
Swords And Magic: Path Of Conquest is a Real-Time Auto Combat game with Team RPG elements set in a fantasy world! Gather your adventurers, build your team, challenge Dungeons, claim your rightful reward and reveal the mystery of the world!
Modeled estimate, not a reported figure. How we estimate →
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About
Swords And Magic: Path Of Conquest provides a unique experience of Real-Time Auto Combat with Team RPG elements set in a fantasy world, where you are the leader of your Faction. Recruit Adventurers, choose their path of Talent and Ability to work best with your combat strategy, challenge Dungeons and Bosses, grow more powerful and reveal the mystery of the world.



In Swords And Magic: Path Of Conquest, you are able to assemble a team of powerful characters and command them into battle! You can progress characters in the direction you like, equip them with Gears and Weapons, choose different paths for each character's Talent and Combat Ability, and develop your own strategy!



Aassign your characters to a Dungeon Raid, entering different dungeons, each with unique design and monsters to fight!
Dungeon combat is separated into different waves of enemies. After claiming victory on each wave, you can choose to take powerful Collections (which work only in dungeons) and progress further, or withdraw with what you have obtained.
Before each wave, unlike pre-designed wave monsters, you can choose who you want to fight next!



Know yourself, know your enemies.
Collect information on those whom you have defeated,
plan your strategy, set your goal, and fight on!

Craft your own equipment, harvest resources from dungeons and the wild, then forge your path to glory!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Korean, Italian, Turkish, Polish +2 more
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏还是不错的,我连续几天高强度玩很上头。不过问题也挺多的 第一点优化问题,读条太慢了,加载速度还需要优化 第二点战场的物品掉落位置问题,战场的移动范围比视角大,导致喜欢跳来跳去的怪物容易死在看不到的角落,掉落装备也看不到,队员也没法去拾取,只能靠时间拖到强制结束一轮,导致打副本时间大幅延长。 第三点装备问题,装备太不全了,比如T的防御属性项链,我练到45级的T还在用10级的绿色项链,这合理吗?
Fun right now. A lot of potential to be very fun.
I'm about 4 hours in and so far it's a lot of fun! It needs some polish, sure, but it's EA and what's there is a fun gameplay loop with nice itemization and a great core. The multiple battle formats (6, 12, 24-man groups) are a really nice touch. The class variety is good so far, too. I'm looking forward to seeing how this game evolves!
游戏难度没法选择强制,根据队伍平均等级提升,那我咋打的过去?6人队连一会儿拉几个1级的12人队反而更好打,第一次通关是6个主力带上18个1级打24人团战,第一次打过了,第二次队伍平均等级提升就打不过给我看笑了这神人游戏,怪物变难打了打怪材料也变多,看更新日志尽更新些加大地图这种没用的东西,刷图最快的办法就是打完一把就去买些新角色来回跑都要3分钟
Well worth the money. You can tell its early access but for an auto battler it is great! It needs some polish and some ease of use but its really fun.
内容单一,副本选职业每层选取装备限制了职业的多样性,同一个职业越多越厉害,美术人物动作很僵硬,希望后续能丰富一下玩法
对于喜欢放置的来说还是好玩,只是目前内容少了点,底子还是可以,加油。 不过这游戏讨论区里面有个帖子提到unity 错误打不开游戏,后置加个-force-d3d11,真是好主意,还拯救了我另外两个进不去的游戏
本来玩着还行的,今天辛辛苦苦通30波最后点个满载而归,游戏直接崩溃,还连绷两次,自动存档更是惊为天人的入本前存档,浪费我两个小时0提升 更新:存档问题终于优化了,期待下次更新,不过改了地图之后副本和商店相距更远了有点难绷
优化见鬼了。。。读条慢,存档慢,巨吃资源巨卡,返回菜单还概率游戏崩溃,甚至把我其他软件也都炸了。 服了
很对我胃口的自走类游戏,人物建模好,立绘也不错。目前早期阶段,还是需要优化帧数,增加传送门之类的
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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