
MotoGP™14 is back with a comprehensively overhauled and improved graphics engine. New game modes, all the riders from the 2014 and 2013 seasons and legendary riders from the history of the MotoGP™ give you the chance to live the dream of being a real rider.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
MotoGP 14, developed by Milestone S.r.l. and published by Plug In Digital alongside Milestone itself, represents the studio’s ongoing dedication to delivering a faithful and technically challenging simulation of world-class motorcycle racing. Building upon its predecessors, the game seeks to capture the full intensity, precision, and discipline of MotoGP while offering fans an authentic recreation of the sport. It includes official licenses from the 2013 and 2014 seasons, spanning all categories—Moto3, Moto2, and MotoGP—along with real riders, teams, and circuits. From the moment the opening menu appears, MotoGP 14 establishes itself as a serious racing experience designed for players who value realism and mastery over casual thrills. The presentation, though modest compared to high-budget racing titles, effectively conveys the spirit of professional motorcycle competition, balancing simulation depth with accessible variety in its modes and features. One of the game’s most notable achievements lies in its handling and physics model. Milestone reworked the core engine for MotoGP 14, introducing more precise weight shifting, improved tire grip simulation, and a stronger sense of speed and control. The difference becomes immediately noticeable when leaning into sharp corners or attempting to manage braking distance at high velocity. Each class of motorcycle behaves differently—lighter Moto3 bikes feel nimble and forgiving, while the monstrous MotoGP machines demand finesse and confidence to tame. The game encourages players to engage with its systems patiently, rewarding those who learn how to manage traction, throttle sensitivity, and body positioning. This commitment to realism is both its greatest strength and a potential barrier to newcomers. Even with assists enabled, the learning curve remains steep, but for dedicated simulation fans, this challenge is part of its enduring appeal. Every clean lap feels earned, every podium finish a small triumph of concentration and control. MotoGP 14’s career mode forms the centerpiece of its single-player experience. Starting from the humble beginnings of Moto3, players work their way up through the ranks, signing contracts, joining teams, and developing their careers over multiple seasons. The sense of progression is satisfying, especially as the gameplay evolves along with your skill and machine performance. Career races are punctuated by small narrative touches—press conferences, team interactions, and rivalries—that help ground the simulation in the larger world of the sport. Beyond the career, the game offers a wide range of additional modes, including time trials, single races, full championship seasons, and “Real Events,” where players can relive pivotal moments from the actual 2013 season. Each mode provides a slightly different rhythm and challenge, giving the player a reason to explore the many aspects of motorcycle racing. The breadth of content ensures that the game appeals not only to hardcore racers but also to those who enjoy structured milestones and variety. Visually, MotoGP 14 represents a notable step forward for Milestone’s engine at the time. The lighting system adds realism to track surfaces, while dynamic weather effects such as rain and cloud transitions enhance the immersion of long races. The cockpit and helmet perspectives in particular stand out for their sense of speed and physicality, with the camera tilting naturally as the rider leans into corners. While the game’s presentation is not on par with the flashier polish of car-based racing franchises, it remains solidly convincing, especially in motion. Each track, from iconic circuits like Mugello and Silverstone to lesser-known stops on the MotoGP calendar, feels distinct thanks to accurate layouts and subtle environmental details. However, some areas show signs of aging: certain trackside textures and crowd animations are basic, and loading times can be longer than expected. Yet, these technical shortcomings are easy to overlook once the race begins and the flow of high-speed precision takes over. The sound design contributes strongly to the immersion, with each bike class producing distinct tones that echo through the circuits. The roar of engines, the screech of tires, and the environmental audio cues—like the shift in acoustics when passing under bridges or grandstands—help convey the sense of being part of a professional event. The commentary and ambient race sounds provide an extra layer of atmosphere, even if they sometimes repeat too often. Together with responsive controller feedback, the game succeeds in making the act of racing feel visceral and authentic. On the technical side, the PC version performs well, offering a stable frame rate and a range of graphical customization options. Still, some players have noted occasional frame drops and visual inconsistencies, suggesting that the optimization could have benefited from more refinement. Difficulty and accessibility form an important balance in MotoGP 14’s design. Milestone offers several assists and customization options—traction control, braking help, and racing lines—to ease new players into the experience. However, even with these aids, the game demands precision and patience. The artificial intelligence of rival riders can be aggressive and unpredictable, resulting in intense, competitive races that often come down to fractions of a second. This can be exhilarating for seasoned players but occasionally overwhelming for those unaccustomed to the discipline required. Nonetheless, the inclusion of adjustable settings means that players can fine-tune the experience to match their comfort level. The multiplayer component adds longevity, allowing racers to compete online or locally, extending the game’s life beyond single-player modes. When the competition works smoothly, it adds a thrilling, human element that perfectly complements the simulation’s depth. MotoGP 14 ultimately succeeds as a passionate, detail-oriented recreation of motorcycle racing’s highest level. It may not possess the graphical polish or mass appeal of more mainstream racing franchises, but what it offers instead is authenticity and mechanical satisfaction. Its technical riding model, rich mode selection, and official licensing make it one of Milestone’s most complete efforts from that era. The steep learning curve and occasional visual inconsistencies may deter some players, yet for enthusiasts of the sport, these shortcomings are minor compared to the joy of mastering its intricacies. Each race, each corner, and each victory feels earned rather than given. MotoGP 14 stands as both a celebration of the sport and a challenge to players who seek precision and realism above all else—a demanding yet rewarding ride that captures the heart and intensity of true Grand Prix racing. Rating: 6/10
Motogp community. Case you read this review, I wish for everyone an happy new year. <3
exiting the game doesn't work, but thankfully the game crashes if you alt+tab out of it. this issue was known and they never fixed this. 10/10
for being a 2014, yes it has its bugs and quite a lot of them but, when the bugs dont appear its probably one of the best motogp experiences you can have, also including its a bit aged rider lean animations, still i love the game and its difficulty but also progressivness on how you get to know your bike in different conditions
O gameplay divide bastante. A pilotagem puxa mais pro lado da simulação, então não é simplesmente acelerar e fazer curva. Tem que controlar bem frenagem, inclinação e aceleração, senão você perde o controle fácil. Quando você começa a entender o ritmo das motos, o jogo fica bem mais interessante. Conseguir fazer uma curva limpa, manter estabilidade e melhorar seu tempo volta após volta dá uma sensação boa de progresso. Por outro lado, a curva de aprendizado pode ser meio pesada. No começo é fácil errar bastante, e isso pode afastar quem não tem paciência pra se adaptar. Os modos de jogo são ok, com campeonato, corridas rápidas e carreira, mas nada muito inovador. Visualmente ele cumpre o papel. As motos e pistas são bem representadas, mas não é um jogo que impressiona muito hoje. O que mais me pegou foi justamente esse lado mais técnico. Dá pra ver que ele é feito pra quem curte o esporte e quer algo mais próximo da realidade. Acaba sendo um jogo mais nichado. Pra quem gosta de MotoGP e simuladores, pode funcionar bem. Pra quem busca algo mais arcade e imediato, provavelmente não vai prender tanto.
juegazo bastante bueno para pc de pocos recursos con fisicas bastante acceptables para ser de 2014 la verdad es un juego que si te gustan las motos podes tener hasta 100 horas de juego sin aburrirte
If motogp 14 starts ok for you with not getting MSVCR100.dll error like myself and you know how to fix it should you do, then scribbling from a total beginners point of view motogp 14 is worth spending some pennies on. I purchased motogp 14 with Leguna Seca and Donnington DLC's along with motogp 20 at sale price with not knowing what to expect, thought not wasted too much cash if I could not get along with them, new to gaming, first games used and had not even picked up an xbox controller, hats off to those that use a keyboard, in real world an avid bike fan and rider. Things did not get off to a good start when motogp 14 failed to start then again when I got it sorted my track times were similar, with an afternoon of picking grit out of my gravel rash on the menu. When trying the folder application to start moto gp 14 I received the MSVCR100.dll error with not much else getting me to the motogp 14 tracks, luckily motogp 20 sprung to life with no such problems giving me something to attempt and compare against if I could not get gp 14 fixed. I Was one click away from requesting a refund for gp 14 due to failing to start and gave it one more go, with a search of the error cause, seems in my case was a missing Microsoft Visual C++ 2010 x86 and x64 in the program menu, I have made a link in the bugs thread to official Microsoft download site for these should anyone encounter similar problem, did try the 2012 visual c++ but did not resolve the matter for myself on new 2025 Win 11 gaming laptop. As a total beginner to motorbike games or any other games motogp 14 is certainly a good learning curve, am sure graphics, options and whatever big unpronounceable tech word there is for other stuff has been greatly improved in more recent versions but us learners are happy just to complete a lap without constantly sliding into the gravel traps and using words you shouldn't when picking pebbles out of our race suits, for which when compared against gp 20 motogp 14 is far more forgiving to get to grips with, things such as the controller inputs and actually learning how to put a couple of consistent lap times in. With gp 14 you get a time penalty should your tyres stray slightly from the track limits for which gp 20 voids the lap altogether, plus with the controller inputs being a fraction less sharp and responsive for the year than gp 20 I find it gives a more manageable experience for a beginner like myself, adding a fraction more smoothness to the control of whichever set of two wheels your screen happens to choose. The whole feel of the game from 2014 being fine enough to enjoy even with the more vivid games of today on offer while also gaining that much needed experience before proceeding to other gp or bike orientated games. With only a few hours on motogp 14 I am in no position to comment on career options or trying out different bike settings with solely doing timed lap trials for time being just to get to terms with the feel of the game, before progressing with the choices of setup available and whatever other stuff is on offer to scramble egg me brain. Even with my limited use of motogp 14 and getting some time on the LED screen tarmac, keeping them tyres on the black stuff is definitely addictive when you do, with the added benefit of not having to worry on cost of filling your tank or the price of tyres and getting to the kettle with a clean licence in me paws when the run is done. Sure the more recent Moto gp's folk have learn't on and would of carried on with gp 20 if I had not fixed the start issue with this gp 14, certainly glad I did with Leguna Seca and Donnington being my pick of the bunch to choose from, now at point of actually getting to take a glimpse of on screen speed and other such knik knacks although where the option is to change from Kmph to MPH is another of life's mystery settings to me, if it is an option with gp 14 ?, when your going down the Leguna Seca corkscrew who has the time to convert kippers to mph or even think about asking if it comes with chips. For myself I am happy to thrash around the motogp 14 tracks getting to understand what the career options / settings have to offer, or just a quick session attempting to beat my last time in the time trial, before moving on to the more modern releases. Motogp 14 is a fine way to spend a rainy day and recommend it for other rookies out there.
extremly good game but i dont like the fact that on keyboard your controls dont save but still good game
This game is fun and it does feature a 2013 class and that is when the developers somewhat cared about the consumers
CHallenging game and fun to play.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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