
Scavenge modules, combine them in the deadliest and most efficient ways imaginable, and fly your very own spaceship through alien space with BossConstructor. Thousands of procedurally generated galaxies await you and your space-faring collection of assembled modules to explore them.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Was a fun game in the past. At some point some new updates were made and nothing is working anymore. It's currently just a waste of mony.
Pretty solid game. The controls take a bit to get used to, but are VERY customizable, and are capable of doing some really cool things. Customization of your ship is the primary mechanic, and the editor has clearly seen a lot of love. The exploration mode (map based, progression focused, with a boss at the end) was the focus of my play time, and was fairly engaging once I got past a certain threshold of decent components captured so I could really start messing with the editor. The progression feels fairly balanced, though it's often less painful to lose a mission via being blown up than to NEARLY be blown up, as replacing the components of your ship isn't an automatic thing, and you have to replace them based on the components you have now. This isn't a dig on this mechanic, it definitely breeds some creativity by making you do the best you can with what you have. You'll like this game if you enjoy: - Fairly realistic physics in space games - Building custom vehicles for combat - Ship persistence in campaign modes - Blowing up space ships
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Takes awhile to get used to the controls and a bit longer to design a ship that suits your play style. Only time my PC really lagged was when I was playing around with the evolution AI at higher speeds or if I alt-tabbed.
This is one of my favorite games. It's like a Galaga I've always wanted, I hope there is a future for more games from this company. It totally is a favorite of mine and rocks!
Have spent not that much time on the game so far. Have established somethings so far tho; Good things: + Most likely going to grind this game for a good while like the games in the 90-20's. + Lets you F'up those enemy ships with imaginative ways. Bad things. Mostly bugs like: - While testing your ship/modules you might lose whole bunch of those modules. Smash ALT+F4 or anything to close the program. Reloading fixes most of my situations. With the bugs: 7/10 Without the bugs so far encountered: 8.5/10
A problematic game. Weird controls. A grid interface. No manual save, so death in a sector means reloading that sector. Battles can take an eternity if you have lost some of your weapons. Battles can become impossible if you have lost too much of your ship, making it necessary to reload from a previous sector since there seem to be no repair without finding a space station, and they don't seem to exist at the beginning. Some of these can be solved by remapping or turning off the grid. The rest of the problems...well, they are something you have to deal with. But all is not bad. The game is fun. There are lots of scenario options. You can choose from pre-existing ships, or design your own. There is enough good to make it worth my time. Your time may be more precious.
У игры БЫЛ потенциал. Можно было играться с модулями, с деталями, с механиками. Все убивают карты размером с бабкину однушку, огромная инерция кораблей и рахитичные двигатели. По итогу вместо красочных космических боев у вас драка алкашей, а вся тактика сводится к попыткам не улететь черте-куда, обмену ударами и надежде расколотить противника раньше, чем он вас. Отдельная проблема - баланс. Его нет. Сначала ты пробуешь собрать красивый корабль, потом понимаешь, что баланс в игре убит к чертям собачьим, собираешь квадратное ведро с огромным количеством истребителей на борту и проходишь игру не приходя в сознание. В общем, не рекомендую.
Очень долго я мариновал эту игру в желаемом и не разочарован за 7 часов игры. Ощущения приятные от игры, хотя я до конца ждал систему автостабилизации корабля на 1 точке, но не дождался. В целом, это хороший симулятор постройки кораблика и сражения с другими корабликами, что удачно приправлено режимом "компании" с исследованиями и постепенным улучшением корабля. Рекомендую. Из того, что не понравилось: относительно других игр практически ноль взаимоотношений с фракциями, скользкое управление кораблём (словно на льду плавает), хоть есть инструменты для поворота пушек - работают и сделаны они отвратно и неюзабельно. Самое странное, что произошло - это подлаги и зависания игры на 7-ом часу компании. Перезаход помогает, но лишь на миссий 6. Видимо, где-то вытекают данные.
I enjoyed the game, but it is: - unpolished / unfinished - buggy - e.g. you design your ship, test it and suddenly your changes you tested were not saved... - it crashes about once per hour to desktop and is very unbalanced (spoiler: disintegrator will make you invincible) - is probably abandoned by it's developer - it's been few years since he was active on discussions - Missions are repetitive, there are not many enemy designs, - AI is weak - connection with workshop for ship designs is very weird and unintuitive Overall I'd say it's a nice concept, half-way developed into a playable game, where you have to expect crashes, bugs and general lack of balance.
Excellent game. Very fun to play. It gets harder as you advance. A must have in yout collection.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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