
Blankspace is an escape room visual novel with point-and-click elements. Investigate your surroundings, solve puzzles, make meaningful choices, and figure out the the mystery behind Chris and Beryl's predicament.
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Media

About
Not sure what he's been doing the night before, Chris wakes up in a strange room, handcuffed to a pipe. He doesn't recognize the girl that wakes up next to him, but it seems they're both in a similar predicament.
What's their story? Can they get out?

2-3 hours for a single playthrough (6-8 hours for all endings)
7 endings (6 main + 1 secret one)
Choices that affect Chris' state of mind and his relationship with Beryl
Escape room puzzles (point-and-click sections)
A story-rich, character-driven narrative
Optional free adult text patch

Nayru - Creator
Xolf - Co-writing / Coding Assistance
OddTillTheEnd - Music
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Warning: There are pixel hunts. Or something like that. Although you CAN backtrack easily so it's less of an issue than the problem was in older adventure games. Good old 'combining thing with thing', 'using things on things', etc, are still there. So if you are here for the visual novel half, eh, just be ready. The good thing is, puzzles are somewhat sensible and not 'all' moon-logic. Also, story made me feel something. Five minutes in I start remembering why I hate puzzle adventures of the old, but an hour in I can appreciate it for what it is. If you can look past the usual..eh...inconvenience that comes with the genre, then it's certainly a hard recommend. It's good-ish for what it set out to do, it does not overstay its welcome, and it's quite cheap. I will certainly check the other works from the dev and I think that speaks of my opinion quite clearly. Give it a go.
挺有趣的小品级解谜游戏
A very good game, in all points of view. Narration is well constructed and mysterious, designs are detailed and neat, characters are well written and appealing. Each walkthrough gives its own enlightment over them and reveals a new piece of a complex puzzle. There is always more to it than meets the eye. Still reading this ? Come on, go and give it a try !
The previous work of this developer, [i]SoulSet[/i], is one of my all-time favourites, so I was happy to find out that they were going to proceed with their creative endeavors. The reasons I absolutely love [i]SoulSet[/i] are plenty: charismatic, multi-dimensional characters; its plot being a complex non-linear ontological mystery that is revealed slowly, layer by layer, with tons of details foreshadowing these reveals; inventive, meta-narrative features, and playing around with the fourth wall; a delightful mix of heartwarming and hilarious moments, organically interwoven with deeper, darker and uncomfortable stuff, dealt with tastefully and honestly; high production value; the way that even the structure of the visual novel itself supports its premise in a meaningful way; etc. I was sure that at least some of these features would be represented in [i]Blankspace[/i], and you know what? They are! All of them! [i]Blankspace[/i] is a bit more compact than [i]SoulSet[/i]–there are only two characters, and the underlying mystery is significantly less complex; it is also possible to achieve the True End (not the Secret End, however) during your first playthrough. Still, it is hardly less ambitious, given that the gameplay of [i]Blankspace[/i] involves both reading and solving puzzles, so [i]a lot[/i] of effort went into designing them, making them an intrinsic part of the story, creating all their constituents (such as 3D models and artwork), programming them and ensuring their correct operation. And these puzzles are so well-designed, to boot! I read and solved two rooms out of three when [i]Blankspace[/i] was at its beta stage (the main creator, Nayru, was extremely kind to provide me with a copy, even though my support tier on Kickstarter hadn’t been high enough to get me the participation in the beta phase), and it was difficult enough to keep me challenged and thoroughly entertained, however, not so difficult that I would have stuck completely and lost the motivation to proceed. They were pretty diverse, too! I enjoyed them a lot, both the puzzles themselves, and how they were merged with the story, providing a framework for Chris’ and Beryl’s interactions. As for the main characters… At first, I was a bit wary, because I tend to dislike the stories of “Male MC meets a mysterious girl/woman under unusual circumstances, and then inevitably romance happens” type. Still, I trusted NoBreadStudio and was entirely right to do so! The relationship between Beryl and Chris does not feel cliché at all; I guess, the main reason is that there is no heteronormativity, none whatsoever; and the second major reason is that they both feel like distinct human beings with their complicated mental landscapes, and very much not some placeholders who only exist for wish-fulfillment purposes. All-in-all, my experience with [i]Blankspace[/i] was extremely satisfying! I properly played through its completed version during a not-so-peachy period of my life when my general state of being made it very difficult to focus on anything; however, [i]Blankspace[/i] miraculously conjured my enthusiasm for things and even resonated with some parts of my psyche in a very, um, pertinent manner. Give it a chance, if you haven’t already, especially if you like to be agonizingly intrigued!
This publisher has made two outstanding sleeper gems so far. Blankspace is a short but memorable game that I think back to months later, with a puzzle difficulty just right even for someone who does not usually enjoy puzzles. You can slog through triple A titles with half-baked stories but Blankspace is concise and impressive for anyone who enjoys character development and believable dialogue. Also, the soundtrack is very memorable.
Torn with this review. Both characters are really interesting but I think they revealed stuff a little too early. Have to stuff in gaudy drama to make it longer, but at that point I wanted it to be over. Moving through places takes a little bit to get used to and I'm not sure there's a minimap to show what part of the room I'm facing. Puzzles are okay. Not hard. What really weighted this review down is the ending (got both the good and true endings). Felt a little less rewarding than I thought it would be? I dunno, just didn't vibe with it.
Really strange but great game. Puzzles are generally interesting and not the insanely annoying type. Definitely worth playing!
Once again NoBreadStudio has impressed me. I bought this game as soon as I finished Soul Set (another highly recommended game) and I finally got to it this week. The characters and story were really good. Over the course of getting the first ending (the good ending) I really fell in love with both of them and just had to get all the endings. I loved the soundtrack too and that vocal song is going on my playlist! Overall an amazing Vn if you wanna solve some puzzles (Very proud of myself for solving them all with no guide), read a great story, and just get immersed. It does touch on some really serious subject matter but I think it does it well and the characters have a lot of depth to them. Wonderfully written! And lastly I should mention there is an 18+ patch for an optional about 10 minute section near the end. So my short review for that section [spoiler] I feel like I was specially targeted lol. Chris we should hang out some time [/spoiler] Overall, an amazing game that I highly reccomend.
A good, brief and engaging character driven story interwoven with escape room segments. The demo will give you a solid idea of the kind of experience you're in for, and it carries the quality through to the end. Easily recommended.
First I want to say that you should heed the warnings and if you are in a fragile mental health state, PLEASE make sure you take care of yourself. This game touches on some very heavy topics. With that said, this game BROKE me but in the best way. I'm a huge fan of escape rooms, and of visual novels, AND otomes, and this kind of rolled everything I love about all of those into one beautiful game. As you progress through the rooms, you learn more about Chris and the reality of his situation, and how they both got into the room in the first place. The more you learn, the darker it gets, but it also gets raw. The writers invoked emotions that left me feeling devastated but also like I'd made two friends for the few hours while I played this. The glimpses into their experiences were so vivid and touching that I didn't want to let them go, thus playing 3 endings back to back and breaking my own heart over and over. That sounds dramatic, but by the end of my first playthrough I was ugly crying. But again, in the good way. As a gamer I always crave games that will make me feel something, to bring some sort of emotion into the space between mindless shooters and other various silly games. So if you're looking for a game to make you ugly cry but also love it, PLEASE play this game and support the devs. I had to review it right away because these devs deserve to know how touching this game truly is and how much I loved it. But now I'm going to go ugly cry myself to sleep and try not to think about the sad endings.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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