
Rogue Waters is a Pirate Tactical Turn-Based Rogue-lite. Play as Captain Cutter, commanding your ship and crew through procedurally generated encounters to seek revenge. Recruit, train, and upgrade crew, use powerful sea creatures, and engage in dynamic naval and melee combat to gain the upper hand.
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About
Set sail as Captain Cutter, a pirate caught in a deadly struggle for power and vengeance. Navigate dangerous waters, unleash mythical sea creatures, and outwit enemies as you chase legendary treasure and confront dark secrets.
Embark on a journey of loyalty, betrayal, and revenge, as you unravel the mysteries of the Sea Shepherd prophecy and face the immortal Captain Blackbone.
Use your Pirate Cave (HUB) to equip ship upgrades & crew members before each run.
Each run generates new encounters, requiring careful navigation as you work your way toward Captain Blackbone.
Enjoy a rich, story-driven adventure across 3 acts, with endless replayability.
Recruit and grow your pirate crew, discovering their hidden potential as you lead them into battle. It's your responsibility to mold them into the legendary pirates they were destined to be.
Recruit from 6 unique classes, each with distinct abilities and playstyles for your ship’s crew.
After each run, upgrade your crew’s skills to increase their effectiveness.
Damage persists across runs, requiring you to swap out crew members to allow them time to heal.
Face new challenges as the game world shifts procedurally with each run, offering fresh secrets, combat scenarios, and treasures to discover.
Encounters feature diverse pirate factions and enemy types—choose your battles wisely.
Your crew will engage enemies on ships and land alike.
Visit shops to heal, upgrade crew, buy cannons, and repair your ship.
You can extort shops for loot, but it’ll lead to a fight.
Customize your naval encounters with cannons and ship artillery. Unleash powerful shots during naval combat to destroy enemy ship modules and gain the upper hand in boarding fights.
Encounters begin with Sea Battles where you can use cannons to target key areas of enemy ships.
Both your ship and the enemy's have distinct buffs that can be destroyed.
Crew members can be targeted and killed during battle, so defend your ship and crew before boarding.
Experience a fresh take on turn-based tactical combat that replicates the visceral intensity of cloak-and-dagger duels. Use the environment to gain the upper hand like never before.
The boarding phase involves hand-to-hand combat where your crew faces off against enemies.
Use your crew's unique abilities to maneuver and pin enemies against obstacles for fatal damage.
Leverage the environment by pushing enemies into spikes, grabbing one-time weapons, or swinging into position with ropes.
Legendary sea creatures, once thought to be myths, roam the oceans of Rogue Waters. Free them from captivity and gain their trust to summon them in battle.
Summon 3 sea monsters to assist in the boarding phase:
The Kraken crushes nearby enemies.
The Mermaid disrupts and pushes enemies in any direction.
The Giant Snail drops a deadly spiked obstacle on the deck.
Each run resets your equipment and items, but unlocks permanent upgrades for your crew, ship, and Captain Cutter, allowing you to grow stronger with every battle.
Items and upgrades reset between each run:
Personal items (character equipment): additional weapons, attack modifiers, and side upgrades for abilities.
Shipboard weapons (cannons and similar items): each new run begins with a usable, basic starter set.
Ship modules reset as well.
Each run permanently increases your progress:
Unlock skill trees for crew members and Captain Cutter.
Acquire ship and port facility upgrades in the Pirate Cave (HUB).
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Italian, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
First, let me just say that I REALLY like this game. A LOT. But I won't recommend it. I just experienced an issue which I gather from users online is a fairly common one. I fired up the game today, as one does, and my player profile and save data were gone. Just GONE. And excuse my very finest pardon, but I will not be starting over. Doubly so because this could apparently happen again.
i tried to ignore the warnings. but the game is definitely too buggy to play. broken. kaput. not a finished product. it's unfortunately not even worth it if it's free.
I was 'just' getting into the game in the first few hours, and loaded back in, lost all progress somehow... NOTHING buzzkills me like losing progress [s'why i don't play tarkov...], went to look up this problem and found out that it's been an issue for YEARS and has still not been fixed, so until you see people talking about how this has stopped happening, i don't recommend it. The game itself was actually starting to feel fun, but without reliable progress it's not worth your 'time', nevermind money.
Got this game in a bundle, spent a good while in it. I enjoyed myself, but my overall review will have to be a No. If you can get it during a bundle/sale for $10-15, then go for it. There's a few pieces contributing to this: (1) For a single player game, there's an unacceptable level of gacha-style rolling and grinding. (2) Your actual choices you make during the run don't feel particularly interesting. (3) The difficulty scaling isn't well-balanced, meaning you're basically forced into a repetitive pattern of cheesing fights via cheese.
redeemed this game as part of a humble bundle, so did NOT pay full price. first and foremost: if I had paid full listed price for this, I would have refunded and would not recommend at all. that being said, if you pick this game up for a discount, it's definitely worth a shot. The gameplay loop is relatively simple: embark on a raid, choose your encounters in a pick-a-path style (think slay the spire style map), and engage with the various events and combat nodes until you reach the end or fail. The better you do in the raid, the more rewards you get to spend on the meta-progression upgrades that you take in to future runs. While I won't detail the full combat mechanics here (the store video does a good enough job) I will say in the game's favour that, while it does initially lack depth, there are attempts to add more depth to the combat in the form of additional enemy types and more interactable objects placed around the combat zones. The zones themselves, however, are incredibly small and so one of the primary mechanics of "push an enemy up against a wall or another enemy to do bonus damage" actually just... perpetually becomes the goal. This isn't necessarily a bad thing, as it means the combat phases are actually more like movement puzzles or a game of checkers than they are combat, but some people may be disappointed with such a puzzle being granted a framing of "combat", for sure. I think the combat would have been significantly improved if both the enemies and the allied pirates were significantly tankier, with more variation in abilities for both movement and damage options. This game had a lot of potential to make the combat akin to Divinity / Baldurs gate turn-based style combat with pirate-like abilities rather than just... move, sword swipe, shoot, or throw an object that does the exact same damage + push or exact game effect as one of the regular core moves. Trinkets feel underwhelming at best with only a select few pairings having any real bearing on combat while the rest are just... niceties. 'extortion' events at ports can be significantly cheesed by taking the shaman-style character with the cursed swap ability. Often extortions can be over in two turns (one if lucky with placement of enemies and ropes) with absolutely zero challenge. and yes, as other reviews have posted, there are glaringly obvious UI bugs baked in to the game, which makes it rather disappointingly unfinished in aesthetic. buying upgrades for your ship deducts your currency but doesn't actually update the UI until you refresh the page by moving elsewhere and then moving back. Despite ALL of this, the game does have some charm and I find myself returning to it anyway. it's simplistic, but it scratches an itch that kind of makes me wish there was a development kit to allow users to create their own campaigns, or their own ship modules / battle trinkets. I think it COULD have incredible workshop potential, should the developers wish to choose that path. Realistically, I will continue to play the game in its current state despite the negative recommendation and just hope that the modding community answers my prayers. I do think the game is fun and has a lot of potential, but I do think it would be dishonest to suggest that I would recommend this game at its current price tag, hence the overall negative.
Yorumlardaki avellere inanmayın, evet oyunda bazı senkronizasyon bugları var ama oyunu bozmuyor bi adım geri alıp aynı hareketi yapmak istediğinizde oyun bunu uyguluyor sorunsuz şekilde ve bu bug hep başımıza gelmiyor yani karı gibi ağlamış oeler alın oynayın kardeşim mis gibi bir oyun harika mekaniklere sahip. Kahbelere bak yav ne kadar ağlak insanlarsınız gidin agar.io felan oynayın
Not sure what everyone's complaining about, seems like little hangups with UI issues that I've personally never seen. If there's been any issues I've never noticed them and they've never stopped my progression through the game. Overall the game plays exactly as expected. It's a cute casual pirate strategy game with a lot of entertaining flavor sprinkled throughout with little scenes or combat barks here and there. I didn't take this game over seriously when I picked it up, I just wanted a fun strategy game with pirates to throw on now and then. If that's what you're after, you won't be disappointed. The only complaint that I do have is that at a certain point it reminds me a bit of Darkest Dungeon in that you're not expected to make it through content without suffering failed missions and losses, but I think that's a feature rather than an imbalance. Think of like XCOM 2, Darkest Dungeon 1/2, Dark Souls, etc. It can be overcome by grinding out upgrades, which I don't consider enjoyable as the missions you'd grind are too easy at times, or excessively punishing.
TL;DR: Excellent game, but severely buggy and in the hands of developers so incompetent and careless that their every attempt to patch it just creates new issues. There's a lot to love about this game. Like, it's genuinely a lot of fun! As a Roguelite, it's more 'lite' than 'Rogue' - sure, your ship resets after every expedition, but your crew accrues XP and you get currency you can use for permanent upgrades, and this happens regardless of whether your expedition ended in death or victory, so it's very forgiving. The gameplay is overall solid, and the only criticism I could really make is that the ship-to-ship battle-system is overly random, with cannons dealing, for example, 1-3 damage, or 0-5 damage, which can create a situation where your expedition founders purely because a series of bad rolls led to your ship getting blasted to splinters. It seems particularly dumb when considering how brilliant the 'boarding' combat is - being completely deterministic, with no 'chance to miss' or range of damage. As long as you think through every turn, you know exactly what you're going to get from each move, and you can even take moves back if you realize you miscalculated. That's the way to do things in a Roguelike, IMO, since randomness is going to be a huge factor regardless - in terms of what gear, powerups and cannons you get your hands on, and what enemies you wind up fighting - that you really don't need to add even more randomness to the actual battles... But, that alone wouldn't have earned a thumbs-down, not even close. I mean, hey, no game is perfect, and everything ELSE is excellent. No, the real problem is much simpler - it's BUGGY. Perpetually, severely buggy, despite being TWO YEARS OLD. Now, I've personally never felt the need to make allowances for bugs in newly-released games - if you're charging me money for it, can calling it a finished product rather than an early-access title, it better be because its ACTUALLY FINISHED - but it's still undeniably common for new releases to have a few bugs, that can be expected to be fixed over the next few months. This, again, has been out for TWO YEARS, and they're still patching serious issues, with such blithe incompetence that they create new, equally-serious bugs each time. Currently, enemies you have stunned cannot be targeted with attacks (the same NOT being true for YOUR characters when stunned), and armored enemies cannot be targeted with armor-breaking or armor-penetrating special moves. I'm sure you'll recognize that as 'fairly serious bugs'. Maybe they'll have patched those by the time you read this, but going by performance so far, that'll just mean that a bunch of NEW fun bugs have been added instead! Just as a footnote, though, there's some indication that the game is no longer in the hands of the people who originally developed it - it's been handed over to some other bunch who are making DLC for it - which, if true, could explain A LOT... but it doesn't really change the final, badly-flawed result.
The tactic elements seem to be very simple. It's also not worth to put much thought into the fights, because the gameplay is more about the upgrades that you need to grind through. Instead of a tactical game it's focus is a tedious grind to unlock more damage.
Bugged and really repetitive, not worth the money or the time :(
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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