
Build bridges, grow towers, terraform terrain, and fuel flying machines in the stunning followup to the multi-award winning World of Goo. The world is beautiful, dangerous, and evolving.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 10 → 0.29/day in the week after.
About
Build bridges, grow towers, terraform terrain, and fuel flying machines in the stunning followup to the multi-award winning World of Goo.
Discover realistic flowing, splashing, viscous liquid. Route the flow of liquid like a river, convert it into Goo Balls, extinguish fires, and solve puzzles.
WHAT STRANGE NEW CREATURES!
Discover new species of Goo: Jelly Goo, Liquid Launchers, Growing Goo, Shrinking Goo, Explosive Goo, and more. All with mysterious new properties.
IT SOUNDS LIKE…
World of Goo 2 has dozens of new musical tracks in a beautiful and haunting new soundtrack.
WELCOME TO…
A thrilling new story to explore over the course of 5 new chapters, bursting with over 60 new levels, each featuring additional challenges.
YOU ARE NOT ALONE...
A powerful company has re-branded as an environmentally friendly, sustainable, green, clean, Goo processing non-profit.Help them collect as much Goo as possible. But what do they really want? Explore a new story spanning hundreds of thousands of years and watch the world change.
LET’S SEE WHAT HAPPENS THIS TIME.
Be careful! The world is beautiful, but it is dangerous. Guide as many Goo Balls into the exit pipe of each area as you can. ...but what's on the other end of the pipe?
Genres
Sums Steam + Google Play only; App Store, PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 880reviews | 88% | — | $399.9K |
| $9.99 | 115ratings | 92% | — | $85.8K | |
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wanted to love this game so much. When it was announced at the game awards, i was literally screaming. The first World of Goo is probably one of my favorite games of all time and the thought of a sequel never even crossed my mind. When that trailer rolled, my mind was blown. Shortly after its release, I realized it was only on epic and decided I didn't need to play it THAT bad. When I saw it was finally on steam I bought it without a second thought. Playing through the game, I knew it just had to be building up to something, that it just had to be making some point. The stuff in chapter 4 that i won't spoil honestly turned me off the game for a bit, but I came back so excited to see what came after. The end of chapter four intrigued me and I just had to know what came next. Disappointment came next. It just ended so suddenly. I was so excited for the game to suddenly explode into a wealth of beauty and content to make it worth the price tag and the game just ended. The music soared as the credits rolled and like another review mentions I am on the brink of tears. Not because the ending was incredible, but grief over what might have been. I wanted to love this game so much. I was so excited to see how 2D Boy would expand world of goo and make a deserving sequel. This game is not that sequel. It feels so... barren. If you expect a full world of goo experience, if you want a game that expands in mechanics before turning on its head and wrapping around in incredible ways, don't buy this game. It pains me to say that World of Goo 2 is a disappointment. The same amount of content and story would better fit as a DLC to the first game. I'm sorry 2D Boy. The first world of goo was a masterpiece. This is not.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 7 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
| $9.99 |
| 52ratings |
| 82% |
| — |
| not modelled |
| $29.99 | 46ratings | 65% | — | not modelled |
| $23.99−20% | 19ratings | 82% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Would've been better without voice lines instead of the mid AI gen'd ones we got
Loved the first game - this one is just more frustrating, slower, and doesn't do anything innovative enough mechanics or plot-wise to justify its existence. Getting through the first chapter was a slog, and by then I was too bored to want to keep going.
If you really liked the original World of Goo, I think it's worth your time to check this out. Otherwise, I don't think this game is important enough to warrant playing it. This allegory is not nearly as cohesive and narratively compelling as the first one. It starts again with Goo as a metaphor for industrial exploitation, but then takes issue specifically with companies destroying the environment that masquerade as sustainable to deceive the public. Considering the broad scope of the first game, this struck me as weirdly specific, and it was very thematically removed from the rest of the allegory. The final stretch of the game, however, felt much more on-brand because it becomes radically self-aware to emphasize that it's a sequel. In light of this, I hesitate to criticize the game's shortcomings because they serve a symbolic function. Sure, there were few levels that I found super engaging because many are pointedly designed to be polished versions of levels from the first game, with more polished arrangements of the same music to accompany them; and sure, I didn't find several of the new mechanics super engaging, and they weren't even utilized for that many levels; but I think the game knows that. The fact of it being modeled intensely after the original game demonstrates how sequels can be artistically harmful. As much as I agree with the allegory, though, I don't think it explains why it's harmful. The entire allegory I don't find particularly insightful or profound, which is unfortunate, because this game ends up seeming more like a receptacle for criticisms and opinions rather than a game. It's clever because in critiquing itself, it ironically becomes the very thing it criticizes, and I admire that, but it makes the gameplay lackluster. Even if the gameplay wasn't the focus, that still should affect the game's overall quality, because games always need to be played. Artistically, this game is really nice. The music and visuals are really refined and it was very cool to see. But like I said earlier, in light of the gameplay and commentary both falling flat, I can only recommend World of Goo 2 if you really liked the first one.
I grew up with the original World of Goo. I still have my PC-CD copy. I was pretty excited for this but it fell short. The charm's not there. A big part of the original was The Sign Painter and the story that happened as you progress. No such thing here. Other than that I felt like everything was dull. Eventually you get to a point where you're playing just to see the end and I can't say it's worth it.
Ну, в первую часть этой игры я играл ещё в детстве, и когда узнал о выходе второй части - сразу же её купил. Она стала ярче, красивее и качественнее первой части, но первая часть навсегда останется в моём сердце...
十岁的时候,我通关了《粘粘世界》一代。那时我发现,“粘粘公司成立”的广告牌上画的星球,居然和主世界星球不同。于是我幻想,这会不会是什么隐藏关卡?或者续作的预告? 我一边幻想一边等待,一次又一次通关游戏,用各种奇妙的手段获得了全部关卡OCD,无数次梦见全新的关卡……然后就这么等了16年,它来了。
story themes are less subtle, new gooballs are cool
Is this a great sequel to a well regarded first game, probably NO, but it is still a solid entry. The puzzles are fine, some are a bit tedious to my liking but on overall it is OK. There are some interesting ideas, but I just could not shake off the feeling that the game was laboured rather than created with love like the first one. [url=https://store.steampowered.com/curator/7279488-One-Grumpy-Russian]One Grumpy Russian[/url] score 6.5/10 - same as your 7th child from a random one night stand, you still like it, but not as much as the first one.
Game is genuinely fantastic. I adore everything about this. Even the controversial chapter 4. I did all OCD for every level, got every single steam achievement. It is frustrating at times, yes, but that's World of Goo for ya. The amount of enjoyment i got out of this game is well worth the price. I hadn't realized that since i bought it before they released it on steam, from their website, that they'd give you a key to it on steam, but i'm more than happy to have paid twice for this game in order to support the devs My only real complaint was that chapter 5 was quite short, but all the other chapters had a lot of content, very interesting mechanics in a lot of places. Oh and occasionally upon completing a level the game crashes on steam deck, unsure if there's a fix for that, i didn't check, but you won't lose any progress if that happens. the engine that simulates the goo is a lot better than the one in 1, imo. I played this on steam deck, game feels like it was meant for touchscreen controls, so i highly recommend trying to use those if you can, there were a lot of niche things i don't think i could've done without touchscreen controls, however none of those are mandatory to get all OCDs. If you enjoyed World of Goo 1 as a kid like I did, you'll almost certainly love this game. I would say it has a similar amount of content to 1, but much more polished in a lot of areas. I also really enjoy how most levels have 3 different OCD criteria: balls, time, and moves.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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