
Borderlands 4 is a mayhem-fueled looter shooter, jam-packed with billions of weapons, deadly enemies, and intense co-op action. Break free from a dangerous hidden planet as one of four new badass Vault Hunters.
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Borderlands 4 brings intense action, badass Vault Hunters, and billions of wild and deadly weapons to an all-new planet ruled by a ruthless tyrant.
Crash into Kairos as one of four new Vault Hunters seeking wealth and glory. Wield powerful Action Skills, customize your build with deep skill trees, and dominate enemies with dynamic movement abilities.
Break free from the oppressive Timekeeper, a ruthless dictator who dominates the masses from on high. Now a world-altering catastrophe threatens his perfect Order, unleashing Mayhem across the planet.
Become an unstoppable force of battle, blasting through enemies with an all-new arsenal of outrageous weaponry. Move across the Borderlands like never before—double jumping, gliding, dodging, grappling, and more—dealing death from every direction. Explode each encounter with devastating Action Skills that unleash your Vault Hunter's unique abilities. Craft your perfect build with branching skill trees and a deep, rewarding loot chase full of wild weapons and powerful gear.
Wreaking havoc across Kairos is awesome alone and even better with friends in 4-player online co-op.* Borderlands 4 is designed for co-op from the ground up; whether you're hunting for loot, tackling missions, or wandering freely, level scaling and individual difficulty keeps the party together and having fun.
Freely explore a vast and dangerous world rife with warring factions. Hop on your hover bike and ride through lush fields, towering peaks, and deadly deserts full of fearsome enemies, dynamic events, and engaging quests with unforgettable characters. Unite the people of Kairos and ignite a revolution, tackling this adventure however you see fit in a seamless Borderlands experience.
*Online play requires Internet connection, and cross-play requires SHiFT Account. Terms apply.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil, Russian, Simplified Chinese*, Thai, Traditional Chinese +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 640 reviews with recorded playtime.
Reviews
Themes across 638 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h2]I learned that suffering fools is never worthwhile. Really perfect that's a key to success, now go spread the word about Clap Trap Aeronautics Academy...[/h2] After 50 hours with Borderlands 4, I walked away with one overwhelming thought: this game has the best gunplay in the franchise trapped inside one of the most forgettable Borderlands I’ve ever played. Let’s get the positives out of the way first because there are quite a few. The shooting is phenomenal. Every weapon feels satisfying, combat is incredibly addictive, the new movement mechanics like the grappling hook and gliding make traversing combat arenas much more dynamic, the skill trees are massive and fun to experiment with, and the cross-play/cross-progression implementation is excellent. Being able to seamlessly continue your character on PC, PlayStation, Xbox, or the upcoming Switch 2 version is exactly how modern games should handle it. Unfortunately, almost everything surrounding that fantastic gameplay ranges from mediocre to frustrating. [b]Story & Characters[/b] The story is easily one of the weakest in the series. Maybe Handsome Jack set the bar impossibly high back in Borderlands 2, but the main villain here is painfully forgettable. The humor was also lost somewhere along the road. There are attempts at jokes, but they usually feel like the game is desperately waving its arms yelling, “LOOK, I’M BEING FUNNY!” while simultaneously overexplaining the punchline. Instead of laughing, I was punching myself in the face. I even had to dismiss playing several Vault Hunter classes just cause they had a terrible voice actor meaning the only proper way of playing BL4 would be by turning the dialogue volume to 0 and turning the subtitles off. The characters don’t fare much better. The only ones I actually remembered by the end were the returning characters from Borderlands 2. Everyone new blends together into a cast of NPCs whose names I struggled to recall minutes after meeting them. Take Arjay, for example. He’s introduced during the tutorial, dies roughly twenty minutes later, and then shows up again as a post-game boss. My reaction wasn’t excitement it was, “Wait… who is this guy again?” I genuinely had to look him up on the wiki to remember he was the tutorial character. That’s probably the best way I can summarize how little impact the story had on me. [b]Side Quests[/b] The side quests In Borderlands 2, you’d accept a quest, immediately get a marker, and maybe listen to some optional radio dialogue while actually playing the game. Borderlands 4 constantly interrupts the gameplay by making you stand around while NPCs ramble for two to five minutes before you’re even allowed to start the mission. During that time, literally nothing happens. You can take your hands off the keyboard, go AFK, take a piss, finish Borderlands 2, come back, and only then will the quest marker finally appear. None of it is skippable and It completely kills the pacing. [b]Gameplay[/b] Ironically, the gameplay itself is carried me through all 50 hours. The weapon feel is easily the best the series has ever had. Every firefight is satisfying, movement feels fantastic, and I constantly wanted “just one more mission” because actually shooting things never stopped being fun. If only it consisted of 50 hours of shooting things it would’ve been the best game in the franchise. The skill trees are fantastic and offer a ton of customization. Building my Vex around Trouble was genuinely fun, and by the end of the game my companion became so ridiculously powerful that it could clear encounters almost by itself. I was impressed that the build actually worked. On the other, I realized I barely had to participate anymore. It’s fun to create builds, but it also feels like almost every path is viable enough that your decisions rarely carry much weight. Loot is similarly inconsistent. Legendaries and Mythics are appropriately rare, but they rarely feel exciting because there’s a good chance you’ll immediately find some random weapon lying on the ground with significantly better stats that will carry you for the next five levels. [b]Bosses[/b] Most of them are just oversized bullet sponges surrounded by a bunch of smaller enemies so you can easily trigger Second Wind if things go wrong. The genuinely enjoyable bosses are hidden away in the post-game, but telling someone “the bosses get good after the 50-hour campaign” is about as convincing as saying One Piece gets good around episode 6969. [b]Open World[/b] The open world is a massive downgrade compared to Borderlands 3. Instead of multiple distinct planets packed with personality, Borderlands 4 gives you one giant map that feels stretched far beyond what it needed to be. Traveling between objectives often means driving through long stretches where absolutely nothing happens. No bandit convoys chasing you. No dynamic encounters. Just empty roads leading to the next objective. Even worse, the world is filled with invisible walls that constantly remind you it isn’t nearly as open as it pretends to be. The different regions also blur together visually with far less biome variety and environmental detail than Borderlands 3. To me, it feels like a downgrade despite being a much newer game. [b]Performance & Optimization[/b] Performance is abysmal. The initial shader compilation is long but understandable. The problem is that the game insists on recompiling shaders after seemingly every hardware change or even a GPU driver update, meaning I regularly had to sit through another 15-20 minute wait just to continue my playthrough because NVIDIA sneezed and decided to release yet another driver. That’s frustrating enough on its own, but it’s even harder to justify when the game is such a resource hog while offering surprisingly modest visual improvements. In many areas, it barely looks better than Borderlands 3, a game that was ported to the original Nintendo Switch. [b]Co-op[/b] Co-op is another example of Borderlands 4 doing the technical side right while missing the gameplay side. Cross-play and cross-progression are fantastic, inviting your friends if they’re playing on PS or XBOX has never been easier, but the game rarely gives you a reason to actually play together. Enemy scaling mostly means more Badass enemies with bigger health pools, so missions don’t become more interesting they just take longer. Unlike Borderlands 2, where different Vault Hunters often complemented each other with meaningful class synergies, Borderlands 4 feels like everyone is simply playing their own overpowered character next to each other. [b]Final Thoughts[/b] I don’t regret playing Borderlands 4. If anything, I’m disappointed because there’s clearly an amazing game buried underneath all of these problems. The combat, movement, weapon feel, and overall gameplay loop are the best the franchise has ever been. But the forgettable story, weak characters, lifeless open world, pacing issues, disappointing loot, repetitive bosses, and baffling optimization constantly get in the way of what should have been one of the best entries in the series. When the credits rolled, my first thought wasn’t “I can’t wait to replay this.” It was, “Well… that was kinda fun. Time to free up 150 GB on my SSD and install a better game.” [h3]a Borderlands 4/10.[/h3] [b]P.S. Do not ever, and I mean ever, try playing this game on a Steam Deck. The “Verified” badge is a straight-up lie and should be removed. The game averages under 20 FPS, it’s a horrible experience.[/b]
I'm a longtime Borderlands fan, but I refuse to buy Borderlands 4, even at 50% off, purely on principle. My issue isn't the game itself, it's Randy Pitchford's attitude toward the community that has supported Gearbox for years. The way he responded to fan criticism came across as dismissive, condescending, and, at times, outright insulting. That's not the kind of leadership I want to financially support. Whether or not people agreed with every criticism of BL4 at launch, many of the concerns players raised were genuine. Instead of engaging with those concerns respectfully, the response from Randy felt like it boiled down to, "If you can't afford it, that's your problem." That left a very bad impression on me. The whole situation reminded me of Blizzard's infamous "Do you guys not have phones?" moment, an instance where a company appeared disconnected from and dismissive of its own audience. For me, it wasn't just a PR misstep, it fundamentally changed how I view the company. Until Gearbox demonstrates that it values and respects its community, I won't be giving them another cent. That's simply where I draw the line.
Honestly the DLC should be given out for free as an apology for what they did to this game.
I hate when people with a 5090 say "I have a pretty powerful rig" no. I have THE BEST gaming gpu currently on the market so why do I have to struggle to reach 60 fps without DLSS? Borderlands used to run on from the lowest graphics card to the highest experimental tech in BL2 with the PHYSX stuff in that game. I'm sick of ♥♥♥♥♥♥♥ optimization. I love this game and just want to play it the way it is meant to be played.
I fell through the floor multiple times. There are sidemissions where you have to carry stuff while climbing. Apart from it not being fun, the stuff you carry often falls through the floor also. Too many invisible walls for a game with the core mechanic of climbing to high places. Too many builds have a lot of offensive bonus from full life/shield/overshield, which makes the fight for your life mechanic way worse, especially with heavy weapons not being allowed while you are fighting for your life. Enemies matching your level during the story is a bad mechanic. As a lot of other reviews mentioned, the game runs terribly and often has to recompile shaders, even when the game is already running and I just want to fast-travel.
sadly, the game no longer allows me to create a new vault hunter. if I try it skips right on past the vault hunter selection screen, defaulting to vex, and then hangs at the end of the warden intro after the explosion. removing all config and saves did nothing, nor did cleaning all stored data and restoring it. BL4 support suggests that my RTX 3090, 64GB ram, and i9-11900K @ 3.50GHz is the root cause, because they recommend a 3.6GHz or faster processor. which, of course, if true is actually far worse than some random and otherwise inexplicable bug introduced in recent patches, because that's /way/ over the minimum spec for running the game, and was sufficient for six months. so, all in all, really couldn't recommend this to anyone, despite more than 1,000 hours on the previous generations of the game. worse, it actually feels pretty good to play, so it's moderately sad that it's just so technically low quality.
It's just not a borderlands game and its not worth the price.
127G file size, still ♥♥♥♥ performance, can't even compile the shaders, it tried 3 times. This is embarrassing and you should be embarrassed with the game you made.
sinceramente? gostei bastante. realmente a historia nao é das melhores mas tbm nao é das piores. o jogo é gostoso de se jogar e entretem bem. ele fez o que ele tinha que fazer, me divertir, e é isso.
I normally don't regret game purchases, but this is one of the very few I do regret. First ive played in the series, and this game is boring, runs like trash. Won't ever buy from this studio again. In the words of CEO Randy Pitchford "Code your own engine and show us how its done" well tool bag I own the best PC money can buy and your game runs like a steaming pile of garbage. I doubt you'll be around long to continue making games because you suck at it.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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