
Launch into the Borderlands universe and shoot ‘n’ loot your way through a brand new adventure that rockets you onto Pandora’s moon in Borderlands: The Pre-Sequel!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Russian, Korean*languages with full audio support
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 604 reviews with recorded playtime.
Reviews
Themes across 599 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Borderlands: The Pre-sequel serves as a way for the franchise to tie events in between their first and second titles, and show the beginning of Jack's meteoric rise to the top of Hyperion with his attempt to save Elpis, the moon of Pandora. The characters are entertaining as always, with Jack himself being the focus of the story, as opposed to a vault or vault hunters as before. This game features the most character development of the franchise, and the addition of responses and voice lines from the Vault Hunters make the world much more lively. The game is not without its flaws, like the shorter run time, and more grindy side missions, but it more than makes up for it with everything else.
O mais legal aqui é ver a transformação do Jack. Jogar “do lado dele” muda bastante a forma como você enxerga os acontecimentos, principalmente se você já jogou o 2. A gameplay muda bastante por causa da gravidade da lua. Pular mais alto, usar o boost e dar aquele slam no chão deixa o combate mais solto e até mais divertido em alguns momentos. O gelo também é um destaque, congelar inimigo e quebrar depois é satisfatório demais. As classes são bem diferentes entre si. Jogar com personagens que antes eram NPCs ou inimigos dá uma sensação diferente, e o Claptrap é puro caos, do jeito que tem que ser. No geral, achei um jogo um pouco menor que o 2, mas ainda assim bem divertido. Pra quem curtiu o Borderlands 2 e quer mais daquele mundo, ele vale bastante, principalmente pela história.
Its still fun but definitely considering playing the rest of the game with the dialog muted and I'm not even like halfway through playthrough one Edit: Yea you're gonna wanna go ahead and do that it helped
I’ve played every Borderlands game, and honestly Borderlands: The Pre Sequel is one of the most underrated entries in the entire franchise. A lot of people skipped it or dismissed it because it wasn’t “Borderlands 3” at the time, but that’s a mistake. First thing that stands out is the setting. Most Borderlands games are set largely on Pandora, which is basically a giant desert wasteland. It works for the tone of the series, but visually it can get repetitive. The Pre-Sequel takes place on Pandora’s moon, Elpis, and that change alone makes a massive difference. The environments feel alien, the skyboxes are incredible, and the scenery has a completely different atmosphere compared to the other games. The low-gravity environments, the huge space vistas, the industrial moon bases — it gives the game a unique look that the other titles don’t really have. Then there’s the low-gravity gameplay. You can jump higher, float through the air and use boost mechanics during combat. It changes how fights play out and adds verticality to the gunplay. Later games in the series used similar mechanics in certain areas, but The Pre-Sequel was really where that idea was pushed properly. Another system that was genuinely interesting was the Grinder. You could take unwanted weapons, throw them into a machine, and it would spit out a new item of higher quality. It was a clever way of recycling loot and experimenting with gear. No other Borderlands game really did this in the same way. And then there’s the story, which is probably the most important part of this game. The Pre-Sequel shows how Handsome Jack becomes the villain we know from Borderlands 2. At the beginning he’s not the monster people remember. He starts out trying to do what he believes is right, and the events of the story slowly push him down a darker path. Seeing that transformation actually puts the entire Borderlands timeline into perspective. By the end you understand exactly how the series ended up where it did. It’s also worth mentioning the development team. The game was primarily developed by 2K Australia, and they did a fantastic job capturing the Borderlands feel while still introducing new ideas. Was the game perfect? No. But the atmosphere, the mechanics, and the way it expands the lore of the series make it a really important part of the Borderlands universe. If you’re a fan of the franchise and skipped this one, you’re missing out on a game that adds a lot more to the series than people give it credit for. It deserves far more respect than it got.
Numerous new bugs have destroyed the co-op experience in 2026 and it is effectively a single player game. My friends and I can no longer play this together.
if you love the franchise this is a great story to play through once, and the Claptastic dlc is one of the best in the entire franchise. BUT its a grinding nightmare, it takes 100's of hours of BS scarcity-driven grinding to get any good gear even after three playthroughs - the devs just don't reward your effort and it feels like a punishing grind, so unless you love the franchise go do something else.
A different take on the Borderlands formula with several new features, most notably moon gravity. Just like other Borderlands games it has many fun missions and weapons, the only downside is the limited amount of content compared to other games in the franchise.
[h1] Claptr4p is wanted! [/h1]
Прошли с другом Марюсом! "Кайфанули..." Идём в следующую часть! https://steamcommunity.com/sharedfiles/filedetails/?id=3406222698
The misunderstood middle child of the franchise where everyone is Australian and gravity is entirely optional. Borderlands: The Pre-Sequel is the classic definition of an underrated gem. Stuck directly in the massive shadow of Borderlands 2, it often gets unfairly brushed aside by the community. However, if you actually give it a chance, you'll find a fantastic looter-shooter that takes everything great about its predecessor and shoots it directly to the moon. Literally. Set on the lunar surface of Elpis, the game leans heavily into its development by 2K Australia. The result is an incredibly fun, unhinged world packed with fantastic Aussie humor, bizarre slang, and space bogans trying to murder you in a vacuum. The biggest shift here is the combat loop, which arguably features some of the most fun mobility in the entire franchise. The introduction of low gravity and "Oz" (oxygen) kits completely changes how you approach a firefight. You aren't just hiding behind cover anymore; you are soaring fifty feet into the air, raining down newly introduced laser fire, and executing devastating "butt slams" to crush enemies beneath you. Furthermore, Cryo (ice) weapons replace the tedious Slag mechanic from the second game. There is absolutely nothing quite as satisfying as freezing a leaping psycho mid-air and shattering him into a million icy pieces with a shotgun blast. It adds a layer of verticality that makes going back to ground-bound movement feel sluggish. From a narrative standpoint, it is an absolute must-play for fans of the lore. Getting a front-row seat to watch the tragic, slow-burn corruption of Handsome Jack—watching him devolve from a slightly arrogant but well-meaning hero into the greatest villain in gaming history—is a fantastic ride. Plus, the Vault Hunters themselves have incredibly deep, well-designed skill trees that rival anything in the main games. Where else in the gaming industry are you actively encouraged to play as Claptrap, whose ultimate ability might randomly force your entire co-op team to start bouncing around like rubber balls? 8/10 — I came for the loot, I stayed to weaponize Claptrap's existential dread.
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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