
This is the original version of Braid from 2009, which may not work well on newer systems. For an updated version of the game with nicer graphics, more levels and a large amount of developer commentary, see Braid, Anniversary Edition.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
This is the original version of Braid from 2009, which may not work well on newer systems. For an updated version of the game with nicer graphics, more levels and a large amount of developer commentary, see Braid, Anniversary Edition.
Braid is a puzzle-platformer, drawn in a painterly style, where you can manipulate the flow of time in strange and unusual ways. From a house in the city, journey to a series of worlds and solve puzzles to rescue an abducted princess. In each world, you have a different power to affect the way time behaves, and it is time's strangeness that creates the puzzles. The time behaviors include: the ability to rewind, objects that are immune to being rewound, time that is tied to space, parallel realities, time dilation, and perhaps more.
Braid treats your time and attention as precious; there is no filler in this game. Every puzzle shows you something new and interesting about the game world.
Key features:
Newly added Steam Cloud support
Save your in-progress game to the cloud, then play where you left off from on any Steam connected computer.
Forgiving yet challenging gameplay:
Braid is a 2-D platform game where you can never die and never lose. Despite this, Braid is challenging — but the challenge is about solving puzzles, rather than forcing you to replay tricky jumps.
Rich puzzle environment:
Travel through a series of worlds searching for puzzle pieces, then solving puzzles by manipulating time: rewinding, creating parallel universes, setting up pockets of dilated time. The gameplay feels fresh and new; the puzzles are meant to inspire new ways of thinking.
Aesthetic design:
A painterly art style and lush, organic soundtrack complement the unique gameplay.
Nonlinear story:
A nonlinear fiction links the various worlds and provides real-world metaphors for your time manipulations; in turn, your time manipulations are projections of the real-world themes into playful "what-if" universes where consequences can be explored.
Nonlinear gameplay:
The game doesn't force you to solve puzzles in order to proceed. If you can't figure something out, just play onward and return to that puzzle later.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 6.9Kreviews | 93% | — | $3.2M |
| $14.99 | 519ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
十年多前就被推荐了这款游戏说是神作 但是作为跳跳乐苦手 期间曾多次尝试 盗版正版都玩过 还是一直没能通关 就是从这部游戏开始我养成了打不过就云通关的习惯 玩法巧妙 个别谜题非常烧脑 画风独特 剧情反转出人意料 放在以前说是神作确实不过分 只是我无福消受罢了
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Masterpiece of a puzzle game. Time bending puzzles are amazing Story is probably the most fun I had digesting in this medium, but it will not be for everyone.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, Portuguese - Portugal, German, Spanish - Spain, Japanese, Korean, Traditional Chinese
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is boring and the mechanics are very confusing. You can't pass through everything without a guide.
The story is really confusing. The puzzles are not bad, but having to be very precise in some of them didn't appeal to me. I found it strange to be able to get killed by the animals. I must admit I was rather glad it was short and ended quickly; I didn't really have fun with this game.
I think I had fun? 10/10
Extremely yes. It's a puzzler like no other, with rewind mechanics that are still at the absolute best I've played. If you like brain-bender puzzles, this is a no-brainer, get it.
Jogão, clássico dos indie games. Imperdível Decidi voltar aqui para escrever um pouco mais sobre Braid. Esse jogo traz uma desconstrução do gênero de plataforma, sendo na época um dos primeiros a utilizarem a mecânica de viagem no tempo com consequências para gameplay. É realmente uma aula de design de jogos, sendo sua gameplay o carro chefe da experiência. Para adicionar uma pitada extra de qualidade, a história contada é basicamente Mario ao contrário, porém ao finalizar o jogo você percebe que existe algo a mais, uma história não contada, que ao encontrar todas as estrelas você descobre. Eu não irei contar aqui, mas vamos dizer que após juntar as 5 estrelas você também vira a morte, destruidora de mundos. Eu realmente gostei de Braid, os desafios estão na dificuldade correta, as vezes vc vai precisar ver um guia ou outro. Eu acabei desistindo de tentar pegar as estrelas, tinha uma que precisava ficar 1 hora esperando uma nuvem, daí eu desisti por completo.
tim runs like old people shag just watch oppenheimer, saves your time, and your sanity
jogo LINDO, musica LINDA, arte LINDA, conceito FODA, execução FODA, final FODA, obra de arte.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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