
Survive in outer space! Together with your immortal chicken, discover the truth behind your sudden spaceship crash. Craft tools, pilot vehicles, and even control space stations to survive and explore the wreckage.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 38.86/day in the week to Aug 28 → 34/day in the week after.
About









Sums Steam only; Xbox, PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 18.4Kreviews | 81% | — | $10.4M |
| $24.99 | 1.8Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2077 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Как бы я не пытался - это в итоге никак не цепляет. К качеству игры у меня буквально ноль претензий, но вот геймплей - это мучение и издевательство над игроком. Лочить в продвижение по сюжету, тупо по тому что ты пропустил один предмет(который невозможно скрафтить и без гугла ты найдёшь его только случайно (потратив часов 10 на метания от станции к метеорам и обратно) на ОГРОМЕННОЙ локации, с минимальным запасом воздуха - это мягко говоря ♥♥♥♥♥♥. Да и в целом мотивации двигаться по актам абсолютно никакой, даже если ты найдёшь то что тебе необходимо, скрафтишь нужный экип и доберёшься до некст точки сюжета, твоей наградой будет - "найди Х предметов которых в новой локации нет или мало, но зато в предыдущей их было много, но они были юзлесс, соответственно летай туда сюда, не забывая крафтить запас воздуха или станции, ах да - на них надо ебанистическое количество ресурса, которого в локациях лимитированное количество. Гнилое и искуственное удлиннение прохождения. Но это ещё цветочки, по сравнению с постоянными издёвками над игроком. Самоирония в стиле "мы потратили твоё время впустую игрок" забавно в первый раз, но не в 17й за 8 часов игры.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 31.43/day in the week to Aug 9 → 95.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Simplified Chinese, Japanese, Korean, Polish, Portuguese - Brazil, Spanish - Latin America, Turkish*languages with full audio support
| $24.99 |
| 803ratings |
| 78% |
| — |
| not modelled |
| $6.25−75% | 175ratings | 78% | — | not modelled |
| $2.49−90% | — | — | — | not modelled |
| $24.99 | — | 89% | #86 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tedious and time consuming honestly or at the very least initially, my review may sound a bit harsh but hear me out. The game seems chill and kind of the type I was looking for. I'd have give it a mixed review based on my playtime so far, but theres no such option so I'll go with a negative score for now. I'll add some starter tips or a early game walkthrough below for those that want to still try the game or feel lost playing. Anyway first things first, my main issues with the game. The game seems to do 4 things wrong which just ruins a bit of the experience for me, these things are: 1. When you die or visit a new location, you restart from your checkpoint. You don't know how much preparation is needed, or u miss a random tool/it breaks, hence dying happens. So if you traveled 1000m, gotta do that again. That travel distance btw doesn't account for the back and forth travel (which is kinda 2000m in total) so it becomes like 4000 travel distance at least if you die. A lot of time wasted, ITS TEDIOUS. Additionally, when you fly to a new location, you unlock some passives(?) which can come in handy but also help you progress a bit, and you get some extra random lore. When you die however, that progress/unlock is gone unless you saved. Meaning you have to redo that part again, similar to point 1. This means that you gotta make small trips over and over again around the base just to collect enough resources so u can survive each long trip meaning more tedious work plus constant saving. The only way to keep them permanently is to get back home after a long trip and save. This gets better later with upgrades, but as the introduction/starting mission of the game it's not fun. 2. The Acceleration thruster upgrade feels weak, could use a 2x speed buff or a 2x faster recharge. I'd rather it consumed twice as much oxygen when used and in return gave you twice as fast travel speed or whatever than what it currently does. It would fix a lot of the slow traveling time. As mentioned earlier, traveling to locations becomes a bore after a while, especially if you had a rough start. It's alright the first few times but kind of sucks after the 3rd time or so. You run out of gas too quickly and it takes too long to recharge, to get to places. 3. Durablity on items and a lack of separate backpack/equipslot for tools. Most items break, a lot actually, and then you have to gather the resources and craft them again. It's quite annoying since they break quite quickly or in middle of resource gathering, which means you have to take multiple trips or have backups. Also there not being a dedicated space for tools (only equipment) means that they take up a lot of space in your inventory. I think at the very least some small tools such as "handy scrapper (smash tool)", "grabber", "drill" and "scanner" should've been either permanent unlocks or ALL items should've have durability increased by 50% or 100%. It also wouldn't have hurt to have dedicated equip slots and bindings for tools. 4. No pause in the "TAB" menu (inventory/tasks/etc.). I think this is kinda silly since you spend a lot of time reading up, checking recipes and what not. Same goes for crafting menu, but I can somewhat understand that one not pausing. Pressing ESC pauses the game, but not when pressing TAB, which you do to check inventory, tasks, encyclopedia or anything else. This means your hunger and thirst meter goes down as you check check info or do basic stuff. I'd rather devs increased the speed of which you get hungry/thirsty by a bit outside of the menu than not allow a pause. It also kind of feels like it's going against it's own game design or philosophy. You take things slow in the game, craft and read info, but for some reason you get slightly punished for it which feels wrong. These are all my gripes I have with the game for now. Or well... perhaps a slightly better tutorial with a tiny bit better handholding (at least for the starting mission) would've been nice. Also remove that useless first item you craft and have us learn by crafting an actual useful item that we use, wasting resources and time on an item with no use just straight up sucks. I understand it's there for the humor but it's not worth it, at the expense of our time wasted. ______ Here's some starting tips or a quick walkthrough (ordered, kind of): 0. To start off with do change some keybindings and check stuff in the "tab" encyclopedia section once in a while. I recommend rebinding the "left alt" key (stabilization) to a better button as it helps you "stop/brake" mid-air when flying to collect things. The in-game encyclopedia gives you info on where to find or how to craft items, also the game should autosave everytime you return to your shuttle, but you can manually save at anytime too and then load either of the two saves when you die. 1. Grab all items you see in your shuttle, they kind of act as random "lore" info items and "recipes" for new items, you can dump them all in a corner afterwards to free up space (dont put them in the storage unit above the bed, save that for actual resources). 2. Collect a lot of resources (most around your base to start with) and make some food/water bottles. 3. Use the "storage" above the bed area to store actual needed items/resources there and to organize. Rest at the bed for when you need to heal if you've taken damage. You can also "pee" by holding F (default key) in a toilet to fill the arrow-meter and get random item drops once you fill it fully, there's a video cassette ingame that kind of explains this better BUT for now this feature seems too slow and useless so I'd just ignore this honestly (either that or im doing it wrong). 4. Craft the "handy scrapper" early, break a bunch of boxes and other stuff around your starting area to get "rubber" etc. 5. Create EVERY tool, and at least 2 copies of the smashing tool (Handy scrapper), it quickly runs out of durability. You can drop or use the back scratcher if you haven't already (it's a lesser version of the Grabber tool) 6. Get a lot of "oxygen tanks" for now (you can use them as emergency +40 breath). 7. Craft the 3 bottom suit upgrades for now (unlocks the speed boost button, default key is "left shift", and grants you 100 breath total). 8. Keep some "alchohol" on you for emergency heating so you don't freeze to death, you'll need some when there's no heat source nearby. 9. Craft the "oxygen station", at least two, it's gonna be needed for the last point below (it's a portable station you place which has 500 breath/oxygen stored in it, needed for exploring areas for a longer time and surviving). 10. Craft all the remaining suit upgrades, finishing the "suit" first and then "helmet" by going to collect Lead/Paint then Glass. They are located nearby 600 and 800-ish meter from the shuttle (paint area and fire area). ______ Good luck and have fun suffering. EDIT: Cleaned up the review a bit since i noticed some mistakes. Also added some extra info and points. Anyway. I might the game a few more tries soon and change my review based on that, but for now those points mentioned still kind of brings down the experience.
Kinda ass
No
Russian game.
TL;DR incredibly lacking in substance. On its own merits, this game would've been acceptable if the dialogue and comedic elements weren't so obnoxiously overbearing and heavy-handed. Played for less than an hour. Controller controls are janky as hell and bugged to the point where I had to swap to mouse and keyboard and the mouse acceleration still made traversal a bit aggravating. On controller, inputs randomly stop working and the on-screen prompts switch to mouse and keyboard. This is exclusive to this game, not a controller problem. I get that it's in space and the controls are supposed to feel a bit "floaty" but the limited time you have to explore in any given direction makes chasing down a tiny floating resource (that can bounce away with physics) a bit irritating after a few minutes. The little bit of the world I got to see looks very nice and the visual style is cohesive. Item descriptions are basically useless as most of them are jokes, snide remarks, or other commentary rather than anything helpful. UI is a bit clunky and some more storage available from the get-go would've been nice. The "OXYGEN IS NOT INFINITE" banner is funny as hell. The suit's AI narrator talks so incredibly fast that it's hard to understand what it's even saying, and the voice lines clip over/into each other so badly that I can't understand either bit of dialogue and thus I have no idea where I'm supposed to be going or what my next objective to complete is or the voice line cuts off abruptly mid-sentence. There's no voiceline history where you can re-read the narrator's clues to the next progression area and even if there was, the dialogue is 95% "haha survival game" or "haha sex" with very minimal substance. The dialogue doesn't even give you a vague idea of which direction to go looking for any particular resource or how/where to acquire the materials needed to create tools. Need wire to create shears? Go wander around and make 15 trips to and back from the shuttle until you find it I guess. Want to pick up some rubber? Too bad, you need shears for that. Want to pick up that nearby, grabbable-looking floating orb of metal? You need a handy scrapper. Where do you get the crafting materials to make one? F*ck you, that's where. This lovely scatterbrained game design is accompanied by the constant, grating, incredibly juvenile locker room humor of a middle schooler yammering on in your ear the entire time. I am the target audience for crude and stupid humor. I actively enjoy adolescent humor in games when it is done tastefully and spread out with decent gameplay to back it up. This game is decidedly not that. The "humor" is aggressively in-your-face, obnoxious, and nonstop to such an extent that it stops being funny within the first 5 minutes, especially when these jokes are delivered with a chipmunked matter-of-fact flat vocal affect. The subject matter of these jokes (sex, women, excrement, gay men, survival) is lame and repetitive just like the gameplay. Some of the jokes are actually funny. Most of them are not. I can't remember the last time a narrator in a video game was so cringe-worthy that every time a new bit of dialogue came through my headset my first thought was "holy f*ck can you please just shut the f*ck up for 5 seconds!" As previously stated, the game on its own merits would've been acceptable if the dialogue and comedic elements weren't so obnoxiously overbearing and heavy-handed.
Malas mecánicas, mal guion y pésimo humor. Muy mediocre.
Неплохая клюква, с приятным графончиком и стилистикой =) Сюжет иногда внезапно интригует Управление местами странное, но не смертельно PS: Старайтесь не пылесосить все ресурсы вокруг, иначе потом будете это всё таскать с собой, почём зря =) PPS: ваша база не полетит!
reddit humor
No Auto Save... Played a few hours Game crashed and then oh here is a piece off gum plug the hole... FK
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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