
Survive in outer space! Together with your immortal chicken, discover the truth behind your sudden spaceship crash. Craft tools, pilot vehicles, and even control space stations to survive and explore the wreckage.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 38.86/day in the week to Aug 28 → 34/day in the week after.
About









Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 18.4Kreviews | 81% | — | $10.4M |
| $24.99 | 1.8Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2137 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Забавная игра! интересные механики. Юморок приятный, не напрягающий. Короче самое то, если хочется отвлечься и позалипать на что то интересное и не напряжное.
Если кто то решит запустить её на деки, СРАЗУ ВЫСТОВЛЯЙТЕ ПРОТОН 9 В НАСТРОЙКАХ ЗАПУСКА, не благодарите
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 31.43/day in the week to Aug 9 → 95.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Simplified Chinese, Japanese, Korean, Polish, Portuguese - Brazil, Spanish - Latin America, Turkish*languages with full audio support
| $24.99 |
| 803ratings |
| 78% |
| — |
| not modelled |
| $6.25−75% | 175ratings | 78% | — | not modelled |
| $24.99 | — | 89% | #96 | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Не писайте на оголенные провода. В игре тоже
i was waiting for a sale to get this, but it went free to keep, amazing game i love it
Крутая игра, хороший юмор, напоминает чем-то сабнатику
At first the jokes actually hit. It felt like I was starting out in subnautica way back when the full release came out all those years ago, but with a little humor added. Then it started to get a little slow. Crossing over a kilometer stretch when you have to literally bring extra supplies or you can't see out of your helmet for half the trip. But unlike subnautica, you can't surface for air. You need to bring items for that. If your tools break because of their low durability, better have spares. Or else its over a kilometer track back to craft them again. Don't have what you need to make it? Make a two kilometer round trip all to grab one thing. Alright, we're finally set to do this major quest. I wonder what it does? Start this device. Alright, I started it. Ope! Go scan this piece to repair the device. Oh but wait, you can't repair it. You have to go back a kilometer away to craft this entire piece so you can replace it. Now go a kilometer out to find the materials, craft it, and bring the piece back. Yay! Let's start this device! Sorry! You actually need this other piece! Rinse and repeat. Game just feels like one massive fetch quest. I have some kind of rocket sled, which is great for the times I can afford to craft the fuel for it, but when compared to games like subnautica, I had a much faster vehicle to cross much smaller distances in much less time. Every single hour felt like you were about to finally make a break through on the main quest, or at least do something meaningful, only to be a major letdown or another follow up fetch quest.
毫无疑问,它有着让人难以操控的视角,成功的挑战了我的3D眩晕。 另外还有着及其智慧的引导,堪称毫无作用,让人怀疑制作商是想要创建一个太空自由探索游戏,然而制作商在此基础上创建了别出一格的极短的氧气机制,又让自由度大大降低。这种左脚绊右脚的奇思妙想真是让人惊叹。 极短的氧气设定再配合太空中居然存在的最高相对速度6m/s,强行让玩家浪费大量的时间在去探索和回飞船的路上。 还有个日历bug,当查看物品详情后想中键放回去时触发了我的另一个软件,在我关闭那个软件后,这个日历成为了我屏幕的焦点,按下ESC也无法解决,存档读档是如此,拉开距离也是如此,此日历的焦点让我无法与其他物品交互。无奈只能从头开始再来一遍。 这个游戏除了浪费我一个小时外就只剩下了让我眩晕这个功劳。如果各位当成是没有成就感的挑战性的游戏来玩,还不晕3D的话,这游戏可能是一个好游戏。
90% off is totally worth it, really fun and addictive, basically subnautica in space lol
The environment is well crafted and intriguing but the limited oxygen time available means if you don't have a nearby oxygen source or steady supply of alkali you will be rushing through dialogue and exploration for the sake of the survival mechanics instead of taking in the world that the developers have built. As you progress on the equipment treadmill the world continually compensates by spacing everything further out so I haven't seen that the game will ever get over this issue. It feels like there's a missing difficulty in between story mode and normal mode and you're not able to change difficulties on a given save file.
mala la wea fome zZzZzZ
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $2.3M | 2K | 63% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.4M | 15.5K | 88% | $34.99 | |
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| $10.4M | 22.7K | 95% | $19.99 | |
| $10.4M | 35.2K | 97% | $19.99 |