
Cosmos converge, into one light. The emotional stories of magical Reflectors and the bonds they form. The entire BLUE REFLECTION series combined into one!
Modeled estimate, not a reported figure. How we estimate →


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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 229reviews | 66% | — | $400.6K |
| $49.99 | 192ratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 205 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]一曲献给少女们的青春挽歌《BLUE REFLECTION Quartet: 少女们的奇迹》[/h1] [h1]写在前面[/h1] 如果要为蔚蓝反射系列找一个关键词,那一定是“情感”。从2017年初代《幻舞少女之剑》问世,到2021年动画《澪》与游戏《帝》的多媒体企划,再到手游《灿》的尝试,这个由岸田梅尔操刀角色设计的IP,始终执着于描绘着一件事——少女们内心那些细腻、脆弱却又无比强大的情感羁绊。 [h1]重制与新生,不止于怀旧[/h1] 而这款《BLUE REFLECTION Quartet: 少女们的奇迹》,则正是该系列诞生为止的集大成者。值得一提的是它并非简单移植重置作品,而是将系列四部完整作品——游戏《幻舞少女之剑》、《帝》,以及动画《澪》、手游《灿》的改编版本整合在了一起,将系列情感脉络联系在一起。 对于包括我在内的老玩家而言,本作最大的惊喜在于制作组对于《澪》与《灿》这两部作品的处理。这两部作品并非游戏作品,《澪》本来是只是一部番剧,而制作组将动画剧情重构成可以操控的角色探索的半开放世界游戏;而《灿》则是将已经停服的手游完整重置成无需联网无需内购的单机游戏。 这两部非纯游戏作品此前因平台限制,让不少系列粉丝遗憾错过。此次合集不仅将动画剧情以3D模型重新演绎,玩家可操控阳樱莉和瑠夏在“可梦”世界中收集记忆碎片;更将已经结束运营的手游《灿》重制为单机版本,并收录了多达24话的全新剧情事件。 与此同时,初代《幻舞少女之剑》也迎来了高清化重制,角色模型质感和光影表现焕然一新,并加入了移动加速、自动存档这些功能,能够极大改善了游戏节奏和玩家体验。而新增的“REFERENCE”资料库与画廊功能,则将复杂的时间线和人物关系图清晰梳理,对于新入坑的玩家算是比较友好的调整。 [h1]四段旅程,一种温度[/h1] 初代《幻舞少女之剑》是一切的起点,故事讲述原本是芭蕾舞者日菜子由于受伤不得以放弃了梦想,而在成为“反像者”后,而她也在这种人与人之间真实而朴素的联结中,逐渐寻回了支撑自己站起来的勇气、寻回了想要继续努力向前的念头。 而《澪》与《灿》的加入更是补全了一整个系列,让原本模糊不清的时间线与人物关系变得清晰完整。《澪》的故事围绕着阳樱莉与瑠夏展开,一个天真烂漫到近乎莽撞,另一个却冷静理性到略显疏离,两人在一次次摩擦与碰撞中不断试探彼此的边界,却又在对方露出脆弱的时刻不约而同地伸出手去。《灿》则将视角转向了一群同样被命运推向终末的少女,在末日钟声日益迫近的每一天里,依然选择像普通人一样为琐碎的日常而欢笑或流泪的姿态,那种明知终点将至却依然用力拥抱当下的温柔是最让我感动的地方。 《帝》的舞台从现实世界的学园转向了一片被神秘海水所包围的异世界。失去记忆的少女们只能在由自身心象投射而成的迷宫中不断探索,试图寻找出自己究竟是谁为何在此的答案。而战斗系统在前作的基础上迎来更成熟的升级,战斗流畅感进一步提升。每一位少女在深入心像空间的过程中都不得不直面内心深处最不愿触碰的阴影,那些被遗忘的创伤与被压抑的渴望在澄澈如镜的水面与斑驳的光影中逐一浮现,而且还展现出了少女们在脆弱与坚强之间反复摇摆、最终选择拥抱全部自己的那份勇气。 [h1]最后的碎碎念[/h1] 248元的价格就能将这部系列合集收入囊中,对于无论是想要补全剧情的系列死忠粉,还是被美少女故事吸引的新玩家,这部作品都是最值得收藏的完全版本。这款游戏用将近百小时的体量告诉我们——少女们的情谊,足以跨越世界线的终焉,成为真正的奇迹。
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Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 205 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
gust绝对算得上光荣旗下工作室里最会利用资源的创作组了,最近推出的作品从各方面诠释了这一点:利用手游资源拼凑出来的《蕾斯莱莉娅娜的炼金工房》;《莱莎的炼金工房》三部曲的光速DX;再到沉浸多年的《蔚蓝反射》全新推出2+0.5+0.5的四合一新作《少女们的奇迹》。可以说小小的gust撑起了大大的产量。 比起《莱莎》的贩售模式,《少女们的奇迹》对于入坑新玩家可以说非常良心了,常年史低价格加起来200多的《幻舞少女之剑》和《帝》直接强化打包,再附上由动画改的番剧式游戏《澪》和用于深入了解世界观的数据库系统。 当然还有比较扣分的手游改单机边角料《灿》... 芭蕾舞者最痛心的事情肯定是脚受伤无法再翩翩起舞,失落之际的日菜子遇到了两位神秘少女并获得了变身为魔法少女的力量。只要击败意图毁灭世界的“原种”,就能实现一个愿望。为对抗原种,主角开始收集“意念碎片”强化自身,并过上与众多女孩子一起的校园生活。 强化版新增加了剧情快进、步行加速、战斗倍速多向生活质量更新,同时对于原有的材质光源灯视觉效果进行了优化,去除了很多当时技术力不成熟给玩家带来的负面体验。 游戏本身的探索自由度有限,可自主活动范围仅有校园与可梦(要打怪的心灵空间),其余场景都是服务于对话剧情。跟《超力兵团奇谭》一样,哪怕强化过后依旧保留了比较复古韵味的固定视角,好在承接任务与推进剧情的交互点清晰,玩家不必遭受此等地图折磨。 玩过gust其他作品的应该不会对本作的战斗模式很陌生,ATB回合制,双方跑条并根据速度行动,可以利用技能推延敌方行动条,本作的回蓝并不依靠平A,而是通过放弃回合积攒能量并回蓝,积攒的能量可以用于一次性释放多次攻击打出combo多种操作。玩起来比较简单也有些深度在。 《澪》由同名番剧改编,重新编排了原先动画的剧情,并将主要角色以3D模型形象呈现在玩家眼前,通过全新增加的序章与终章将作品间的联系性进一步加深。 《灿》是导致这部作品褒贬不一的元凶,作为主打女孩子元素的游戏在手游企划中加入了大逆不道的男主设计,最重要的是男主作用也不大,但就是有,可能gust跟喜欢用画面恶心人类的ninja一样,也有某些特殊的抖M情节(指被玩家骂),应该多学习国产二游,把主角当摄像机用的同时要给自由选择性别的权利。 《帝》在《幻舞少女之剑》原有的生活质量更新的基础上,还新添加了《澪》与《灿》中的八位女角色参战。战斗更改为即时ATB模式,更加现代化。 对于新人来说,这款收录了两部旧作附加两(?)部可游玩作品的四合一大合集确实是了解并游玩这一系列的不错选择。不过缺失的dlc和和谐元素又似乎在逼迫玩家做选择题。 最理想的是老玩家玩完前作后去体验新内容,但内容大量在旧作的四合一合集的性价比又似乎没有那么多吸引力,有点上不去下不来了。 [quote]关注「 [url=https://store.steampowered.com/curator/44066492//]来者不拒鉴游组」 [/url] [/quote] [u][b] 做最真实的评测,用心为玩家推荐 [/b][/u]
BLUE REFLECTION Quartet: 少女們的奇蹟 遊玩三小時體驗廢文 7/30 Steam實際上架後的評價為 褒貶不一 我玩起來是勉強70分左右 3D立繪是好看 但是在學校內 完全不能操作女主角視角 只有進入心靈受創的少女 透過與他人交流逐漸建立羈絆 藉由魔法少女「反像者」 的力量挺身對抗迫近世界的威脅 才能操作女主角視角 立繪精細度比不上我玩的 其它遊戲(劍星 仙劍七) 難怪遊戲容量只有30G而已 回合制其實也略顯單調 但是妹子的衣服真的很好看🤣 所以應該不會在Steam退款 而且雖然1490元 但我後來發現 它其實是四個遊戲故事 合在一起的合輯 嚴格來說四款遊戲 這樣是不貴的 Steam上一堆人罵的 妹子服裝被和諧過 外面後面會有男生角色加入 一堆人表示不滿 不知道PS5和SW2的版本 妹子衣服有沒有被和諧過🤣 Steam每次都是這樣 除非就看後續有無補丁了
I am a huge Fan of Blue Reflection and especially its Sequel Second Light, but after close to 5 years I wasn’t really sure, if another title in this series would ever be released, because the original Blue Reflection 10th anniversary is coming up next year. My reaction to the announcement of this collection was one of joy and anticipation. They put the two games I really love into one bundle and add two games: a small game covering the events of the Blue Reflection: Ray anime and the Adaptation of the Mobile game, ladder of which wasn’t released in the west before. What could go wrong? Sadly the Blue Reflection Ray and Sun aren’t that great or even long, which makes this collection somewhat of a mix bag. This still leads me to recommend this game but mainly for mega-fans and newcomers to this series, because 50$/€ for the original Blue Reflection and Second Light is still a great deal. But you will be disappointed if you expected four full games our of this collection. But I will go further into detail on each individual game in order of their original release: Blue Reflection (original release 2017, Playtime roughly 17 h): The Protagonist of Blue Reflection is Hinako Shirai a High-School Student and former ballet prodigy. Due to a knee injury she lost the ability to dance and also missed the beginning of her first year in high school. She becomes a Reflector (Magic girl) to fulfill her wish: to be able to dance ballet again. It’s a touching story about loss and adjusting to her new life. This game was always a somewhat guilty pleasure of mine. It isn’t bad by any means but it is well designed about its own limitation. To advance the story you have to collect rating points by completing side quests. These are relatively simple and repetitive, but usually done in a few minutes. Most normal battles takes place in the world of human Emotions (named the Common). They are imaginative and surreal, but there aren’t many different versions of them and they get reused often. The main boss Battles always end with a cinematic cutscene and again they still look so good they used it roughly 10 years in the promotional trailer a lot. Lastly, the music is really great and I still listen to the OST regularly. The battle system is relatively close to the ATB-system of classic final Fantasy titles, but you only get materials but no experiences from battles. You level up by spending time with your school mates, which can easily cause you to over level. Beside your two party member you’ll meet eleven likable schoolmates and Shihori. The protagonist should’ve gotten a restraining order for her, but I digress. The game benefited the most from the general Quality of life update; getting rid of the external launcher, adding Cloud saves, easy controller use and the possibility to speed up the time in combat. Also the typos who plagued the original game sometimes are gone, but sometime a colon slips into the following line. Now I have to address the elephant in the Room the removal of the “fan-service”, which I do not care for. I jokingly called the original a dystopian two class society: Every not story relevant character has a water-repellent school-uniform, but every relevant character’s school uniform get drenched by the slightest drop of water. Every other scene were you could see the underwear got changes, either by changing the camera angle or adding/changing clothing. First of all: it isn’t removed fully. Secondly you can still buy the Original Version on Steam, which cost 10$/€ more than the collection. Furthermore the cosmetic DLC of the original game is missing, but the entirety of them are more expensive than the base game. My Rule of thumb is/was: buy the base game, ignore the DLC. Lastly one Problem hasn’t been fixed: the point of no return is after chapter 10, not after chapter 11 as the game says. Also when the time arrives: visit the rooftop last, fast travel to the science Club room before going on the rooftop. It will make sense when you get there. :) Blue Reflection Ray (aired 2021, Playtime in collection roughly an hour) The second game of this collection is a reimagination of the final arc of the anime. It is a short walking simulator introducing the concepts and characters of the show. First I should tell my two cents about the show. The main Protagonists are Hiori Hihahara and Ruka Hanari, the First one is looking for her missing older sister and the ladder is struggling to find her place after not being able to save the life of a former schoolmate. The animation was subpar, the backgrounds look better than the actual character but the story is dark and pretty good. So to be cynic for a moment, it was great in every aspect that didn’t significantly increased the cost for making the anime. The main Issue was, that characters from the anime do appear in the second game. You should know especially one character (the last one to join in the game) beforehand. As eluded before the game adaptation is not that great. First of all, the Scenario of the game did not happen in the anime, but is an excuse to show you pictures of the anime and retell its story from the protagonists view. It mostly uses reused assets from Blue Reflection Tie. Second, it looses the charm of the anime and sometimes itself in references. A newcomer to the series may still struggle to catch up. So I was left with a mixed feeling afterwards. P.S: Writing this review took me longer than finishing this game. Blue Reflection: Tie / Second Light (Original release: 2021 Playtime roughly 40 hours) This games followed the Story of Ao Hoshizaki went to summer school but got trapped in a parallel universe only consisting of a School Building. After a new area full of monsters appeared. She and the other girls starts exploring the “faraway”, despised being advice not to. To be fully transparent: I haven’t completed this game in this collection yet. The originally is still one of my favorite games and got every single achievement. The Areas are still very imaginative, and every area looks and feels different (with to exception, but they’ll make sense). The cast is smaller, with returning characters, and overall more memorable. The Battle System is really fun twist on the ATB system and basically you can snowball every fight. So no fight will draw out too long. After hitting an enemies weakness multiple times you can knock him down, causing him to be unable to act for a short time. After being knocked down, (Mini-)bosses can be engaged into an even quicker 1v1 fight, so you can rack up even more time, and finishing them up even quicker. But be aware, that they can engage your party members too. Also the OST is superb, adding even more great songs to this franchise. In this game you’ll level up through experience like in most other RPGs. Spending time with the other characters will grant you Skill points for buying skills and abilities. Further more is crafting and building additional facilities on the School courtyard a key element of this game, both of which will give you an additional buffs in the battles to come. Eight additional characters from Blue Reflection Ray and Sun will be playable at the beginning of chapter three, more than doubling the original roster of six playable magical girls. You can also speed up the battles now. In your first play through you won’t be able to max out any of your relationships, neither will you see the good ending. While it works well within the themes of this game, I can understand if someone can find the necessity to start and finish a new game tiring. Also the DLCs aren’t included. Neither the cosmetic not the content DLC. I don’t own any of these, but I heard the ladder weren’t good. Dishonorable mention goes to the 1 $/€ DLC to make the crafting easier, which is also missing from this collection. Blue Reflection: Sun (Original Run 2023 until 2024; playtime roughly 4 hours) This game retells the story of the mobile gatcha game, which
[h1] 目前市面上绝对找不到替代品的百合RPG游戏 [/h1] 是的,没有替代品,这不是那种单纯的双女主百合叙事向游戏,也不是那种只能操控美少女们战斗除此之外啥也做不了的轻百合游戏,蔚蓝反射系列是将“百合向视觉小说”与“JRPG”结合起来,再加上自己独特的约会养成系统构成的独一无二的百合RPG游戏,推荐任何喜欢看女孩子之间互动与情感救赎的老河豚们购买![spoiler] 不适合老涩批! [/spoiler] 蔚蓝反射:幻 系列起点,作为快十年的老游戏,虽然重置后的画面还可以,但本作在操作和可玩性上还是原汁原味的复古风味,学校里别扭的单摇杆固定视角,体量极小的可探索地图,又多又臭的通马桶任务,作为特色的约会系统也做的非常水[spoiler] 只有某位女同学的虎狼之词让人兴奋了一下 [/spoiler],最糟糕的是重置后和谐严重 [spoiler] 喜欢我泡澡揉脚看不见脚吗? [/spoiler],可以看得出本作不仅年代久远开发预算还非常低,主线剧情这块总体比较平淡,不过后期还是被感动到了,就当是铺垫世界观用的吧。游戏的BGM非常牛逼,女主角白井日菜子是全日本最适合水手服与蓝天的美少女,所以我原谅了这作的一切缺点! 蔚蓝反射:澪 没啥好说的,动画改,玩法就是散步模拟器,走走逛逛触发剧情,剧情是动画的梗概,流程大概两个小时,作为补全世界观的工具人篇章这点剧情也勉强够用了。 蔚蓝反射:灿 听说原手游加入男主导致系列口碑崩坏,但实际玩过之后发现这作肯定是删了非常多的内容,日常剧情里男主被彻底边缘化,基本上都是女孩子们之间的互动,主线剧情里也是个工具人,塑造的不多,但是,最后还是给男主绑了一个小迷妹,我觉得这操作挺妙的,因为原手游是个后宫游戏,如果在合集里男主只是单纯被边缘化,那还是架不住有玩家发动“大家都是我的翅膀”这样的鬼脑意淫,哎!我给你绑一个CP,看到了吧,灿不是后宫游戏,其他人该百合百合(乐)。玩法上没有探索和养成要素,战斗只有推剧情时的几场战斗,依然只是一个剧情向的过渡章节,流程七八个小时。 蔚蓝反射:帝 如果你通过了前三部的考验,坚持到了帝,你一定会被这游戏美丽的画面,生动的剧情和充实的可玩性所震撼,质量进步非常明显,整部合集的含金量担当,刺眼的阳光搭配上适当的景深让游戏的夏日氛围浓烈,大部分场景都会有一种梦幻的感觉,个别心相空间地图更是美不胜收让人印象深刻,在这样的场景里过剧情简直是一种享受。玩法上分为校园生活和心相空间探索两个部分,在学校里你可以和女孩子们约会或者完成她们的请求(可以同时和九位女孩子产生暧昧的关系🥰),约会系统和养成深度挂钩,你可以邀请女孩子们在学校里散步,经过特定的地点会触发事件剧情,而到达目的地后则会触发约会剧情,剧情里会有一些有趣的选项,玩的时候嘴角根本压不下来,约会结束后会获得TP点数,TP可以加点角色的各项属性,包括战斗方面和物品制作方面,TP点数到一定值会提升角色的T.lev(好感度),好感度高了后还可以和女孩子们牵着手散步。女孩们平时还会发出各种请求,就是一些支线任务,完成后也可以获得TP点数,有些任务是让你在学校里建造各种设施,这就涉及到校园生活的第二种玩法:建设。在学校里建造各种设施会给探索和战斗提供增益buff,但我觉得建设玩法最大的作用是会增加约会目的地,提供大量的约会剧情,这就导致游戏的约会事件数量非常丰富,我整个游戏玩下来就没看到过重复的事件和对话内容,这种独一无二且内容丰富的约会系统也让蓝反根本找不到替代品。心相空间探索过程中你可以捡到各种材料,带回学校用来制作各种食物,道具和建材,制作系统就是精简版炼金工房,没什么好说的,游戏的战斗系统不是传统的回合制,是即时性读条战斗,角色没有蓝条,是随着时间条增加到一定值后可以使用对应的技能,战斗时就得一直盯着那个时间条看随时出手,但游戏难度较低战斗基本不会翻车,玩起来还是挺轻松的。游戏剧情也是进步明显,比起前作的平铺直叙多了很多起伏和转折,让系列情感救赎的主题得到升华,玩过前三作后的老玩家一定会被帝的剧情所感动。[spoiler] TMD都系列最后一作了就不能给一个没有遗憾的,圆满的,完美的,真正的happyend吗?不想就这样结束啊!😭GUST你以后最好还会出新作!😭👊 [/spoiler] [h1] 漫长的夏天结束了,所有的思念,化作同一道光芒...[/h1] -------------------------------------------------------------------------------------------------------------------------------------------------------- 总的来说,248的买一送三合集包还是非常值的,只要你是白河豚和系列新玩家就可以无脑入手,再说一遍,你真的找不到替代品。
雖然這四部合輯有些遺憾的地方(兩部單機遊戲其實可以添加原本有在賣的DLC、燦可以提供類似帝的半開放地圖探索、澪可以添加戰鬥要素),但作為被燦添加男角感到背叛的BR粉,這次的燦的改動我覺得很滿意。整體遊戲和背景設定可以讓我更理解世界觀,也了解為何帝會有二周目才能進True End的做法。 如果這個系列有機會再出新作,會繼續支持。
[h1] 《BLUE REFLECTION Quartet: 少女们的奇迹》:系列大集结,谁不喜欢看美少女贴贴? [/h1] 如果你喜欢JK美少女那你一定听说过由光荣出品的《蔚蓝反射》系列,其系列主打jk美少女约会贴贴加上变身顺带拯救世界的故事。 而这次的《BLUE REFLECTION Quartet: 少女们的奇迹》更是直接收录了系列四部作品,并且在原来的基础上进行了优化和整合,使得无论是新入坑的新玩家还是系列粉丝的老玩家来说都是一部非常值得购入的JRPG作品。 在此前steam平台就已发售《蔚蓝反射》系列的幻舞少女之剑以及帝,而这次的系列大集结更是将《BLUE REFLECTION: 澪》以及《BLUE REFLECTION: 灿》全部一起打包,所以只玩过前两作的玩家也可以放心购入,需要注意的是幻舞少女之剑是系列开始而帝则是结束,所以中间整合了两部游戏加入,使得整体过渡更加顺滑。 回到游戏,这次《BLUE REFLECTION Quartet: 少女们的奇迹》不仅仅只是系列打包,在游戏中进行了不少的优化和画质增强,就例如游戏中可以进行二倍战斗速度、移速加速、快进跳过等各种便利功能,使得系列老玩家能够快速过完一部作品。而另一方面,因为幻舞少女之剑的发售年代久远,在本作中对其画质也进行了高清优化,整体画面表现力好了不少。 首先是系列中的开始《BLUE REFLECTION 幻舞少女之剑》这部作品,可以说是奠定了游戏的整体世界观,之前在steam就得到了大量玩家的肯定,主打日常美少女羁绊贴贴加上经典的回合制JRPG战斗,美术立绘相当精致,音乐也是非常在线。 而《BLUE REFLECTION: 澪》在此前则是作为游戏改编的动画上线,这次将制作成了游戏,并且对游戏中的角色进行了建模,整体画面表现依旧在线,不过毕竟是动画改的作品,本作的内容并不多,并且没有什么其他战斗内容,主打探索以及剧情过渡,可以说是承接的一部作品。虽然作为新内容可以补充世界观等设定,但其游戏性确实比较无聊。 而《BLUE REFLECTION: 灿》也是此前作为手游上线的一部作品,之前并没有登陆steam,这次也是作为新内容加入到了《BLUE REFLECTION Quartet: 少女们的奇迹》之中。不过因为其在美少女中加入了男主使得其舆论还是挺多的,在本作中主要是将手游的玩法进行了优化整合,并且引出其剧情以及后续登场的人物,也算是尽了系列一份力吧。 《BLUE REFLECTION: 帝》,系列的集大成者,绝对是四部《BLUE REFLECTION》中最值得玩的一部,依旧小清新的美术画面,依旧主打美少女日常贴贴。在探索方面,本作主打校园与心像空间交替进行,玩家可在校园中完成美少女的愿望,进行约会贴贴,触发个人事件,从而影响角色成长。而心像空间的探索优秀,主打箱庭与解谜,整体的探索体验相当在线。 另一方面帝的战斗系统绝对是非常优秀的,独特的半回合制战斗系统,实时的时间轴加入,使得战斗不再是你一回合我一回合,抢先出手、变身机制、加上系列集成了前三部的各位美少女,使得整体的构筑策略性很高。个人认为是四部作品中最值得一玩的一部。 总的来说,《BLUE REFLECTION Quartet: 少女们的奇迹》作为系列大集结之作,在原来的基础上进行了优化整合,并且加入了不少便利的功能,从奠定世界观到后续剧情发展,整体过渡更加平滑,独特的美少女贴贴日常以及优秀的战斗与探索,绝对值得JRPG爱好者一试。 [quote] 执笔勾墨色,挥毫著文章;阳春布德泽,璞玉生光辉 欢迎关注[url=https://store.steampowered.com/curator/44174077/]吟遊诗人的手札[/url],书游戏特色,写游戏魅力 [/quote]
《BLUE REFLECTION Quartet: 少女们的奇迹》是光荣特库摩旗下GUST工作室推出的系列合集,包括该系列的《幻》《澪》《灿》《帝》四部作品。该系列讲述了魔法少女“反像者”对抗世界威胁的故事,玩法是经典的日式回合制角色扮演游戏。 作为系列大合集,本作整合的四部来源广泛,其中《幻》是系列最初作,虽然经典但作为老物并不太适合当下游玩了,虽然合集版对其进行了高清化重置但依旧可玩性欠佳。《澪》原本是24集TV动画,合集版将动画剧情重新编排为3D可操作版本,但于系列粉丝而言可以算得上是惊喜吧。不过改编后的单机版流程较短,不仅游戏时长只有三小时左右,其玩法还接近于视觉小说,大概也只能圆圆粉丝的梦吧。《灿》原本是已停运的手游,合集版将其单机化,剥离氪金抽卡体系并套用《帝》的战斗系统,也算是给这款手游赛博复活了一波,但整体可玩性一般,其粉丝圆梦意义依旧更强。最后是最重量级的《帝》,可以称得上是系列集大成之作,可玩性拉满,在传统的日式角色扮演玩法之上加入了经典的约会机制、炼金系统等等。可以说前三个作品都是开胃菜,《帝》的重要性在这个合集版占比大概在90%以上,纯新人的话建议直接玩《帝》即可。 总的来说,该合集版更像是粉丝的圆梦作,能一次性体验到该系列的全部过往,对于看过《澪》或是玩过《灿》的玩家而言更有特别的意义。但对于新人入坑而言,虽然是四合一版本,但其实主要还是《帝》占大头。
和谐和缺DLC只能中评
还行吧,但是感觉不值这个价
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