
A deadly plague known as erosion broke out in the land of Elworth. It corrupted all life, bringing pain and destruction – Idonia, as the knight accepting the bloodthirsty imprint set out on a path to redemption, exterminating plague minions and destroying ancient evils
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I loved it. [h3] It has a lot of flaws though, like, a lot. [/h3] [list] [*]Jumping doesn't feel good. [*]Combat can feel finicky a lot of the time, whether it be animation jank or enemy attacks being choreographed as going one way and then immediately flipping to the other side the moment it lands, or even just classic stunlocks. [*]Bugs, most of which are harmless but if you get pushed into the wall by an enemy there's a risk your save is just lost as there's no way to warp back to a savepoint and reopening the game puts you back where you exited, luckily the 3 times I got stuck I eventually fell off the map and got teleported back in safely. [*]Rooms don't feel all that interesting and there are very few important landmarks, level design feels the same throughout the different areas, and the world feels like it doesn't have to be as big as it is. [*]English translation isn't that great and can distract from the story quite a bit. [*]The controls don't always work when playing on controller, only problem I encountered on keyboard was the 'show stats' key never working as Q (the supposed 'show stats' key) but sometimes randomly works on other buttons (W, F, K, or sometimes even Space). [/list] [h3] However [/h3] Despite everything I just wrote, there's a good game here. It feels like it's made by someone who enjoys the games I do. And although the level layouts could use some work, the backgrounds and scenery were great, the game as a whole has an appealing artstyle. Music was fine, could've gone without the constant thudding sound effect that goes along with pretty much everything you interact with though. Some of the boss fights actually felt really exciting, I especially enjoyed the Edward Chester, Hunter of the Lake fight. I went with a no magic build for my first playthrough, the parry skill feels really responsive and made that fight pretty fun. Would've been nice to have more non-magic based skills. [h3] Overall [/h3] I'm surprised by how much I enjoyed this game, it's at a respectable and fair price, despite it's flaws it feels like there was love put into it. I hope the developer/s aren't discouraged by the negative feedback they received and continue making games. Also you can wear cat ears, best game.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty fun and short game, worth it for the price imo.
สำหรับผมเเล้วยังดูติดๆขัดๆ เเละการที่เราหลบตอนที่มอนง้างอาวุธมาตีเราเเล้วโดนเราเหมือนมันล็อคอะ เเละการทำอนิเมชั่นที่ดูไม่สมูทเท่าไหร่ เเต่สู้บอสสนุกท้าทายพอตัว เเต่ ART โครตสวยชอบโครต เเต่โดยรวมสำหรับผมก็พอเล่นได้ ตามราคา เเต่ ART โครตสวย!!!!!!!
The controls are extremely buggy, feels like a copy of ender lilies with extra steps. There's a chance it isn't a copy, might have good lore, but the controls are just too bad and overly-complex to play the game to find out such. The boom sound whenever you press E gets extremely obnoxious and the tutorials are hard to understand. The map is just terrible, it's just white and red boxes with a green square in the room your in, doesn't seem fleshed out at all. Unable to move during this makes it worse. The pros of this game is the artstyle, I like the direction where it's going. Actual review is mixed, I would definitely start playing once this game gets.. actually playable. Game isn't that bad, could be enjoyable, just wouldn't start playing until its more developed imp. Edit: I just re-installed the game and tried it out from my last save file, and the controls are definitely still janky, but the tutorials have improved, at least from when I got up to my most recent "tutorial" part (pressing K to destroy defense or something). I know this game is still in some early development stages, which is why I suggest possibly adding a blocking function (which is unnecessary for a game like this), as well as making the dashing function cancel every attack you do (if your in the middle of an attack and you need to dodge, it will cancel your attack to dash and not wait for the attack to be finished. There might be some moves you can have that wont dash cancel I haven't gotten very far into the game because of the controls and such). And a tutorial thing in the menu to look back on controls.
Pretty bad. Very weird square thing in the middle of the screen which one don't dissapear. I came not further as the ladder in the beginning because controls and movement are not working.
This game is ♥♥♥♥♥♥♥ awful. The UI is terrible, the gameplay is ♥♥♥♥♥♥♥, and the music sucks.
Control non existant.
除了地图bug多,部分怪物前摇过短以外,整体下来还是挺不错的( 吧
近7小时通关了地图全开BOSS全打还有一个隐藏成就不知道是什么,游戏除去找路和与BOSS试错的时间游戏应该只有4到5个小时左右的内容,体验下来毛刺问题一堆严重BUG遇到了一次(当玩家与月牙魔女在地图最右侧的小屋交战时使用独狼攻势冲入地图边缘后返回人物模型会消失人物失去攻击还有受击判定无法退出游戏导致游戏卡死)。 打小怪遇到的问题顶多就是突然快速连续攻击好在还有可以打断攻击的方法,但是BOSS的问题就有点搞人心态了。 BOSS分为人型BOSS还有体型比较大的怪物型BOSS,首先所有BOSS各种出招霸体难以打断的同时如果出招被打断后有强行出招的情况非常的多(当玩家使用吸血攻击时发出的冲击如果击中攻击中或者没有攻击的BOSS时会导致BOSS强行出招甚至是突然改变招式),有些BOSS的攻击逻辑也有点问题(玩家距离噬人兽过远时会发动突击玩家闪避又会导致与噬人兽的距离过远继续发动突击由此反复直到玩家被击中或者突击被打断,最终BOSS也有这个问题甚至比这更过分跳劈埋雷又跳劈埋雷) 其次就是人型BOSS不是后跳拉扯就是突然冲刺突脸攻击并且没有边缘限制!对没有边缘限制,如果BOSS自己出招冲出或者被玩家击飞出地图边缘的黑雾时玩家是无法攻击到BOSS同时也无法观察BOSS的出招只能离远等待BOSS出来,如果是喜欢突刺突脸的BOSS还好很快就会出来,但如果是喜欢后跳拉扯的BOSS你就只能等着她慢慢的出来。 然后就是体型比较大的怪物型BOSS攻击范围大但是可攻击判定居然比看起来的小(尤其点名人皮蜘蛛那么大的一只蜘蛛居然只有脑袋发光的地方有攻击判定然后这家伙居然可以零帧转身出招,闪避攻击到身后居然可以零帧转身继续连招) 最后就是为什么UI会莫名其妙的消失啊?跑图时还好打BOSS时后退UI消失导致无法观察状态导致很搞心态,加一个UI实时显示的选项吧。
Cant recommend this game in its current state. The Metroidvania genre has solidified tight gameplay with percise movements but every dodge and every attack in this game feels off.. the menus are even worse It isnt really clear on what you have equipped at any given moment (you can figure it out outside of the menu but in the menu its super unclear). The double jump is neat but it feels a bit awkward at times. Ladders feel outright offensive, I dont think every game needs a dedicated Ladder climbing animation but in this game you press a button, it fades to black and pop you are on top of the ladder, this feels very immersion breaking for me.. also, sometimes Im going through the equipment menu, press "A" to equip something and get teleported up/down because there was a ladder nearby. Please please polish this game up a little more! It looks pretty good, I like the atmosphere and the story seems to be competent but with these controls it feels unplayable to me!
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