
This is the original version of Braid from 2009, which may not work well on newer systems. For an updated version of the game with nicer graphics, more levels and a large amount of developer commentary, see Braid, Anniversary Edition.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
This is the original version of Braid from 2009, which may not work well on newer systems. For an updated version of the game with nicer graphics, more levels and a large amount of developer commentary, see Braid, Anniversary Edition.
Braid is a puzzle-platformer, drawn in a painterly style, where you can manipulate the flow of time in strange and unusual ways. From a house in the city, journey to a series of worlds and solve puzzles to rescue an abducted princess. In each world, you have a different power to affect the way time behaves, and it is time's strangeness that creates the puzzles. The time behaviors include: the ability to rewind, objects that are immune to being rewound, time that is tied to space, parallel realities, time dilation, and perhaps more.
Braid treats your time and attention as precious; there is no filler in this game. Every puzzle shows you something new and interesting about the game world.
Key features:
Newly added Steam Cloud support
Save your in-progress game to the cloud, then play where you left off from on any Steam connected computer.
Forgiving yet challenging gameplay:
Braid is a 2-D platform game where you can never die and never lose. Despite this, Braid is challenging — but the challenge is about solving puzzles, rather than forcing you to replay tricky jumps.
Rich puzzle environment:
Travel through a series of worlds searching for puzzle pieces, then solving puzzles by manipulating time: rewinding, creating parallel universes, setting up pockets of dilated time. The gameplay feels fresh and new; the puzzles are meant to inspire new ways of thinking.
Aesthetic design:
A painterly art style and lush, organic soundtrack complement the unique gameplay.
Nonlinear story:
A nonlinear fiction links the various worlds and provides real-world metaphors for your time manipulations; in turn, your time manipulations are projections of the real-world themes into playful "what-if" universes where consequences can be explored.
Nonlinear gameplay:
The game doesn't force you to solve puzzles in order to proceed. If you can't figure something out, just play onward and return to that puzzle later.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 6.9Kreviews | 93% | — | $3.2M |
| $14.99 | 519ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
прикольная штука
Very good game design and I like the graphics.
This is the greatest game ever.
Media

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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $474.8K | 3K | 88% | $7.99 | |
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| $0 | 0 | — | $9.99 | |
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, Portuguese - Portugal, German, Spanish - Spain, Japanese, Korean, Traditional Chinese
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Um doa primeiros e mais importantes jogos indies. Os puzzles são bem criativos, as mecânicas vão se alterando dependendo do mundo, então não fica repetitivo nunca. Visualmente é bem bonitinho e a história eu até falaria sobre ela se eu tivesse entendido alguma coisa
The puzzles in this game are very difficult. I don't know how you solve them without following a guide. There's a story that seems like it could be interesting but not compelling enough to keep me playing. I'm giving up on this game.
Braid é um jogo que vc olha pro puzzle e se pensar um pouco e ir tentando, vc consegue resolver, ao contrário de certos jogos que colocam puzzles sem pé nem cabeça jogo bem feito, recomendo.
There is allways a trick to it
supongo
Cool game with interesting mechanics, and a story that I couldn't really follow but maybe it all makes sense in the end? I would recommend trying the demo, because this game wasn't for me unfortunately. I guess just not into Platform based puzzles. But I'm sure others would really dig it.
The Witness is probably my favorite game in my entire Steam Library, after beating it three times over the span of 10 years. Every time I played it, something about my perception of it evolved. I played Braid some months ago and I've got the feeling that something similar will happen with it. I already got the remastered edition and I will probably like it more as years pass. Jonathan Blow is one of the most intelligent, insightful and competent game designer in the entire industry. I admire all of his work.
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Players by region
Where this game's players are, estimated from review languages.
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