
An incremental auto battler dungeon crawler where you build a synergized hero party to slay enemies and loot items. Unlock weapons with unique attack styles. Gear up your hero team and explore new dungeon rooms filled with enemies and legendary drops.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #55, worst KR #78 · 2 markets collected
About
Combat
Unlock new weapons, recruit heroes and build your party. Synergize your heroes and shape your own playstyle. Experiment with countless combinations to find the most effective way to loot more!
Upgrades & Progression
Loot coins and items to unlock powerful upgrades in the Skill Tree. Each upgrade strengthens you and your heroes to defeat more skeletons and gather even greater loot. Forge weapons in the Blacksmith, every weapon features its own unique attack animation. Recruit new heroes and upgrade them in Guild, each with different upgrade paths and abilities.
Heroes & Party Building
Recruit, bless and lead a team of heroes through darkest catacomb dungeons. Each hero acts uniquely on the battlefield. Increase your party capacity, combine your heroes to discover powerful synergies, bless them in Guild and create endless combos.
Dungeon Exploration
Explore new dungeon rooms, each with its own drop rates and challenges. Unlock new enemies that drop unique items, use them at the Blacksmith or sell them for coins.
Enjoy the massive variety of content and discover endless ways to grow stronger in Bones and Coins!
Full Game Will Include:
8 dungeon rooms, each filled with unique enemies and loot.
16 weapons, each with its own attack animation.
6 heroes to recruit and build your party.
9 unique enemies, each dropping exclusive items.
A vast skill tree with 160+ upgrades.
Multiple play styles and countless strategic options.
And much more…

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 417 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
最爽的是那个数值膨胀,前期砍个骷髅掉几铜币,后期伤害数字直接飙到几十亿,满屏怪物哗啦啦往下倒,金币跟下雨似的,打工人的情绪下水道实锤了。而且它不是那种纯挂机没参与感的,前期手动划拉攒资源,后期阵容成型直接解放双手躺平刷,想动手就动手,想摆烂就摆烂,自由度拉满。
.....给地下城玩坏了....舒服了.....贤者模式........我还能打......转生........继续打恶魔骷髅领主去。还有最终boss魔王。
平平无奇、枯燥无味
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese* +1 more
Hours played at review time, across 417 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
无聊的要死,退款了,祝福次数是有限制的,自动攻击但不能自动拾取,拉完了
Fun short game that delivers. As you progress you enjoy eliminating loads of enemies on the screen. It is very satisfying and leveling up is not overly grinding. Recommend.
不推荐,体量小到离谱,就视频中展示的即为最终玩法,没有任何其他有趣的内容,并且没有割草的爽感,很差,不值20元.如果你有20元非要花,我建议你买个甜水喝喝或者买两个手枪腿吃
Слишком мало контента. Игра проходится +- за 3-4 часа. Не чувствуется какого-то полноценного стремления и желания двигаться вверх. Наверное неплохо подойдет тем кто хочет игру зачистить на 100% и получить все ачивки, но идея сомнительная) Игра хоть и стоит немного, но честно говоря - потраченных денег жаль.
节奏确实挺快的,就是没有那种厚积薄发的感觉,把数值挑高点就好了
可以完全解放双手和鼠标,一切全都自动 太省事了!
需要花很多时间在纯放置上面的增量挂机,数值设计差点意思 而且长时间的放置带来的爽感不足,我认为可以多加点操作部分
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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