
Survive in outer space! Together with your immortal chicken, discover the truth behind your sudden spaceship crash. Craft tools, pilot vehicles, and even control space stations to survive and explore the wreckage.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 38.86/day in the week to Aug 28 → 34/day in the week after.
About









Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 18.4Kreviews | 81% | — | $10.4M |
| $24.99 | 1.8Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2137 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Отличная игра, побегать в соляново поугарать, не особо нудная, не особо сложная, но с отличной перчинкой, 10 бессмертных куриц из 10
(Technically snatched this game during a brief For-Free via Steam but I'll count it as given for free) I was more impressed with Breathedge than I expected I'd be. The visuals are gorgeous. It'll put you into a space sci fi vibe for sure. If you're craving some space? It'll do! Retro sci fi is an aesthetic that can be really inspiring. Gameplay wise, the mechanics are solid. You use generally the same buttons for all the necessary interactions and objects you find/craft are pretty linear. Sometimes I would get a little lost for what to do next and fall into a grind for materials to recover, but if you get REALLY stuck - there are great answers online for help. The story overall was a lot more intricate than I figured. Yeah, there's lots of Ha Ha jokes in it but I was pretty sure I knew what they were eluding to regarding Dear Ol' Grandpa and I was surprised to be incorrect. I'd only say that sometimes the overlapping dialogue confused my brain (but you can read all your messages so you won't miss out if your wires cross like mine). A little strange. Very pretty to look at. Plenty of references to other classic sci fi. This game is honestly a really good time. I played 33 hours total to get to the end of the game so it's worth a time sink to enjoy. I'm looking forward to the next one.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 31.43/day in the week to Aug 9 → 95.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Simplified Chinese, Japanese, Korean, Polish, Portuguese - Brazil, Spanish - Latin America, Turkish*languages with full audio support
| $24.99 |
| 803ratings |
| 78% |
| — |
| not modelled |
| $6.25−75% | 175ratings | 78% | — | not modelled |
| $24.99 | — | 89% | #91 | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
今天打完了,之前免费入库的,没想到这么好玩,整体流程不枯燥,剧情很有趣,还要那个神奇的太空服AI,总而言之很推荐
вайбовая игра, не смотря на то что весь гемплей это слетай на другой конец космоса чтоб набрать козюлек чтоб не умереть с голоду - играется классно, шутки-разговоры, классные саундтреки. Жаль что разработчики сделали прикол с заданиями, из-за которого нельзя пройти игру. На начале второй главы есть квест где нужно войти в обломок корабля, вычистить мозги из вентиляции и бла бла бла. Суть в том что меня прокинуло через текстуры и я уже появился там, где надо было починить шлюз и все обыскал как выяснилось раньше времени, и даже когда шлюз был починен квест "зайти внутрь" не пропал, в следствии чего дверь не открывается в комнату для персонала, вследствии чего 20 часов в пустую, потому что без входа в ту дверь полное прохождение невозможно, а откатить уже ничего не получится ибо кто же знал что этот квест на столько нужен, а проходить все заново увы нет уже желания
대체 뭘 보여주려고 만든 게임인지 모르겠다. 길은 끔찍하게 복잡하고, 중요한 재료는 일관성 없게 흐뜨러져 있고, 옆동네 파밍하고 집에 쌓아놨는데 집이 옆동네 건너로 변해버려서 예전에 쌓아놓은 짐 다 가져와야 하는 시스템은 불쾌하기 짝이 없다.
there's a difference between crass and bad humor
Добавьте кооператив, это будет прям ооочень круто
очень угарная игра и комментарии скафандра классные👍
tl;dr - big sale or no-go experience, heavily padded gameplay, mods feel mandatory. mediocre at best. It's not particularly bad, but it's also not particularly good. I originally played this when it was brand new to Steam and was still very obviously a beta-quality product with large chunks of gameplay very obviously missing. Enjoyable to an extent, just not a product worth putting money into or even giving an extended playthrough to. Fast forward to now and they're supposedly working on a sequel and gave this game away for free, so I picked it up again, and apparently almost nothing fundamental has changed. I was able to use existing game knowledge to "speed-run" the game doing exactly the same things I did previously and clear within an hour, with no major new objectives beyond a few new mandatory craftables in the middle. This isn't because I went out of my way to do so, but just because the game consists of such an unbelievable amount of padding that bypassing it by just remembering where things are rather than haphazardly crawling around in the still-awful movement of this game's attempt at zero-grav controls (space is one big icy surface apparently, who knew!) legitimately shaved that much time off. I imagine in a normal playthrough this would also take even longer because of having to run back to the ship so damn often for the sake of oxygen replenishment, which is just as awful as it was during that early beta despite it being probably the single most common complaint I saw at the time. This isn't to say it's incredibly short either, there's a decent chunk of stuff to do that wasn't there before, but it's all optional and doesn't seem especially appealing when the game does a good job of wearing me down to begin with. And is mostly, still, very padded content that involves a lot of feeling about in the dark for a few moments, going back to get more oxygen, then feeling around in the dark some more. They give you oxygen tank upgrades around the same point that you're going so far out, that the amount of time actually spent on exploring is about the same, you just have more travel time. Even tools are incredibly easy to craft but incredibly fragile, requiring constant trips back to remake them. I don't want to accuse the devs of trying to prevent refunds, but I also really have my doubts. There's more story to it than there use to be. Kind of. There's an intro cutscene and an outro cutscene, and then the entire middle of the game is a bunch of crude humour, which might be funny at first but gets kinda grating when it's not only the only voiced content you're hearing but is so frequent that the game is quite literally interrupting dirty jokes for other dirty jokes. My nephew watched me play about 15 to 20 minutes of it and despite being in the target age audience for constant bouts of jokes about piss, crap and sex, even he'd wound up tuning out pretty fast. There's a few environmental set-piece jokes too, and the game absolutely rushes in to ruin them having any humour at all by giving a small one-liner that rarely contains a joke in and of itself so much as just existing to go "look! look! we're funny!" and ruin the joke that was there. The ones that *do* contain an attempt at humour still do such a good job at ruining the visual gags that any humour in them is ruined too, anyway. It also still has the LITERAL-DAY-ONE bug where changing language doesn't affect the UI until you restart the game. Devs insist this is because the UI is textures that don't get actively reloaded but modded object textures can be changed with language without a reload if they're set up to do so, so that's a lie. All this is to ultimately say the game is the same incomplete experience from 6 years ago, just now with a lot of polish to hide those incomplete edges. It feels like the type of game where modding is mandatory, and a default price-tag of £20 is more than a little outrageous. I've wound up with less interest in the sequel than I had going into it, and I wouldn't say anything less than 75% off is an acceptable pick-up for this game. Hell, I'd honestly argue that it holds too little value to care about even when it was available for free. This game was originally released quite soon after Subnautica's "final release" and for a time appeared to be trying to ride it's coat-tails before *trying* to build it's own identity, and now that Subnautica 2 is in Early Access that's the time they pick to announce a sequel of their own? Honestly just get Subnautica instead. If you like it, pick up Subnautica 2's early access from there. It's the same core experience but with the option to build your own base, significantly more exploration room and meaningful progression. Below Zero can be skipped.
Ein Spiel Spaß und Survival
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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