
Scavenge modules, combine them in the deadliest and most efficient ways imaginable, and fly your very own spaceship through alien space with BossConstructor. Thousands of procedurally generated galaxies await you and your space-faring collection of assembled modules to explore them.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Portuguese - Brazil, Russian*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Tough call. It's buggy, badly optimized and the missions are repetitive. But it's fun. Real fun. And you can tell the dev loves their game. So.. if you expect a flawlessly executed. perfectly balanced space game, skip it. But if you're in for a great sandbox experience and don't care about having to sometimes launch it 3 times until the menu loads correctly, go for it!
Having a great time with this one. The UI is just a little bit clunky. I'm still playing though. Really fun. 6/10
gd
Controls and UI are just too clunky for me.
[h1] 不推荐 [/h1] 不好玩,游戏内容类似重组加远行星号。 操作僵硬,武器的开火还要按方向键,没发现有侧向推进。 建造内容少,武器射程近,没有炮塔,战斗起来不爽。
I enjoyed the game, but it is: - unpolished / unfinished - buggy - e.g. you design your ship, test it and suddenly your changes you tested were not saved... - it crashes about once per hour to desktop and is very unbalanced (spoiler: disintegrator will make you invincible) - is probably abandoned by it's developer - it's been few years since he was active on discussions - Missions are repetitive, there are not many enemy designs, - AI is weak - connection with workshop for ship designs is very weird and unintuitive Overall I'd say it's a nice concept, half-way developed into a playable game, where you have to expect crashes, bugs and general lack of balance.
Total fun!
Pretty solid game. The controls take a bit to get used to, but are VERY customizable, and are capable of doing some really cool things. Customization of your ship is the primary mechanic, and the editor has clearly seen a lot of love. The exploration mode (map based, progression focused, with a boss at the end) was the focus of my play time, and was fairly engaging once I got past a certain threshold of decent components captured so I could really start messing with the editor. The progression feels fairly balanced, though it's often less painful to lose a mission via being blown up than to NEARLY be blown up, as replacing the components of your ship isn't an automatic thing, and you have to replace them based on the components you have now. This isn't a dig on this mechanic, it definitely breeds some creativity by making you do the best you can with what you have. You'll like this game if you enjoy: - Fairly realistic physics in space games - Building custom vehicles for combat - Ship persistence in campaign modes - Blowing up space ships
Cheap, fast, and fun. Recommend.
A problematic game. Weird controls. A grid interface. No manual save, so death in a sector means reloading that sector. Battles can take an eternity if you have lost some of your weapons. Battles can become impossible if you have lost too much of your ship, making it necessary to reload from a previous sector since there seem to be no repair without finding a space station, and they don't seem to exist at the beginning. Some of these can be solved by remapping or turning off the grid. The rest of the problems...well, they are something you have to deal with. But all is not bad. The game is fun. There are lots of scenario options. You can choose from pre-existing ships, or design your own. There is enough good to make it worth my time. Your time may be more precious.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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