
Scavenge modules, combine them in the deadliest and most efficient ways imaginable, and fly your very own spaceship through alien space with BossConstructor. Thousands of procedurally generated galaxies await you and your space-faring collection of assembled modules to explore them.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Total fun!
[h1] 不推荐 [/h1] 不好玩,游戏内容类似重组加远行星号。 操作僵硬,武器的开火还要按方向键,没发现有侧向推进。 建造内容少,武器射程近,没有炮塔,战斗起来不爽。
Slow and frustrating design, sluggish combat with strange balance, but most importantly, crashes all the time.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Totally hooked and clocked asap.
Видеообзор https://youtu.be/3vqjEmLdsbA Осилил управление но игра в реале полная ХРЕНЬ
The game is fun, but it crashes often and has some obnoxious bugs.
It is fun to mess around with.
Alors... C'est peut être juste moi. Mais l'affichage est catastrophique. Les options sont cachés, fouillis, illisibles. Impossible de suivre le tuto, qui en plus est fade à en mourir. J'aurais adoré aimer le jeu. Mais un truc qui a 10 devrait pas être dans un état pareil alors qu'il a toujours une communauté derrière lui
Jeu vraiment très cool
BossConstructor is one of those indie space games that immediately stands out because of its commitment to player creativity. Developed and published by Neomateria Games GmbH, it combines space exploration, action combat, and an impressively detailed construction system into a package that feels both experimental and rewarding. Rather than placing players in the role of a predefined hero, the game hands them a toolbox and asks a simple question: what kind of spaceship do you want to command? The answer can vary wildly depending on the player's imagination, and that freedom becomes the foundation of the entire experience. At its core, BossConstructor revolves around building and modifying spacecraft from a collection of modular components. Engines, weapons, shields, reactors, and structural pieces all contribute to a ship's overall performance, forcing players to think carefully about every addition. Larger vessels may carry overwhelming firepower but become sluggish targets, while smaller builds can rely on speed and precision to survive. The customization system offers a satisfying balance between accessibility and depth, encouraging players to constantly redesign their ships as they unlock new technology. It is easy to lose track of time while experimenting with layouts, searching for the perfect balance between efficiency and destructive capability. The campaign and exploration elements provide a steady sense of progression. Players travel through procedurally generated sectors, completing objectives and collecting resources while facing increasingly dangerous enemies. The universe feels unpredictable enough to maintain interest over extended sessions, and discovering new equipment often becomes its own reward. Every successful mission expands the possibilities available in the construction menu, creating a compelling gameplay loop where exploration fuels creativity and creativity, in turn, improves survivability. The addition of a Sandbox Mode is also welcome, allowing players to bypass progression entirely and focus exclusively on building elaborate spacecraft designs without limitations. One of the more intriguing features is the game's implementation of evolutionary artificial intelligence. Enemy factions are not merely static obstacles; they evolve over time through simulated generations. Successful enemy designs influence future encounters, resulting in opponents that can feel surprisingly adaptive. This mechanic adds an extra layer of personality to the game's universe and reinforces the notion that players are participating in an ecosystem rather than moving through a series of disconnected levels. While the evolutionary systems largely operate behind the scenes, they contribute significantly to the game's identity and help distinguish it from other indie space titles. From a presentation standpoint, BossConstructor favors practicality over visual extravagance. Its 2D visuals are clean and effective, making it easy to identify ships, projectiles, and environmental hazards even during chaotic battles. Explosions and weapon effects provide enough spectacle to keep combat engaging, while the soundtrack supports the atmosphere without becoming intrusive. The interface deserves particular praise for handling a considerable amount of information without overwhelming the player, especially given the complexity of the ship-building systems. Performance is generally stable as well, allowing the game to run comfortably on modest hardware. However, BossConstructor is not entirely free of issues. The onboarding process can feel somewhat unforgiving, with certain mechanics lacking sufficient explanation. New players may find themselves overwhelmed by the numerous systems at their disposal, particularly when optimizing ship designs for efficiency. Additionally, procedural generation, while valuable for replayability, occasionally leads to a sense of familiarity after many hours of play. Those looking for cooperative or competitive multiplayer options may also be disappointed, as the experience is designed exclusively around single-player content. Despite these limitations, BossConstructor succeeds because it remains focused on its strengths. It offers an engaging combination of engineering, exploration, and combat that rewards experimentation and long-term investment. The satisfaction of constructing a unique vessel and watching it survive against increasingly formidable threats is difficult to replicate, and the game's ambitious systems demonstrate a clear passion for the genre. For players who enjoy sandbox mechanics and space simulations with a strong emphasis on customization, BossConstructor remains a hidden gem worth discovering. Rating: 7/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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