
FORWARD: Escape the Fold - Ultimate Edition was created to be the perfect bitesized roguelike dungeon crawler. Choose your champion and face a relentless crawl through the card-based dungeons, collect items to power your abilities and defeat the gruesome monsters facing you. But keep going FORWARD!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
its pretty shallow. only half a dozen runs in and i had already experienced pretty much all the game seems to have to offer. eh.
Its a competent but not captivating entry in a crowded genre.
[i][url=https://steamcommunity.com/groups/noPROblemscommunity]no.PROblems* [/url] presenta...[/i] [h1]MAZMORRAS BARAJADAS ⭐⭐⭐⭐[/h1] [b] ✅ Perfecto para partidas rápidas de 10-15 minutos ✅ Mucha más profundidad de la que aparenta ✅ El Pixel Art es limpio, bonito y funcional ✅ Es de los de "Solo una mas" ❌ El RNG a veces te quiere muerto y punto ❌ Si no te van las cartas, ni te acerques [/b] Estas joyas que sin pretender mucho, hechas por una o dos personas (TWO TINY DICE, en este caso) tienen clarísimo lo que quieren ser: tu descansito de 15 minutos. Es la definición de "menos es más", un roguelite de cartas que va directo al grano, ideal para cuando tienes 20 minutos y quieres vicio del bueno. La premisa es simple a rabiar: estás en una mazmorra y solo puedes ir hacia adelante, luchando contra la baraja y el RNG. Eliges entre tres opcines (un enemigo, un cofre, una poción, maná...) y avanzas. No puedes retroceder. Tienes que gestionar tu vida, tu escudo y tu maná mientras intentas llegar al final sin que te revienten. Parece fácil, pero amigo, el juego tiene una mala leche considerable escondida bajo este preciosista pixel-art. Lo que sorprende es la cantidad de contenido que tiene para lo pequeño que parece. Tienes muchos campeones jugables, cada uno con sus habilidades y pasivas que cambian totalmente la forma de jugar. Para rematar, más de 100 objetos diferentes que puedes ir combinando para crear sinergias locas. Es de esos juegos donde empiezas pensando que es un port de movil mal traido, y acabas con el cerebro echando humo calculando si te renta pillar esa armadura maldita. Técnicamente es una delicia para lo que busca. Un pixel art muy cuidado, legible y que funciona en cualquier tostadora. La interfaz es clara y no te pierdes en menús absurdos. Es un juego que respeta tu tiempo y tu hardware. Si tienes una Steam Deck, es compra obligada, se juega de maravilla en la portátil de Valve, o en cualquier otra. La banda sonora cumple, con creces, para un juego de este calado. En conclusión, si buscas algo para "rondas cortas" pero intensas, con un montón de variables, personajes y objetos para desbloquear, este es tu juego. Es desafiante, es divertido y cuesta menos que un café. Una pequeña gran sorpresa que te acompañara en esos momentos de tirar troncos por el aserradero. [b] 📱 Lo deberian portar a movil ⌨️ De Teclado-Ratón (o pantalla tactil) 🔵 Valido para cualquier portatil 🏆Perfecto para Busca-Logros [/b] [i] Síguenos [url=https://store.steampowered.com/curator/2535301/]aquí[/url] y ayúdanos con nuestro mentor 🤟 Valora para que llegue a más gente, gracias! 👍 [/i]
For being a dev first game FORWARD: Escape the Fold - Ultimate Edition is pretty good. Not one I would consider purchasing at the full price, at least 50% discount speaking genuinely as you will be fighting the same bossfight, just in a different order (except for the last 3). Even so, this game offers a range of different strategies from each character and different skills you unlock by surviving through different dungeons in between runs. For example, one is all about gaining as much armour as possible so you can tank a lot of damage, another one is about repositioning visible cards so you can select the one you want whilst avoiding to fight enemies. Another one is all about making an omelette by collecting eggs to increase the effectiveness of a beneficial visible card like heal cards and coin cards. It's fun to mess around with and get in tune with varieties of playstyle, some being ridiculous like one I mentioned but it works. The whole game is all about surviving your encounters, planning and choosing pathways that leave you less vulnerable. Taking advantage of rewards as well as cards that negatively impact you like giving you poison or blinding you for a few of your moves. You can use it to your benefit as some passive positive cards may be helpful to you more or only work if you take some cards that enhance you negatively which is advisable to complete runs in this game. So as you can tell, FORWARD: Escape the Fold is an easy enough game to get into that can last for hours but I must warn you to save a backup before uninstalling if you do end up getting it as it doesn't save automatically to your platform, even with it having cloud. It doesn't seem to work at all as it is intended, so be wary of that.
Fun and simple game. Doesn't take long to see all that it has to offer, but it's still worth a try if you think you'd enjoy this sort of thing.
So here's the pitch: it's a solitaire card game wearing a dungeon-crawler costume. And before anyone groans, no, that's the good bit. You shuffle your way through a dungeon one card at a time, keeping your little hero alive while monsters, loot, and the occasional bit of corruption turn up in whatever order the game fancies. It's quick, it's turn-based, and it's the sort of thing you can play with a cup of tea going cold next to you while you tell yourself "just one more run." The clever part isn't the route you pick through the dungeon, which is what it looks like the game's about. It's the inventory. You synergise your items, get the right combo of swords and gear lined up and combat sings; get the wrong draw and you're flailing about like a man swatting a wasp with a newspaper. When it works it's genuinely satisfying. When it doesn't, well, that's roguelikes for you, isn't it. The game giveth and the game taketh away, mostly the latter. It looks like pixel art, because of course it does - every indie game from the last fifteen years is legally required to. But it's sharp pixel art, the kind that grows on you, and there's a surprisingly lovely little soundtrack doing the heavy lifting on the atmosphere. Punching above its budget, that one. Now, the gripes. There's no levelling up, which is a bit odd. The only way to make your hero tougher is to hoard health cards, and there's nothing equivalent for armour, so your character improvement strategy amounts to "find more hearts." Mana's a threshold rather than a pool, stealth's a great idea that's been given about three cards to work with, and there's no infinite mode, which is the one thing a game built entirely around short, repeatable runs is crying out for. Let me see how deep I can go before I die, you cowards. But here's the thing. It's a tenner's worth of clever design, it's polished, there's a roadmap promising more heroes and more synergies, and it does the one job a game like this needs to do: it makes you want another go. For fans of casual card games with a bit of strategy lurking underneath, and anyone who's ever lost an afternoon to solitaire and felt vaguely ashamed about it. Worthwhile. There you go. A dungeon-crawler that's really a card game pretending to be an adventure, and somehow better for the lie.
This is not a good game. I am very confused by the positive ratings. It is entirely RNG based--you can have the run of the century just to be shut off by 3 branching paths that will kill you no matter what.... The art is great, the vibe is great. The execution seems like it comes from a singular person who has not had a lot of play testing. You programmed this game to be fun, unique, and cool. But you are appealing to only yourself. ♥♥♥♥ is confusing AF and convoluted, when your only choices are to move left, or right. This game is like playing poker and just hoping for flushes, 'cus that's the only way you're going to win. And you're going to lose, a lot, with no real understanding of why you did--outside of RNGesus not favoring you today. My review says 22m played, but I have played this game for about 5 hours on my steamdeck offline, where the time signature doesn't accurately appear.
Forward: Escape the Fold – Ultimate Edition is a compact but remarkably engaging roguelike that thrives on its distilled design philosophy. Rather than overwhelming the player with complicated systems, it embraces a minimalist structure where every action is a small, immediate decision with clear consequences. Each run places you in a narrow corridor of face-up cards, and your only job is to choose which card to step toward—an enemy, a chest, a potion, a trap, or something stranger. This straightforward layout disguises a deeper tension: your health, armor, and items are constantly shifting, and the narrow choice set means you are always one or two steps away from disaster. The game’s pacing is brisk, encouraging repeated attempts, and this rhythm of constant micro-decisions gives it a unique feel among modern roguelikes. The puzzle-like sensation of choosing pathways defines the heart of the game. What makes each run compelling is the way simple elements combine into complicated chains of outcomes. Selecting a monster card might mean taking guaranteed damage, but avoiding it could force you down a path filled with even worse threats. Picking up a cursed item may weaken you now but unlock powerful synergies later. Small rewards and punishments snowball into major shifts in your survivability, so each floor feels like a compressed strategic problem. This system works because the game respects the player’s time: runs are short, failures come quickly, but victories feel earned through a long sequence of disciplined choices. There is no filler—every card is a meaningful branch in a tightly wound maze. Visually, the game leans into a stylish simplicity. It uses crisp, colorful pixel-art that prioritizes readability over spectacle, letting players parse the board instantly without distraction. The UI remains clean even as new mechanics are introduced, and the presentation reinforces the idea that the game’s complexity grows from its choices, not from its visuals. The soundtrack and sound effects play a supporting role, adding a subtle atmospheric pressure without overshadowing the decision-making. This restrained aesthetic gives Forward a personality of its own: elegant, focused, and surprisingly tense despite its minimalism. As you progress, the game reveals layers of replay value, especially through its roster of champions and item sets. Each champion comes with a different starting item, passive ability, or flaw that changes the way you must approach the Fold. Some specialize in damage absorption and armor stacking, while others thrive on riskier builds that amplify power through curses or volatile items. Across all of them, discovering item combinations is one of the most satisfying elements of the game. With over a hundred items, many of which drastically alter how you navigate the board, the interplay between your character, equipment, and pathing choices becomes increasingly nuanced. Unlocking these items and experimenting with builds forms the long-term backbone that keeps the game engaging well past the early runs. Still, Forward is not without limitations, and its clearness of design may feel like a double-edged sword. The simplicity of its run-to-run mechanics creates tight, focused gameplay, but it also means the game does not expand much beyond its core idea. Players who want evolving skill-trees, sprawling dungeons, or narrative depth may find the structure too lightweight. Because of its emphasis on procedural generation and tight RNG, certain runs can feel predetermined by early card spreads rather than by player mastery. Even so, the game usually rebounds from these moments by encouraging quick retries, and its short run length mitigates frustration better than most roguelikes. Taken as a whole, Forward: Escape the Fold – Ultimate Edition excels as a lean, strategic roguelike built for repeat play and clever decision-making. Its design is refreshingly confident, stripping away everything except what matters: choosing the risks you accept and living with the consequences. What emerges is an addictive cycle full of tense micro-choices, surprising item interactions, and satisfying victories earned not through complex rules but through consistent judgment. It’s the kind of game that invites you to squeeze in “just one more run,” and for fans of minimalist strategy or procedural challenge, it offers something distinct and thoroughly enjoyable. Rating: 8/10
It's sort of like FTL and Slay had a baby and then flushed that baby down a toilet
Puedes seguir nuestra página de mentoría [url=https://store.steampowered.com/curator/45082041/] Aquí [/url]. Roguelike de estrategia y construcción de mazos (deck-building) por turnos, con una progresión similar a “Right and down” y otros roguelikes del estilo. Deberemos avanzar hasta el final de cada mesa, acabando con todos los enemigos que se nos presente (o esquivándolos), ideando estrategias con el uso de las cartas-losetas para así vencer al jefe final. Título con una jugabilidad muy divertida y bastante pulida. La mecánica deckbuilding de desactivar cartas del pool (una vez las hayas desbloqueado) hace el gameplay más ágil y la estrategia algo más profunda. Presenta un Pixel-Art y unas animaciones cuidadas. La música también es bastante buena. Los desafíos están bien planteados y son divertidos. Estos, junto con las peculiaridades de los diferentes personajes jugables, expanden la jugabilidad un poco más. El balance RNG es, al igual que en la mayoría de títulos Roguelike, un punto que es parte de la jugabilidad. Si te frustra la aleatoriedad, los roguelikes no son tu género. Ahora, como únicos puntos negativos, puedo apuntar: - Tiene logros internos, pero no los tiene implementados en Steam (por alguna extraña razón). - Está en inglés y Frances, pero no en Español (el cual, junto con el chino, es el segundo idioma más hablado en el mundo). Lo he disfrutado durante casi 10h, exprimiendo el gameplay y completando los logros. En definitiva; es una experiencia divertida y fiel al género Roguelike de cartas. Si te gustaron “Right and Down”, “Slay the Spire” o “Balatro” este título muy posiblemente también lo vaya a hacer. [url=https://store.steampowered.com/curator/45082041/] Más análisis aquí [/url] Valoración: Altamente recomendado
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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