
A deadly plague known as erosion broke out in the land of Elworth. It corrupted all life, bringing pain and destruction – Idonia, as the knight accepting the bloodthirsty imprint set out on a path to redemption, exterminating plague minions and destroying ancient evils
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
操作就像上次拖那个人的尸,很难受
以为人人都习惯用wasd?
地图不详细,一般时间都浪费在找路上,没意思,我很少给游戏差评的
近7小时通关了地图全开BOSS全打还有一个隐藏成就不知道是什么,游戏除去找路和与BOSS试错的时间游戏应该只有4到5个小时左右的内容,体验下来毛刺问题一堆严重BUG遇到了一次(当玩家与月牙魔女在地图最右侧的小屋交战时使用独狼攻势冲入地图边缘后返回人物模型会消失人物失去攻击还有受击判定无法退出游戏导致游戏卡死)。 打小怪遇到的问题顶多就是突然快速连续攻击好在还有可以打断攻击的方法,但是BOSS的问题就有点搞人心态了。 BOSS分为人型BOSS还有体型比较大的怪物型BOSS,首先所有BOSS各种出招霸体难以打断的同时如果出招被打断后有强行出招的情况非常的多(当玩家使用吸血攻击时发出的冲击如果击中攻击中或者没有攻击的BOSS时会导致BOSS强行出招甚至是突然改变招式),有些BOSS的攻击逻辑也有点问题(玩家距离噬人兽过远时会发动突击玩家闪避又会导致与噬人兽的距离过远继续发动突击由此反复直到玩家被击中或者突击被打断,最终BOSS也有这个问题甚至比这更过分跳劈埋雷又跳劈埋雷) 其次就是人型BOSS不是后跳拉扯就是突然冲刺突脸攻击并且没有边缘限制!对没有边缘限制,如果BOSS自己出招冲出或者被玩家击飞出地图边缘的黑雾时玩家是无法攻击到BOSS同时也无法观察BOSS的出招只能离远等待BOSS出来,如果是喜欢突刺突脸的BOSS还好很快就会出来,但如果是喜欢后跳拉扯的BOSS你就只能等着她慢慢的出来。 然后就是体型比较大的怪物型BOSS攻击范围大但是可攻击判定居然比看起来的小(尤其点名人皮蜘蛛那么大的一只蜘蛛居然只有脑袋发光的地方有攻击判定然后这家伙居然可以零帧转身出招,闪避攻击到身后居然可以零帧转身继续连招) 最后就是为什么UI会莫名其妙的消失啊?跑图时还好打BOSS时后退UI消失导致无法观察状态导致很搞心态,加一个UI实时显示的选项吧。
全成就多周目通关,血之消亡这个游戏的画风很漂亮,或者说有能触碰到到我个人的审美的地方。这也是我为什么玩了20多个小时的原因。但我个人并不推荐这款游戏。 首先是游戏的完成度非常低下,甚至可以说是一个半成品,游戏里没有一张人物插画图片、无法设置键位、无法调整技能和装备的排列顺序且消耗品莫名其妙和技能混淆在一个分区。这些奇怪的设置在游戏里用的非常别扭。此外这个游戏的NPC交互也有问题,按"F"键切换功能的图形显示和NPC交互的图形显示居然是分开的。还有各种奇奇怪怪的BUG,比如故事开始的房间里如果一只往右走就会卡在奇怪的地方,再比如使用键盘操作时,如果“钢盾”这个技能是在最下面那个技能槽就无法释放出来。 剧情方面,这个游戏没有讲好一个完整的故事,很多小怪和BOSS的背景、身世、故事都是缺失的,即便小怪懒得做,进到BOSS房里安排主角和BOSS的对话总行吧,但这些都没有。通篇玩下来让人感觉只是搭了一个看起来不错的架构,而故事内容是严重缺失的。 最后,这个游戏的副本也做的过于“简洁”了,几乎只有横竖两种地面(甚至几乎这个词几乎都可以去掉,因为女主压根就没有做倾斜面站立的动作)。 总结来讲,血之消亡如果能继续完善下去,有成为一代佳作的潜力,但就现阶段来说:不推荐,尽管我个人很喜欢这个游戏。
Cant recommend this game in its current state. The Metroidvania genre has solidified tight gameplay with percise movements but every dodge and every attack in this game feels off.. the menus are even worse It isnt really clear on what you have equipped at any given moment (you can figure it out outside of the menu but in the menu its super unclear). The double jump is neat but it feels a bit awkward at times. Ladders feel outright offensive, I dont think every game needs a dedicated Ladder climbing animation but in this game you press a button, it fades to black and pop you are on top of the ladder, this feels very immersion breaking for me.. also, sometimes Im going through the equipment menu, press "A" to equip something and get teleported up/down because there was a ladder nearby. Please please polish this game up a little more! It looks pretty good, I like the atmosphere and the story seems to be competent but with these controls it feels unplayable to me!
Has nice vibe for what it is. Feels like a mobile version of ender lillies had a baby w 3000th duel. Idk if there a map or not but it does freeze up on me when using travel(2) option
先给个好评鼓励,但目前来看并不值得游玩。 boss人均疯狗而且打击判定点奇怪,打起来体验很怪 跳跃二段跳需要连按,不然就起跳无力,需要适应一下 审判长和魔女感觉可以不用杀的但怎么看都只能全扬了,挺可惜的 二周目双结局的过程中看见好多怪被卡进了地图外,血污骑士和玩家角色也卡出去过, 还好运气不错都有解决手段,不然应该只能重启游戏了 剧情很迷惑,NPC个人线像是没做完草草了事 其他杂七杂八的基本都记不清了,总体来说差强人意
great game. Can be janky to play and in platforming but i never had a single game breaking bug. It is made with soul. Protag also uses real medieval sword techniques. Tip: if you cant switch up in gear list with controller, press W on keyboard
抱着学习态度来的 确实学到挺多
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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