
This is the original version of Braid from 2009, which may not work well on newer systems. For an updated version of the game with nicer graphics, more levels and a large amount of developer commentary, see Braid, Anniversary Edition.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
This is the original version of Braid from 2009, which may not work well on newer systems. For an updated version of the game with nicer graphics, more levels and a large amount of developer commentary, see Braid, Anniversary Edition.
Braid is a puzzle-platformer, drawn in a painterly style, where you can manipulate the flow of time in strange and unusual ways. From a house in the city, journey to a series of worlds and solve puzzles to rescue an abducted princess. In each world, you have a different power to affect the way time behaves, and it is time's strangeness that creates the puzzles. The time behaviors include: the ability to rewind, objects that are immune to being rewound, time that is tied to space, parallel realities, time dilation, and perhaps more.
Braid treats your time and attention as precious; there is no filler in this game. Every puzzle shows you something new and interesting about the game world.
Key features:
Newly added Steam Cloud support
Save your in-progress game to the cloud, then play where you left off from on any Steam connected computer.
Forgiving yet challenging gameplay:
Braid is a 2-D platform game where you can never die and never lose. Despite this, Braid is challenging — but the challenge is about solving puzzles, rather than forcing you to replay tricky jumps.
Rich puzzle environment:
Travel through a series of worlds searching for puzzle pieces, then solving puzzles by manipulating time: rewinding, creating parallel universes, setting up pockets of dilated time. The gameplay feels fresh and new; the puzzles are meant to inspire new ways of thinking.
Aesthetic design:
A painterly art style and lush, organic soundtrack complement the unique gameplay.
Nonlinear story:
A nonlinear fiction links the various worlds and provides real-world metaphors for your time manipulations; in turn, your time manipulations are projections of the real-world themes into playful "what-if" universes where consequences can be explored.
Nonlinear gameplay:
The game doesn't force you to solve puzzles in order to proceed. If you can't figure something out, just play onward and return to that puzzle later.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 10Kreviews | 93% | — | $4.6M |
| $14.99 | 519ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There isn't a lot of games like Braid. On the surface; it's a puzzle platformer with a unique rewind mechanic. It's filled with a lot of little eureka moments and is perfect for anyone that wants to get into that genre more. I've played this game through again for the 3rd or 4th time now. Either my intrinsic familiarity with games leads me to play with little resistance, or those playthroughs, distant in some years apart, lead me to remember each solution. Every key and locked door. It all clicked in place. Now that I'm older, I see this game differently. There's a puzzle to the meaning of this work. With time we grow old and look back on what we could've done differently. We make mistakes that we can't undo. They haunt us into an obsession until we lose ourselves. There's a loose connection to the game's art and mechanics, and how it connects to the story. In all the games I've played and media I've enjoyed, it's rare for a game to feel more sentimental and introspective. I understood each puzzle, but it never clicked before that there was more to the game than the sum of its parts. Its physics, mechanics, objectives. It felt like there was something more that I didn't understand before, and yet I'm still left with questions. I recommend this game to people interested in puzzle games, nostalgic fans of the former Xbox Live Arcade line-up of titles, speedrunners and general audiences. Side note to speedrunners specifically: this game kind of has bunny-hopping and momentum conservation. Try jumping at the edge of a solid platform down a ramp (or in other words some might understand: perform an "edgebug"). It's fun!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, Portuguese - Portugal, German, Spanish - Spain, Japanese, Korean, Traditional Chinese
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
kinda gay
I just don't really enjoy this one.
Worst game of all time
周年纪念版通关,到原版这来占个坑(doge)。这是独立游戏中的经典,电子游戏中的艺术品。
Fantastic game. Really makes you think. That ending was better than most AAA games today. Perfectly blended lore into gameplay.
Lo jugué hace varios años, por 2011, pase varios niveles sin saber que era obligatorio conseguir todas las piezas de puzzle y completar los rompecabezas, pensé que era opcional, pero no, tocaba jugar todos los niveles de vuelta para poder terminarlo, en 2013 intente hacerlo, pero me aburrí rápidamente. Hasta el día de hoy le guardo bronca al juego por eso mismo, malísimo.
Um dos melhores jogos puzzle de sempre, já havia zerado no 360, peguei na steam para tentar o modo speed run, foi suado mas valeu a pena
♥♥♥♥♥ я тупой!
Another must play. After this and witness, I am a Jonathan Blow fan for life.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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