
A challenging, turn-based strategy with a roguelike edge. Lead a team of adventurers to destroy the Blightstone and free the world from corruption. Use free movement, dynamic environments and collectable skills to save the crystal, and save the world.
Modeled estimate, not a reported figure. How we estimate →
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About
Save the Crystal. Save the World
Here in the world of the Blightstone you’ll find deep strategy, blended seamlessly with roguelike progression. Your mission? To protect the Earthglass Crystal, and deliver it to the Infernal Rift. Only by doing this will you be able to destroy the demon overlord Korghul, and shatter the Blightstone itself.
Die, die, and die again. Cunning and keen wit (though looking at our options even a solitary spark of wit will have to suffice) are key to saving this realm.
Use the environment to your advantage with objects, enemies and even the weather itself providing strategic opportunities and challenges. Each failure provides invaluable opportunity to learn and collect new skills to help your next adventure.
Hold the Line. Use Every Skill, Trap, and Tactic to Protect the Crystal.

A Dynamic Battlefield
Enjoy free movement, without grid-based systems, allowing you to move into strategic cover. Just remember, enemies aren’t restricted by grids either, and there’s always an angle.
The Environment Is Yours to Command: Hide in long grass or burn it to stop enemies using it for cover. Gather enemies in water to amplify electric attacks. Use every advantage you can get to shatter the Blightstone.
Harness the Weather to Your Advantage: Dynamic weather will have an impact on Adventurer’s strategies. Dense fog obscures the battlefield, rain will amplify electric attacks and strong winds will affect accuracy. It can bring as many benefits as it does drawbacks, as long as you pay attention.
Recruit your heroes
Find new heroes and companions to help you along your journey. Chose from Brawler, Hunter, Arcanist, Druid and Priest classes, each with their own unique abilities and companions.
Master a vast skillset: Unlock a wide range of active and passive combat skills for our troop of adventurers and for the Earthglass crystal itself. Mater melee, ranged, area of effect and grappling skills, and combine them for heavy-hitting combos.
Status effects that sting: Bleeding, poison, binding, stun or burn, dozens of combat conditions can swing the course of each battle. Just remember it won’t always swing your way!
Strategy that doesn’t stop when the sun goes down
Adventurers must stay sharp from dawn to dusk, as your party sets up camp each night. Scavenge resources within battles to ensure you have enough to heal and avoid the Blight after the sun falls.
Procedural generation means that each journey is different from the last
As the journey progresses, you will also unravel the story behind the infernal rift, the Earthglass, the Blightstone, and the enemies that you face along the way.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
a
游戏内容太少,我个人认为目前的体量不值这个价格。游戏总共三关,所以总共也就三个大boss,路线上的小关卡同质化严重,来来去去都差不多,地形环境设计很简单,约等于没有。所谓的第一幕第二幕只是剧情上做了区分,但内容上还是重复。局内资源给的太少,而且缺少回复资源,基本每把打到后面都玩得很恶心。每个英雄的局内成长很微弱如果没有点满局外的话,很难刷到好技能和装备,而且好用的构筑太少,这也跟游戏路线太短有关。此外,英雄的强度差距很大,技能组设计也很有问题,比如德鲁伊的基础输出技能居然是近战。牧师的强度也欠佳,法师、猎人、盗贼、战士强度太高了,尤其是如果你不带法师或盗贼,你很难处理水晶被锁定攻击的情况。游戏底子还行,但很明显游戏上限就到这了。
1.玩的时候极端容易卡死,先不说启动游戏的时候就容易直接无响应,在游戏里选个技能,战斗结算都要相应半天,我的电脑虽然是笔记本,但配置也不差啊?注:我的画质已经开到了最低但问题依旧没有解决。 2.只要有敌方给我上了异常状态就会卡死,回合会正常进行,但当所有人(包括敌人)行动玩就永远进不了下一回合,人物和敌人都能点击,但就是动不了。重置对局也没用,但只要不让敌人上debuff就可以正常玩。 目前先给个差评,毕竟给我的游戏体验真的不是很好,毕竟我花了这么多钱,还要被游戏外的因素折磨,如果制作组这边能给出解决方案,我一定会给好评,毕竟这个游戏很适合我的胃口。
Joguinho de roguelike com elementos de eestratégia, muito bacana. Recomendo.
A+ — This game was basically made for me. Blightstone nails everything I love: a gritty atmosphere, fast and satisfying tactical turn‑based battles, and a roguelike loop that never wastes your time. Gear actually changes your character’s appearance, which gives every run a sense of identity and progression. Unlocking new characters feels meaningful, and the whole experience is tuned for players who want depth without bloat. My only request is make it co-op. If you’re into tactical roguelikes with real build identity, Blightstone is an absolute gem.
Blightstone, a game by Spanish studio Unfinished Pixel, has just launched in Early Access and blends ideas from multiple genres. At its core, Blightstone is a turn-based strategy roguelike with free movement, drawing inspiration from games like XCOM and Darkest Dungeon, while still establishing its own identity. The story is simple and mainly serves as a framework for the gameplay. In a once peaceful land, Korghul, a demon, appears after discovering the Blightstone, a malevolent stone that tears reality apart and opens the door to a demonic invasion. This is where Xander comes in, a chronomancer capable of controlling time, who finds a magical stone that can counteract this power. His mission is to carry it to the rift in order to seal it, assembling a group of heroes who escort it along the journey. Progression takes place across a node-based map, where you’ll face combat encounters, events, and decisions as you work your way toward defeating the area boss. Most battles are against demons or corrupted creatures, though at times you can avoid fights by making alternative choices. Other nodes include shops, rewards, or even new characters who can join you in future runs. Between nodes, your team can set up camp. This introduces a light management system: each character can heal, restore mental state, or search for resources, but you’ll need food to feed everyone and wood for the campfire to avoid negative events during the night. Combat is turn-based, taking place in open arenas or environments filled with obstacles. There are several classes with clearly defined roles: melee fighters, hunters who use bows and wolves, arcanists who wield magic, druids who harness nature, and even priests who heal the team. The stone itself is also part of the party, with its own abilities, and if it’s destroyed, the run ends immediately. One of the game’s strongest points is its free movement, which can be used before or after executing abilities. Proper positioning is just as important as attacking. The environment plays a key role as well: you can burn grass, electrocute wet enemies, or lose accuracy in fog. After each battle, you choose upgrades to further strengthen your team’s abilities. As a proper roguelike, Blightstone features meta-progression, using your experience to upgrade runes and other systems that unlock permanent bonuses between runs. Overall, Blightstone offers a solid experience, though it still lacks variety in events, classes, and abilities. That said, it’s important to remember the game is still in Early Access, and the developers have already promised more content in the coming months. If you enjoy roguelikes and tactical combat in the vein of XCOM, Blightstone might be for you.
Непогана покрокова тактична гра з елементами рогалика.
Miam
RECOMENDADO Análisis en video (versión corta) https://youtube.com/shorts/zM14GHtU6d4
不知道在更新些什么优化越做越差,更新以前随便运行现在动不动闪退给我玩的恶心死了,什么时候改你这b优化什么时候撤销我的差评
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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