
Swiftly is a very challenging platformer game. It has simple graphics and easy to understand rules, but you are going to have a hard time completing the levels.
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Languages: English**languages with full audio support
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Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Floatiest platformer ever made. https://steamcommunity.com/sharedfiles/filedetails/?id=710537064 Going fast is not an option because it takes ages to speed up and slow down. It has these locations where the height of your jump is slightly too much but you don't expect that, so first you mess up, go back to a checkpoint, and next time you have to remember to jump in a weird way so you go right when you start falling. And that has to be well timed, too. Almost everything is based on perfect positioning but the way the "character" controls really sucks. Oh and sometimes you get stuck in the ground. This all happened to me on the first level. I gave up. ★☆☆☆☆☆☆☆☆☆
[h1]Basic Information[/h1] [b]Title:[/b] Swiftly [b]Developer:[/b] Cleverweek [b]Publisher:[/b] Cleverweek [b]Genre:[/b] 2D platformer [h1]General Impression[/h1] Swiftly is yet another fun addition to Cleverweek’s 2D platformer portofolio. The dev team knows what they’re doing and have released many similar titles that can really test the attention span of any potential player. The unbalanced difficulty scale is actually the only flaw to an otherwise fun experience regarding almost classic platforming gameplay. The game has both Cards and Achievements, making it truly worthy to game collectors. The abstract shapes do the job admirably and the in-game sounds are pleasants enough. The fact that it features both a checkpoint system and tutorial make the initial high difficulty, bit more bearable. [h1]Strong Points[/h1] + Simple yet fun game mechanics. + Level diversity. + Steam Trading Cards & Achievements. [h1]Weak Points[/h1] - Too difficult at times. [b]Rating 7/10[/b] [quote]This review was submitted for [url=http://steamcommunity.com/groups/ImperialReviews]Imperial Reviews[/url].[/quote]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
操作简单但是难度超高的平台跳跃游戏! 第一关就难到了极点!!到处都是锯子!!
The cube easily gets stuck and the physics & controls nearly make it impossible to get past level 1. The concept isn't any different to the many similiar games that are already out there, the only thing that is different is that the behavior make it ridiculously hard. Slowing down and speeding up goes very slow as well, which only makes it harder. Sometimes you even press WASD and it doesn't do anything until you press the buttons again. Its made so bad you have no idea. The ground is ice 24/7 which means: You slide on the floor like on ice. Physics of the cube, overall quality of the game, as in, sometimes you can jump and sometimes you can't since your buttons won't do anything which will increase your levels of frustration quite a bit. Not recommended at all - avoid like the plague
[i][b]Приятная музыка в купе с приятной графикой, в остальном не стоит тратить свои нервы[/b][/i]
Was challenged to 100% this game and being a dumbass, of course i said i'll give it a shot. Who in their right mind would implement a platformer where going over the skybox actually kills you? It took me around 100 minutes to go through the levels, with few hours idled earlier. But man those 100 or so minutes were sheer pain. Physics of the cube, overall quality of the game, as in, sometimes you can jump and sometimes you can't since your buttons won't do ♥♥♥♥♥♥♥♥♥, will increase your levels of frustration quite a bit. Yeah, it doesn't take ages to complete, but the game is far from polished, and i didn't have fun which should be the mainfocus of any game. Not recommended
[h1]"Square returns home"[/h1] Swiftly is a basic platformer and skill game. You have to dodge all the spiked gears and use 3 different colored platforms (green = jump, red = slide, blue = walljump). The jump mechanics are quite evil, also the leveldesign which let's you die instantly at your spawnpoint. At least you can barely control your square at flight. Another mean element not to be underestimated is the deadly ceiling. But after get used to it you can even skip many gears by jump over them with full throttle or use the checkpoints that are spreaded in the levels. Some quality issues forced the dev to remove the achievement for the last level (level25) and also the lately added timer seems pretty broken. But if you want to get entertained for a few hours and enjoy raging moments this game is good. Also the neverending soundtrack loop is supportive to your raised heartbeat.
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The cube easily gets stuck and the physics & controls nearly make it impossible to get past level 1. The concept isn't any different to the many similiar games that are already out there, the only thing that is different is that the behavior make it ridiculously hard. Slowing down and speeding up goes very slow as well, which only makes it harder. I can't really recommend this game from my personal perspective, and can hardly recommend it from a neutral perspective as well.
787,55 What is it? It's a time I spent for the 1st lvl. But I finally did it! But I can't say the same about the 2nd lvl of 25, I threw the towel ... I have a theory what the difficulty of this game is inversely proportional to the price. I can say much good about audio and graphics, but that hell's difficulty denies everything good this game has. As a casual player I hate this game, but if you are the famous "I wanna be the boshy" player - welcome here.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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