混沌系统,让你退出游戏的欲望随分钟增长。 然而这些都不算是它最大的问题。在开始游玩的 30 分钟之后,玩家将意识到制作组最险恶的用意:他们在【浪费你的时间】。因为氧气的限制,玩家无论前往哪里,都要计算一去一回两次的氧气用量;在此条件下,你几乎无法游刃有余地探索各个点位。而移动的速度极其缓慢——玩家获得载具、提升速度后,整个地图之间所有的点位都将相隔 1000 米以上,你将不得不驾驶蹩脚的吸尘器摩托穿行在宇宙中,以平均 30m/s 的速度缓慢行进,期间除了一段重复播放的 20s 音乐外什么都无法得到。在我 28 小时、两周目、全成就的流程中,至少有 10 个小时都浪费在了这种毫无意义的“移动”上。 想象一下,一个东西只在 A 点刷新,但你第一次去的时候拿的不够多;而在下一个任务中,你刚好 *缺一个* 那种物资。为此,你将进行一段过去三分钟、回来三分钟的往返跑,中间什么事情都不会发生,只是为了去拿到一盒……牛肉罐头。 [h1]很显然,制作组并不知道自己在做什么游戏[/h1] 成功度过前两章后,主角将踏上【Normandy】号飞船,跃迁前往下一张地图。是的,【下一章地图】。当你点击跃迁的一刻,你辛苦收集的蓝图、搭建的空间站、各个舱室、家具,全部成了笑话。把它们忘在脑后吧;如果你花时间装点了自己的空间站,我很遗憾,那是彻底的浪费时间。 在后两章中,你驾驶着同样龟速的宇宙飞船,与高速飞行的棺材机器人进行无比无趣的【太空狗斗】。你按下左键,子弹发射,打在机器人身上,机器人死亡。在此期间,你先后对接四个空间站,在里面重复一模一样的流程:跑 1 分钟路,到达一扇门,扫描一个道具,看一个早已令人疲惫的笑话,然后再跑 1 分钟原路返回飞船,制造这个道具,再跑 1 分钟回去开门,领取一个道具,然后再跑一分钟返回。是的,这样一段纯粹的【往返跑】流程,填充了整个后半截的游戏体验。在这一阶段,你甚至不能太空行走,只能在几个对接点间往返,彻底否决了自己【生存建造】的属性。 [h1]恶意满满的成就与流程设置[/h1] 在一段形象上 100% 致敬《传送门》的 Boss 战,然而实际内容就是用锤子砸烂几根柱子的最终 Boss 战后,随着一段精美的 CG 动画,主人公纵身一跃,拥抱住只在 CG 里出现、还不露脸的公主,踏上了拯救人类的征途。然而玩家大概率会发现,自己的一堆成就恐怕只解锁了一半不到。 制作组填充了大量毫无意义的收集型成就,例如【轰炸所有的冰球】、【杀死所有的太空牛】、【穿过地图上的每一个环形建筑】等等,将原本只需 7 小时通关(是的,速通也是一个成就)的游戏时长硬生生拉到了两倍以上。切记,在这期间,你所做的要么是驾驶着太空摩托乱飞半小时,要么是在只有平 A 的太空狗斗里刷等级。制作组很清楚自己在浪费玩家的时间。它们甚至在游戏中借 AI 角色之口讽刺了【那些通过通马桶支线拉长游戏时间的劣质游戏】,却不知自己做得可比那过分得多了。 [h1]总结[/h1] 在游戏开始后 10 分钟,我就想,当我写评价的时候,一定要重点说一说制作组在荤段子上的滥用与不知检点。但当我真的白金之后,洋洋洒洒写完一段评价,发现这甚至算不上它【值得一提】的缺点了。 总而言之,别买。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 31.43/day in the week to Aug 9 → 95.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Simplified Chinese, Japanese, Korean, Polish, Portuguese - Brazil, Spanish - Latin America, Turkish*languages with full audio support
| $24.99 |
| 803ratings |
| 78% |
| — |
| not modelled |
| $6.25−75% | 175ratings | 78% | — | not modelled |
| $24.99 | — | 89% | #86 | not modelled |
| $2.49−90% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No Auto Save... Played a few hours Game crashed and then oh here is a piece off gum plug the hole... FK
Неплохая клюква, с приятным графончиком и стилистикой =) Сюжет иногда внезапно интригует Управление местами странное, но не смертельно PS: Старайтесь не пылесосить все ресурсы вокруг, иначе потом будете это всё таскать с собой, почём зря =) PPS: ваша база не полетит!
reddit humor
зaeбашил себя железным xyeм
Starts out as the normal survival experience. Having to scavenge resources in space, build tools, explore spaceships and build your base was an excellent premise. Feels like lightweight version of Subnautica at times, but then starts to feel more and more like a slog. Then it adds a bunch of bloat and points in your face and laughs "look at all the time we made you waste, we're soooo funny, lol" Just felt insulting at that point. However the endgame is even worse, as it involves excessive amounts of backtracking and searching and was simply tedious. The developers even hinted at a fast-travel system, yet failed to include it as part of their humour. Well, i gave up after spending one hour backtracking through the same spaceships and couldn't be bothered to finishing it, even after putting 14 hours into the game. Also had issues of getting stuck on geometry and had to reload on multiple separate occasions. Would not advise buying this game to anyone.
I picked this up for free. It's right up my alley, actually. And the mechanics and graphics are fine. But I CANNOT get myself to overlook the turbo cringe "humor", the excessively annoying stupid "jokes" are really breaking me. This is sooooo annoying. Who at your studio is in charge of dialogs? Who in their right mind wrote this, showed it to their colleagues and they all went "Ah well that's great, looks fine to me!" IT IS NOT It's painfully, agonizingly annoying and extremely unfunny. These are jokes I expect ChatGPT or a random four year old to tell. AHAHAHAHA CHICKEN SOOOOO FUNNY I AM DIEING!!!!!! LOOOOOOOOL DUDE HAVE YOU SEEN THE CHICKEN ROFLMAO THIS IS THE FUNNIEST ♥♥♥♥ OMG ROFLROFLCOPTER Pretty sad
Простенькая, но крайне душевная игра. А главное, с хорошим юмором и кучей забавных отсылок! Моё почтение разработчикам!
low-effort russian slop with tons of propaganda bs
Как абиотик фактор, только графонистый и с концетрацией шуток и отсылок как в голом пистолете 40 часов убито на собирательство (вам ничего не пригодиться после второй главы, да и во время двух глав не так много нужно, как я приготовился)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $2.3M | 2.3K | 63% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.4M | 15.5K | 89% | $17.49 | |
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| $10.4M | 9.6K | 79% | $39.99 | |
| $10.4M | 28.7K | 90% | $14.99 |