
Cosmos converge, into one light. The emotional stories of magical Reflectors and the bonds they form. The entire BLUE REFLECTION series combined into one!
Modeled estimate, not a reported figure. How we estimate →


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 229reviews | 66% | — | $400.6K |
| $49.99 | 192ratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 204 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⣿⣆⠱⣝⡵⣝⢅⠙⣿⢕⢕⢕⢕⢝⣥⢒⠅⣿⣿⣿⡿⣳⣌⠪⡪⣡⢑ ⣿⣿⣦⠹⣳⣳⣕⢅⠈⢗⢕⢕⢕⢕⢕⢈⢆⠟⠋⠉⠁⠉⠉⠁⠈⠼⢐ ⢰⣶⣶⣦⣝⢝⢕⢕⠅⡆⢕⢕⢕⢕⢕⣴⠏⣠⡶⠛⡉⡉⡛⢶⣦⡀⠐ ⡄⢻⢟⣿⣿⣷⣕⣕⣅⣿⣔⣕⣵⣵⣿⣿⢠⣿⢠⣮⡈⣌⠨⠅⠹⣷⡀ ⡵⠟⠈⢀⣀⣀⡀⠉⢿⣿⣿⣿⣿⣿⣿⣿⣼⣿⢈⡋⠴⢿⡟⣡⡇⣿⡇ ⠁⣠⣾⠟⡉⡉⡉⠻⣦⣻⣿⣿⣿⣿⣿⣿⣿⣿⣧⠸⣿⣦⣥⣿⡇⡿⣰ ⢰⣿⡏⣴⣌⠈⣌⠡⠈⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣬⣉⣉⣁⣄⢖⢕ ⢻⣿⡇⢙⠁⠴⢿⡟⣡⡆⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣵ ⣄⣻⣿⣌⠘⢿⣷⣥⣿⠇⣿⣿⣿⣿⣿⣿⠛⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⢄⠻⣿⣟⠿⠦⠍⠉⣡⣾⣿⣿⣿⣿⣿⣿⢸⣿⣦⠙⣿⣿⣿⣿⣿⣿⣿ ⡑⣑⣈⣻⢗⢟⢞⢝⣻⣿⣿⣿⣿⣿⣿⣿⠸⣿⠿⠃⣿⣿⣿⣿⣿⣿⡿ ⡵⡈⢟⢕⢕⢕⢕⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣶⣿⣿⣿⣿⣿⠿⠋⣀
[h3] The concept here has potential but the execution is lackluster [/h3] I expected Koei Tech to do something different with this jrpg but I just got atelier with no synthesis and better story. My review is based on having not played the original game and only beating blue reflection and second light. Overall I would say blue reflection is a mid game and second light is a major improvement in every aspect from the first game but still far from it's potential. [b] Story [/b] [u] Blue Reflection [/u] Story here is underwhelming in my opinion. The story is literally about farming emotion but the stories told to get these emotions are pretty basic, not fleshed out well and happen so quick to the point where I myself barely feel any emotion. If you can turn away from the execution, conceptually its a good story. The side content is pretty terrible and forgettable. [u] Second Light[/u] Story is big improvement from the first game, I at least felt some emotion. The story itself is longer so there is room to explore each character and expand on their story. The story plays out more like a mystery compared to the first game where it's already clear what the end goal is. The side content in this game is significantly better then the first game, the dates are a lot more interesting and varied. [b] Story Telling[/b] In my opinion the game would have been amazing if care was put into the story telling but sadly all you get is recycled poses and stiff animation. From what I can tell no scene got any form of mocap its all just reused poses and clever camera cuts which is a shame because for a game about emotion its hard to convey that through poses and stiff face expressions. Some of the poses are lackluster like for example crying, the character's eyes don't even get watery and there is barely any physical contact between the cast, the best you get is hand holding and out of both games there was only 3 hugs which I expected more. Overall story telling is a shame but at least from the first game to second light they do improve the amount of poses, like in second like there's like 3 different sitting poses compared to 1 in the first game. [b] Gameplay loop[/b] [u] Blue Reflection [/u] The gameplay loop was shallow and grindy, it closely resembles old atelier games. You don't have to kill enemies since all your skill points and level ups are gained from doing fetch quest, meaning you can't avoid it. The fetch quest are either kill x monster y times, or get this 1 material x times. Side quest give you points ranging from 10-50 with most of them giving 10 or 15 and when you reach a certain milestone you progress the main story. The game play loop becomes, do main story, game tells you to reach x points, you spam side quest until you reach the point threshold, continue main story and repeat. Points do carry over but at the end of the game you need 1000 points and you can do the math on how many side quest you will have to subject your self to. [u] Second Light[/u] Second light is an improvement, for one you get exp from killing monsters now so you can't ignore them like the first game. There are less side quest and are easier to do, half the side quest are tied to the school project building mini game which passively gives you stats so there is strong incentive to do them. The dates are just as much as the first game but are spaced out better and in general are more engaging as the characters you date do make reference to the unfolding story. The gameplay loop closely resemble modern atelier games. [b] Combat[/b] [u] Blue Reflection [/u] Combats is your cookie cutter buff your team/debuff enemies and hit them with weakness. The game gives you way too many skills where some of the skills serve similar purpose to other skills. You do replenish hp and mana after a fight. [u] Second Light[/u] A lot more engaging then the first game, instead of buff/debuff hit weakness its more about hitting weakness in burst windows. They also removed mana in favor of a system where you passively generate mana. A downside is you no longer replenish hp after a fight and early on healing is terrible to the point where you need 1 or 2 characters stuck on healing duty. Also crafting healing items is expensive so that isn't viable. Later on as you get stronger and get more healing potency this problem does go away. [b] Conclusion[/b] The game has potential but is limited through its poor story telling and lack of innovation. Outside of this remake the original game's price is priced at AAA level and I expected a lot more at that price point. If the story delivery was better and if they used mocap and smoother animation I believe this game would have been amazing. If your okay with the poor execution and you can stomach a game that is essentially atelier but without the interesting synthesis system then I recommend this game.
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Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
| $49.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 204 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
为什么有男主…..为什么有男主?为什么有男主!
애프터버너/리바튜너 켜져있으면 게임이 안켜지는 버그있으니까 그거 끄면 실행되니 참고하시고 새롭게 출시된 2026년의 게임 느낌이라기보다 이전에 여러군데로 흩어져있던 블루리플렉션 시리즈들을 한곳에 모은 팬서비스용 합본 패키지. 사실 걱정되는게 제일 반응 좋았던 시리즈가 2(Tie) 인데 새로 한번 접해볼까 하는 신규 유저들이 순서대로 1부터 시작했다가 똥겜스멜에 바로 환불러쉬할까봐 걱정인데... 2017년에 나온 10년전 게임이라 어쩔수없긔... 개인적인 생각으로는 2부터 시작하고 스토리 흥미있고 재미있다 생각하면 1이랑 레이 선을 2 다 깨고 하는것도 나쁘지않을지도?
persona but magical girls. its peak so far im only on the first game tho. writing could be a little better imo but peak
给差评的人我不知道你们都是怎么想的,喜欢黄油可以直接去买黄油,还有那种给个差评退款的哈基米也是让人醉了。 不是粉丝你就别买,简直了。 如果之前你在PS玩过想再重温的,无脑入就行了。别说4合1,就是但一个幻舞少女之剑就够了。 现在很多玩家不知道一天天在想啥,45天一个卡池毛剧情都没有抽你648最后大保底一抽一个不吭声。 为啥对传统游戏这么苛责,简直了。
Blue Reflection is on point. The Story around Hinako was wonderful, i watched/read every dialogue, every single scene i could find and i had many heartbreaking moments. Its such an deep story and i totally love it, the way i got into the story until the plot twists hammered my soul.. thanks for that! The port works like a charm and also switching between games works great. I REALLY had a hard time giving this game a Good review just because of the Censorship - I got the feeling if something TOTALLY SEXUAL UNRELATED gets censored, the world of this genre is about to die. A smaaall piece of salt in form of fanservice is a must, if they take away even that.. nvm i wanna marry yuricchi
注意!! このゲームは1080pが前提です。(推奨スペック参照) むやみに解像度を上げて落ちるのなら、FHDに戻してください。 私は4KディスプレイでFHDでプレイしています。超快適。 4作まとめて7500円でKOEIクオリティを変えるなら格安だと思う。 ざっくりスペック CPU:15年前のハイスペック(I7-3770 3.4Ghz) RAM:24GB GPU:RX7600(VRAM 8GB) 当然SSD
尽管脱裤魔旗下擅长脱裤的猛将如云,但专攻少女的大概只有GUST一家:靠肉腿莱莎出圈的炼金工房是代表作,但它也还有《蔚蓝反射》这样专攻JK的佳作。 《BLUE REFLECTION Quartet: 少女们的奇迹》就是一个大合集:它包含了两作单机游戏《蔚蓝反射 幻舞少女之剑》和《蔚蓝反射 帝》、作为多媒体企划的先导番剧《蔚蓝反射 澪》。 以及《蔚蓝反射 灿》——这个名字估计对于steam玩家最为陌生,但你如果百度一下,热门搜索分别是“蔚蓝反射灿关服”和“蔚蓝反射灿好死”,也大概能明白它的质量如何..... 加上《蔚蓝反射 澪》是没有节操的节操社担任制作,突出一个经费有限、节奏混乱、能动就行,然后脱裤魔约等于把番剧无脑复刻成步行模拟器就端了上来。 最后的一根稻草大概是更衣等福利场景被删减(虽然其实我觉得最涩的部分是变身,这个还在)... 所以你大概也能懂:为什么248也不贵,看起来还是买1送3,但评论区老粉纷纷炸锅了 但是—— 但是蓝反这个IP突出一个薛定谔的特性,每次当你以为它死了,它又可能活给你看: 《蔚蓝反射 幻舞少女之剑》由饱受赞誉的《炼金工坊》系列阿兰德篇的画师岸田梅尔担任游戏原画,清爽靓丽的JK立绘+可以加鸡腿的肉感建模+美少女战士同款变身+P5风格的心灵迷宫+若有若无的百合关系性 它几乎就像是一个炼金工房的升级版,但问题大概在于: 1、尽管蓝反的养成是炼金那个逻辑,但做出来确实劣质手游味; 2、战斗之间的内容安排可以说是糟糕透顶; (回合制战斗本身我觉得还行,常规的打弱点+行动条的玩法,不够不过吧) 于是它变成了“这勾八什么游戏”和“窝趣JK真可爱啊”之间反复横跳的奇妙游戏——你很难说这是不可多得的杰作,但你也确实找不到更好的JK主题JRPG。 初代《蔚蓝反射 幻舞少女之剑》收获了一部分死忠粉丝,但离炼金工房的正作影响力还有不小的距离。 正当人们以为这个IP大概就要和《无夜之国》系列一样昙花一现时,GUST在21年宣布了《蔚蓝反射》4月时将会播出同名TV动画,同时还有两款完全新作也正在开发中。 然后便是《蔚蓝反射 帝》——这大概可以算是系列巅峰之作,它不同于炼金工房会周期性切换主角团: 前作女主日菜子、动画女主阳樱莉以及手游新作《蔚蓝反射 灿》的核心人物绮罗罗也会依次在游戏中出场。 然后开发时间是莱莎大爆之后,制作组也明白了玩家们玩他们家的游戏是为了什么——在探索中人物会做出诸如爬行、走平衡木、吊绳等动作,让你方便更好的观看各种服装 女主不再和《蔚蓝反射 幻舞少女之剑》中一样像是一个只能观赏的人偶,探索时在各种场合下也会有更多的吐槽。 战斗系统的话前作是3(主角团)+N(辅助角色)打援助连击,帝改为了3+1(固定辅助)和类似于莱莎的半即时制——但少了莱莎作为核心的炼金系统,《蔚蓝反射 帝》这套战斗玩法只能说不拖后腿,也难以给出更多的称赞,尤其是在释放技能时的动画动作,可以明显的看得出来比莱莎有明显差距(虽然应该是因为经费不足)。 所以有轻度和谐的《蔚蓝反射 幻舞少女之剑》+《蔚蓝反射 帝》+一个番剧变成步行模拟器的《蔚蓝反射 澪》和手游原案的《蔚蓝反射 灿》就是这个合集版给你的全部。 那么它值得入手么?如果是纯新人,如果是特别吃JK主题的二次元受众,也并非是不可以。 在过去的几年GUST在手游屡屡受挫,还是希望他们回到相对熟悉的单机美少女领域吧,也希望蔚蓝反射还有后续——毕竟JK主题,确实仅此一份了 [quote]关注[url=https://store.steampowered.com/curator/44791929/]游戏好声音[/url],认真品味好游戏,倾听游戏好声音。[/quote]
[h1]光荣最有良心的合集!四合一美少女百合向游戏《少女们的奇迹》 [/h1] 《BLUE REFLECTION Quartet: 少女们的奇迹》是光荣推出的“蔚蓝反射”IP的合集版。游戏以少女之间的美好感情为核心讲述了少女们成为“反像者”拯救世界的故事。 这个合集版其中包括两部单机作品,一部手游改编作品,一部动画改编作品。这个合集最良心的地方在于,玩家只需要花费248,就能拿下四部光荣美少女游戏!而且对这两部作品还做了一定程度的优化以及整合了DLC内容。下面我来详细介绍一下四部作品的内容与优点。 [h2]《BLUE REFLECTION:幻舞少女之剑》 [/h2] 本作讲述了少女日菜子在夕月和来梦的帮助下,觉醒成为“反像者”想要实现自己再次能够跳芭蕾的梦想的故事,在后面她得知世界的真相后,梦想进一步升华成为守护世界。 作为整个IP的第一部作品,本作其实有很多不成熟的地方,尤其是建模方面还比较粗糙,虽然合集版对于场景贴图等质感做了一定的优化,但是还是难掩游戏本身的年代感。战斗系统还可以,但没什么深度。主要是通过角色的技能控制敌方的出手速度,让我们可以让战斗资源更快的循环起来,还能根据属性关系寻找克制的技能,打出更高的伤害。辅助者技能也能更好地扩充三名主战角色的自由度,进行适合自己的构筑。 游戏的核心特色主要还是在角色好感度这方面。游戏共有15名女角色,其中12为作为章节女主会轮番登场,登场一次后基本戏份就不多了。但是在自由空间以及每天的日常时间里,我们可以做她们的支线任务,与她们约会提高好感度,等到一定数值时,就会触发好感度剧情,感受美少女之间走进彼此内心的美好。当然也不可避免刷子要素,所以为了主线剧情还是为了看百合剧情全看玩家的选择。 [h2]《BLUE REFLECTION:帝》 [/h2] 本作讲述了少女爱央与其他三名少女被困在一个没有人烟的世界的故事,四人通过各种方式寻找自己曾经的记忆, 这部游戏是整个系列的第二部单机作品,与第一部相隔四年,体量有所扩大,质量也有着大幅度提升。玩家同样是操作三名角色,不过除了主角以外,其他两个角色可以设置成自动攻击,在玩家来不及做出反应的时候可以自动释放技能,对于打小怪的时候非常好用,如果是打BOSS还是建议关闭自动模式。 而且游戏鼓励不断攻击提高角色的GEAR,GEAR等级提升会出现新的技能供玩家使用,GEAR到3,角色会自动变身成“反像者”状态,能一次使用多个技能。在敌人出手的时候,我们也可以活用防御技能,防止连击状态被打断。 地图探索有了一定的设计,不再像前作那么简单,还融入了潜行系统 自由空间和约会系统也是保持了之前的优点,不过本作开放的场所和功能更多一些,比如制作物品会有专属动画,每个物品触发的动画还都不同,我都是疯狂截图,可见制作组的诚意。 [h2]《BLUE REFLECTION: 澪》 [/h2] 本作就是纯剧情游戏了,里面虽然有一些需要操作的地方,但基本都是简单互动即可。剧情方面就是回顾24集动画版《BLUE REFLECTION: 澪》的一些剧情。本身的体量非常小,一个多小时即可通关,感兴趣的我建议直接去看动漫,然后再回来找彩蛋。 [h2]《BLUE REFLECTION: 灿》 [/h2] 本作讲述的是《澪》到《帝》之间的故事。曾经作为手游推出,还加入了玩家扮演的男主角,导致游戏一度引起舆论。毕竟这个系列是个美少女百合游戏,多了个男主还是很奇怪。不过我没有玩过手游,不太清楚这次的单机做了什么改动,但是能感觉到男主角的存在比较多余,除了主线部分外与几位美少女之间的关联剧情并不多,希望是制作组有意这么做的。这样也好彻底给整个系列封死男主角的可能。游戏内容同样不多,战斗系统是在“帝”的基础上改的,所以上手还是很容易的。这几个新美少女的建模还都挺好看的。 [h2]总结 [/h2] 总体来说,《BLUE REFLECTION Quartet: 少女们的奇迹》的核心还是美少女之间的充满纠葛与甜蜜的约会玩法和互动剧情,然后才是有趣的战斗系统。建议按照游戏标题排列的顺序进行游玩,如果直接上手玩“帝”,可能很难适应“幻舞少女之剑”的节奏。 另外,游戏的美少女建模是真好看啊,虽然合集版做了一些和谐,但是看到她们变身的过程和带有一些时尚特色的服装时,我还是会很激动,这种类似魔法少女定位设计的游戏还是多来一些吧! [quote]关注鉴赏组[url=https://store.steampowered.com/curator/36857896]凌动中国鉴赏协会 [/url] 加入steam组:[url=https://steamcommunity.com/groups/5201314yongbufenli]凌动中国鉴赏协会[/url]:当'特别好评'沦为营销,我们用电竞级的较真重建鉴赏坐标系。[/quote]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $400.4K | 1.3K | 92% | $14.99 | |
| $400.1K | 2.7K | 93% | $9.99 | |
| $399.9K | 881 | 88% | $29.99 | |
| $401.6K | 1.5K | 84% | $9.99 | |
| $401.7K | 967 | 72% | $14.99 | |
| $399.3K | 841 | 79% | $14.99 |