
Build your warship and explore a galaxy full of unpredictable encounters. Master bullet-hell combat and survive multi-phased boss fights to take down your targets. Evolve from a simple fighter into a true dreadnought as you hunt down the galaxy's most wanted!
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About
eXoSpace Combat Engineer is inspired by Reassembly, Nova Drift and FTL. It is a mission-based spaceship building game with bullet-hell style combat.

Use an intuitive snap-and-rotate system to build your ultimate warship. Balance thrusters, armor, and energy systems, or use advanced mechanical parts like pistons and hinges to create transforming warships.
The spaceship designer is gridless, allowing you to snap parts together in any orientation, and has plenty of quality of life features.

Raise the ranks of the eXoSpace Combat Engineers by taking out bosses deep in dangerous areas of space. Each hyperjump brings you closer to your target. Each hyperjump brings a new encounter: an asteroid storm, a pirate ambush, or even a hitchhiker looking for a ride. Who knows what will happen next? You will need to evolve your ship from a small drone to a true dreadnaught to face all bosses.

Satisfying game loop: gather resources and tech to upgrade your ship. Complete missions to increase in rank, improve your crew and build even bigger ships in your hunt for the most dangerous of criminals.
Gridless spaceship designer that lets you easily snap parts together in any angle, allowing you to quickly try out new designs or upgrade your ship.
Intuitive engineering constraints: balance thrusters, weapons, energy and armor to create an effective warship.
Bullet-hell boss fights: each mission ends with an epic phased boss-fight. Find weak points while dodging projectiles.
A fully-featured sandbox allowing you to build any ship, create your own faction, and share it with a click on the Steam Workshop. Fight intense battles, and set up endless waves of invading enemies for complete chaos. You can even build your own boss!
Get challenged in the Arena: face design and piloting challenges ranging from 1 vs 1 drone skirmishes to cruiser battles. Or create your own arena and share it on the Workshop.
More than 600 different ship designs to discover, including many community creations.
More than 200 parts to build your ship with, including powerful faction-specific weapons.
5 playable factions with their own tech tree, powerful unique parts, and crew.
And more is added in regular updates!
"This game feels like Reassembly if it was designed as a game, first and foremost, instead of a shipbuilding sandbox."
“I like how here, I can quickly design something and experiment. I can iterate quickly and comfortably."
“This game is ingenious, amazing and AWESOME! Something that fills the gap between Reassembly, Cosmoteer and Starsector.”
eXoSpace is developed by Bas (@ Fantastimaker), a solo developer.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Dutch
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game is a typical RNG simulator where what you've previously unlocked doesn't matter. Nothing you've earned during missions carries over, just cash. No modules, materials, even blueprints... nothing. If I knew how much influence I had on my gameplay, I'd spend that money on a kebab. <edit> @Fantastimaker Thank you very much for your answer, since we are here - apparently I just can't read I am familiar with the concept of 'roguelikes' and please point me to at least one sentence (or tag) in the description that insinuates that this game is a roguelike. because it seems that I'm the one causing problems here.
Although the game is fun and I like the concept, I don't see the point of saving the design of ships if you lose all blueprints and metals after every mission. It would be more fun if there was a storyline in which the progress is slower but in which you don't lose everything you unlocked after every boss. Another approach would be to make blueprints rarer but let the player carry them over to the next mission.
There is a whole host of things that need fixing but the two biggest things are that each run is hella short (think of FTL/Slay the Spire but only 1 zone?!) and the AI is way too jank. In time, it could be good. As it is, nah. I'd wait.
I thought the demo was fun, so I decided to take a risk and buy the game. I appreciate the customization and the difficulty (the first two grids was a no-win situation, so I turned tail and ran. Flew. Space travelled. Whatever.). I super appreciate that this is an indie dev, and I am 100% inclined to support an innovative game (that reminds me a bit of Reassembly)... looking forward to see what more this game brings. Hoping there will be more of a campaign / mission style, but for now on day 1 of EA, I am still having fun!
So, here I am, posting my first negative review. When I was part of the playtest I enjoyed the grind. Working myself up not being able to finish a hunt, but keeping the parts and blueprinting my ships. Now I start over... from having no parts. I bought this game to build ships. The combat is fun but I don't like loosing the parts I worked HOURs to pick up. I get that may tickle the rest of you all, but not me. Give us an option please to keep the parts and still play the game.
Fun and addictive. Similar to games like cosmoteer or reassembly. Haven't encountered any bugs or crashes so far and it's working flawlessly under linux. Just released into EA and needs obviously more work and balancing but it's surprisingly fleshed out already in this early stage. Especially when starting a new game it's a gamble if your first few encounters are a good introduction and a chance to gather some materials or if you're just nuked out of existence. And the bounty hunt feels not really rewarding - it doesn't matter if you rush through or if you spent your time exploring and building a massive ship - you only get some credits to unlock some perks or prebuilds but what you did to reach that goal is practically meaningless and gone. This needs more love to reward both the speed-runners and the completionists in different ways.
It's *fine*. I did a whole "bounty". Took about 2 hours, and in those 2 hours I only ever found two weapon types (missiles and regular laser shots). The final boss was a ridiculous bullet sponge. Even after defeating the "weak points" , killing the now-non-threatening core took foreeeeeever. Very whelming.
とてもおすすめ Reassembly , Cosmoteer に続くお気に入り 良いところ 宇宙船を改造しながら進んでいくのがとても面白い 自分で作った宇宙船同士を戦わせるのが面白い BGMがいい 気になる部分 1エリア内の範囲が狭い アーリーアクセスなので気になる部分もあるがすごく良いゲームです。 日本語化をお願いいたします。
a new take on reassembly that puts you as a lone bounty hunter and has a more balanced weapon system
i really liked the game, however after i completed my bounty i lost all my unlocked blocks. and my uniques. also my ship i spent hours designing..... only to be hit with a starfield like gimmick,,,, of new game plus........ dude this game would be perfect if you could keep your ship and progress from one bounty to the next but to have to completly restart all over agin is a game killer for me.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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