
This is the original version of Braid from 2009, which may not work well on newer systems. For an updated version of the game with nicer graphics, more levels and a large amount of developer commentary, see Braid, Anniversary Edition.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
This is the original version of Braid from 2009, which may not work well on newer systems. For an updated version of the game with nicer graphics, more levels and a large amount of developer commentary, see Braid, Anniversary Edition.
Braid is a puzzle-platformer, drawn in a painterly style, where you can manipulate the flow of time in strange and unusual ways. From a house in the city, journey to a series of worlds and solve puzzles to rescue an abducted princess. In each world, you have a different power to affect the way time behaves, and it is time's strangeness that creates the puzzles. The time behaviors include: the ability to rewind, objects that are immune to being rewound, time that is tied to space, parallel realities, time dilation, and perhaps more.
Braid treats your time and attention as precious; there is no filler in this game. Every puzzle shows you something new and interesting about the game world.
Key features:
Newly added Steam Cloud support
Save your in-progress game to the cloud, then play where you left off from on any Steam connected computer.
Forgiving yet challenging gameplay:
Braid is a 2-D platform game where you can never die and never lose. Despite this, Braid is challenging — but the challenge is about solving puzzles, rather than forcing you to replay tricky jumps.
Rich puzzle environment:
Travel through a series of worlds searching for puzzle pieces, then solving puzzles by manipulating time: rewinding, creating parallel universes, setting up pockets of dilated time. The gameplay feels fresh and new; the puzzles are meant to inspire new ways of thinking.
Aesthetic design:
A painterly art style and lush, organic soundtrack complement the unique gameplay.
Nonlinear story:
A nonlinear fiction links the various worlds and provides real-world metaphors for your time manipulations; in turn, your time manipulations are projections of the real-world themes into playful "what-if" universes where consequences can be explored.
Nonlinear gameplay:
The game doesn't force you to solve puzzles in order to proceed. If you can't figure something out, just play onward and return to that puzzle later.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 10Kreviews | 93% | — | $4.6M |
| $14.99 | 519ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
J'ai adoré réfléchir sur la solution des puzzles, mais l'exécution pixel perfect, même avec la mécanique du rewind, j'ai trouvé ça pénible.
no
I suck at this game and I love it
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, Portuguese - Portugal, German, Spanish - Spain, Japanese, Korean, Traditional Chinese
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
天才的作品,当之无愧的第九艺术
Yo this game's the bomb! Well it's more than just a game, Braid is art! And at the same time, the best puzzle game ever, guaranteed to give your brain a good exercise. But most importantly, playing this game is like reading poetry, accompanied by gorgeous impressionist-style visuals. Make your best to beat the puzzles, as only then you can unravel the deeply touching metaphorical story, which elevates this game to a whole different level.
Great independent game I've ever played.
I first came across this game in 2015. Then my parents gave me an Xbox 360 with 250 downloaded games for my birthday. By chance, of all the games, I went into it. And how difficult it was to play it. I was only 10 years old, my younger brother was 7. The two of us tried to complete the levels, but we only reached the third world. After 7 years, I accidentally remember about this game and decide to finish what I started. After buying the game at the fall sale, I passed it by playing boring pairs at university. After completing this game, I got moral satisfaction, because I was able to master difficult puzzles. I advise you to play this game for you. This game gave rise to the birth of her son, The Witness. The mechanics of the puzzles in Braid are based on time, I like that the creators emphasize very well how difficult it is to manage and how much it affects our lives. 10 hedgehogs out of 10
Joguinho bom e curto de puzzle, possui uma história bacana, só achei entediante a forma como ela é contada, por frases e textos que o jogador têm que ficar parado em frente a um livro para ler. Achei os puzzles bem interessantes de se resolver, a mecânica diferenciada de controlar o tempo das mais diversas formas (Avançando, retrocedendo ou deixando mais lento) não fez o jogo ficar tão repetitivo na forma de resolver os puzzles, já que a cada mundo é introduzido algo novo.
跟我抓耳挠腮都收不到的拼图相比,栗子人和猫叫兔兔都不可怕了 配乐一流!
Parece imposible que esté hecho por una única persona. Me ha encantado la mecánica del juego y la pantalla final.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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