
Blankspace is an escape room visual novel with point-and-click elements. Investigate your surroundings, solve puzzles, make meaningful choices, and figure out the the mystery behind Chris and Beryl's predicament.
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About
Not sure what he's been doing the night before, Chris wakes up in a strange room, handcuffed to a pipe. He doesn't recognize the girl that wakes up next to him, but it seems they're both in a similar predicament.
What's their story? Can they get out?

2-3 hours for a single playthrough (6-8 hours for all endings)
7 endings (6 main + 1 secret one)
Choices that affect Chris' state of mind and his relationship with Beryl
Escape room puzzles (point-and-click sections)
A story-rich, character-driven narrative
Optional free adult text patch

Nayru - Creator
Xolf - Co-writing / Coding Assistance
OddTillTheEnd - Music
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Blankspace is a short, well written puzzle game with an interesting central plot and themes. The art, character design and soundtrack are excellent but the real star of the show here is the characters and dialogue. Every interaction between Chris and Beryl was very entertaining and their dynamic is great, despite the games length you'll definitely find yourself growing attached to them. This game is well worth full price, and I'm definitely looking forward to the studios next project.
Our protagonist Chris awakens in a strange black and white room, handcuffed to a downpipe, with no idea how he got there. A quick glance around reveals an unknown sleeping woman cuffed by the ankle to a sofa on the other side of the room, and a safe within reach which is accompanied by a bemusing number puzzle. And so begins [i]BlankSpace[/i], a hybrid visual novel/point & click escape-room puzzle game. The only way to progress through the game is to interact with the unknown woman and work together to solve the puzzles. Doing so will reveal her identity as Beryl, and dependent upon the type of responses given to her, a relationship will form between the two of them, ranging from cool to affectionate... or more. Beryl is not what she first appears to be, and Chris stands to make some startling discoveries not only about his new companion, but also about the time preceding his arrival in this strange place, as the missing period in his memory is slowly revealed to him. [h1]Gameplay[/h1] In the early stages of the game, the puzzling aspect is to the fore. You're going nowhere without some prompt puzzle solving and a bit of co-operation. The point and click aspect to find various items to help you on your way soon kicks in, and as is typical of point and click games, you really do need to pay close attention to everything in the backdrops if you don't want to miss an item which will prove to be essential later. Mostly, items are straightforward to spot, but the black and white location art with dark red embellishments can make some items easy to miss, so any frustration is most easily avoided simply by the avoidance of being casual or trying to rush. Once several items are acquired, another familiar P&C aspect becomes apparent, that of the combining things to make new things. Happily, in this game, such combinations are straightforward and don't bend the laws of physics beyond reasonable imagination - you won't be expected to conjure up a torch from a beaker, magnifying glass and firefly here! There are three rooms to be solved, both with and without Beryl's help, along with some optional extras for certain endings and additional scenes. The further into the game you go, the more the visual novel aspect of the game reveals the history of the two and the burgeoning relationship between them. [h1]Positives[/h1] • The mostly colourless art decision for the backdrops makes perfect sense once you learn where the characters are, and gives it a feeling of believability. • This also has the added effect of making the colour character sprites, which have different poses and expressions, really stand out. • On the whole, the puzzles do not comprise the sort of wildly twisted anti-logic that can typically be found in some of the more, erm, [i]imaginative[/i] point and click games. • The interactions between the irritable, snappy Chris and the flighty Beryl are so well done that you find yourself rooting for both of them. • Although the story does go to a dark place towards the end, there is plenty of clear warning about triggers, and any graphic detail is kept to a minimum. • Inevitably some puzzles involve having to return to a room you'd already “cleared” to pick up something that you either missed or couldn't get earlier, but as there are only three rooms to the main game, you never have to go trawling back for ages for no reason other than to extend game time. • There is a bonus “spot the difference” objective hidden in each of the three rooms. You do not have to attempt these in order to unlock any other aspect of the game, but finding them does underline the importance of remembering to thoroughly check [b]everywhere[/b]. [h1]Negatives[/h1] • Whilst the majority of puzzles are logical and require varying degrees of thought or patience (or both), my very logical mind didn't like the opening “the eyes of a child” problem which is the first one you will face. It's abstract, to say the least. Even now I still don't get it. Having that as first up doesn't engender immediate enthusiasm to go on. • Navigation through the rooms is in first-person view and moving around them is done by clicking on directional triangles on the floor. Yes, triangles. You can see the problem there straight away, can't you! It's confusing to know where you're going to be looking at next until you've done it so many times that you have learned the layout. • What I didn't expect to find within the game was also a “hidden object” challenge. There are 9 “noBread” logos hidden within the rooms, they are tiny, and to make it worse, they are also part of the “black, grey and white” colour scheme … so they're often placed on a backdrop of virtually the same colour, making them nigh impossible to spot. And for good measure, if you want to see the “secret end” after finding all of the others, you must locate every single one of these during the run where you are trying for this bonus ending. • The six “regular” endings to be found are all tucked away after completion of the main story, behind the credits. While you can click-several-times through the credits, this is a burden which could have been avoided, and after doing so, the ending scenes are brief and some of them are very similar. This design choice doesn't ruin the overall experience, but it is an annoyance. [h1]The DLC[/h1] There is a free-of-charge DLC available to install with the main game, which is a text only description of an intimate scene between our protagonists. Prompting Chris to engage with the puzzles successfully whilst being persistently thoughtful and kind towards Beryl will result in an offer being made which leads into this triggering. As the DLC is optional, this is totally avoidable for those who would rather skip it, and therefore should not be seen as a reason to bypass the game if it would otherwise interest you. For those who do want to experience the scene, be prepared, for there are no holds barred. The narration (seen primarily from Beryl's side) is very steamy and skilfully written, demonstrating admirably that text description of such scenes, when combined with one's own imagination, simply does not need to be accompanied by lewd graphics. This scene works better for what is NOT included. [h1]Verdict[/h1] I [b]mostly[/b] really enjoyed my time with BlankSpace. I would suggest that, for anyone thinking of trying this game, you really do need to be a fan of [u]both[/u] the visual novel and point and click formats, and have at least an interest in both the escape room and hidden object genres, too. I don't enjoy the latter so my overall enjoyment was tempered a little by the necessity of it in order to achieve full completion. That said, the puzzles are fair (on the whole), the story is good (though rather dark near the end), the characters are interesting, the spicy DLC doesn't disappoint and the game rewards persistence. For these reasons, BlankSpace is a safe recommendation, allowing for paying attention to the clearly marked trigger warnings and multiple cross genre approach of the product. [quote]When [url=https://store.steampowered.com/curator/4680120/]Otome Lovers[/url] encounters [url=https://store.steampowered.com/curator/44686303/]The Butterfly Effects[/url], it's a blend of enchanting love stories and the magical ripples of fate! If you enjoyed the review, please follow us.[/quote]
Uhm... Wow... This is actually pretty darn good! When I first started it up, I was surprised it looks like an "Escape Room" game. Silly me... That's what it was. I don't think I ever read a "VN" + "Escape Room" style game. I gotta say that I am okay at puzzle solving and the Developers got me three times >.< Especially that tile puzzle... XD If you played "Escape Games" you know whatcha getting into... Except this time the people talk and have a story and it's actually really interesting. I saw that the Developers went all out for it and that's what made me want to play it... Because it really shows! I did figure out one twist moment, but that's actually a good thing... Like when you solve a hard puzzle and feel really good about yourself. Oh and the soundtrack is a delight... Especially the intense one from the beginning of the "VN". :D Oh right, there are dark topics here... BUT it's approached in a way that I haven't seen anyone else do it. I am still uncertain if I want to know what's in the bathtub though... Maybe some things should remain a mystery... And there is definitely replay value... Different endings... Finding logos... Finding all items... I was actually worried when it was near the end and I had to walk to that one final door... in that hallway... Good job on the intense moments! :> If anything, there is a Demo there for you to try out. Everything is well written and I like how some words were used. Oh how can I forget...? The characters are really well drawn! I like their looks and design. Especially when "Chris" went to search the tub. :D................. Who wouldn't want to read this if they like supernatural mysteries and some good puzzle solving and also intriguing dialogue? ;) THANK YOU!!! :> =) :3 P.S. There is an adult scene... But you don't get to see anything, so if you feel ashamed playing this game because of that, don't. It sure makes you use your imagination... Ahh...!
Always appreciate when devs bring something new to the formula. A VN at it's core but also an escape room with stimulating puzzles. It does have some moderately dark content. Might not be for everyone so please note the the 'Mature Content Warning' in description. While not particularly long, having some engaging gameplay makes this VN stand out. The sprites are well drawn. Any animations are limited to just some fluttering eyelashes but that small subtlety can sell a scene. Background environments might be a bit simple but the reasoning is also part of the narrative. The use of lighting and shadows do give it a certain "life" though. Original score is essentially a blend of synth jazz; emphasizing the dramatic moments and providing light ambiance while working through the puzzles. Despite not being able to really relate to the characters I could at least empathize with them more as their backgrounds were unearthed. Left with wanting more as it came to an end, but alas, the narrative had been told. Look forward to what NoBreadStudio has in store with their next title, [url=https://store.steampowered.com/app/1603500/The_Elevator_Game_with_Catgirls/][u]The Elevator Game with Catgirls[/u][/url]. [spoiler]Game does feature multiple as well as a True Ending. A minor subjective complaint, but would have preferred being able to unlock the True Ending by just finishing 2 or 3 normal ones and not ALL of them. There's no real replayability in regards to the puzzles and main story is essentially linear. The additional dialogue is welcomed but asking to NG+ for mostly minor changes is just a bit much. Also would have preferred the the Art Puzzles to be tied into the persistent save for NG+. [/spoiler]
[url=https://store.steampowered.com/curator/34294631/] Follow Far2close - Visual Novel Playthroughs Curator Page [/url] Blankspace Developer: NoBread Studio Publisher: NoBread Studio [b]Pros:[/b] [b]1.[/b] You wake up in a strange room. It's bland and colorless aside from you and a mysterious companion. Is this some kind of purgatory? Did you get kidnapped and you must play some sick man's game? That's the beauty of how it introduces you to the story, it's a show don't tell situation. It is done well where you must figure out what is going on, leaving you piecing together clues, flashbacks, and maybe information from Beryl. From the first half of the game, you think it's just an escape room and you must escape from your captor, but there is more to that. It is a story revolving around regrets and losing yourself, and it does an excellent job in conveying that. [b]2.[/b] There are only 2 characters, but they are both written with a lot of heart. Chris presents a tough exterior but is caring on the inside, even if it looks brash or in a rude fashion; he cares for those that mean dear to him. Beryl is not only mysterious but she is quite playful and charming, being a near opposite of Chris' personality. The synergy together is great and it constantly gives both of them their good moments. Throughout the near end of the story, Beryl shines bright as we walk into familiar territory and her being the key to what brings you both together in this time. [b]3.[/b] As an escape room type visual novel, granted there are going to be puzzles. The puzzles here feel clever such as the very first puzzle you encounter (See through the eyes of a child) and the entire set of other puzzles. They're simple enough that almost anyone can solve it but also complex enough that it requires some good thinking. It isn't as complex as to need a calculator or keep notes down, so it does feel good for those who don't play these often. I also enjoy how some potential answers are taken into consideration, such as the time puzzle (Can you rewind time?). [b]4.[/b] Visually speaking, the backgrounds lacking any color is one of the things that makes the setting. It is emotionless possessing such little energy, like a blank canvas. Naming the game "Blankspace" was an excellent decision as it is just that, a blank space. Not only the colorless environment helps set in the mood, it also acts as an important factor in the story. [spoiler]Beryl losing her memories of things such as color, taste, and the feeling of being alive. Her hair color reflects that, as she doesn't remember what color it originally was.[/spoiler] As for the characters, they have highly detailed sprites along with variations of poses, showing Chris' stand strong attitude and Beryl with her cheeky playful attitude. The CGs can be described the same way, but doing a solid job in showing more intimate sides to the characters as their relationship grows or shatters. [b]5.[/b] The music composed by OddTillTheEnd does a fine job in evoking an investigative feeling, as it is absolutely necessary if you want to solve these rooms. The song "A World of Black and White" sung by Sapphire also helps add in something to the story and plays along the theme of the setting. [b]6.[/b] The secret ending is so adorable. [b]Cons:[/b] [b]1.[/b] In the story, there is a discussion about Chris' ex boyfriend [spoiler] and how Chris should ask him about the things he was going through. [/spoiler] Unfortunately, we don't know too much about him aside from the telling of other point of views so it is hard to get a good grasp on this character. Although it does provide a great bittersweet end to the story, our experiences between Chris and Beryl overshadow this character by a large amount. I think to remedy this as there were some flashbacks provided of Chris, with a bit more time it could have included some more of those involving Chris and his lover. [b]Conclusion:[/b] Blankspace is a well made story revolving around regret and keeping a memory alive. Providing a mysterious setting and character gives off a positively deceiving story that dives into a deeper narrative than what shows on the surface. [b]Score:[/b] 9/10 OUTSTANDING
This story is deceptively character-driven, and I mean that in the best way possible. The core of the story is the relationship between Chris and Beryl, as well as their own relationships with themselves. And it is in these interactions where the story shines! The puzzles themselves are interesting in and of themselves; personally I found it interesting how well they incorporated the previous areas of the game the further you advanced in the game. So it's not as if you're moving from room to room, but more like the world you're in is growing larger- Plus the amount of variation in the game based on your relationships is seriously impressive. It's worth replaying and trying to change your dialogue options, just to see how the shape of the story starts to change down the line... And it'll be worth striving for the best possible ending in the end! Reccomended, do enjoy!
I was drawn in by the escape room factor to the visual novel, but I actually really loved the story. The story is ♥♥♥♥♥♥ and pretty sad BUT it was a good story, not what I was expecting had happened. I loved the puzzles but while I was able to figure out the individual things I needed to do to solve the puzzles I could not finish a lot of them without looking it up for help. But that's just because of how my brain is, I ended up looking over a lot of small things I needed and then would get stuck because I didn't find the object I needed. Overall I think I'd give it a 10/10 for me :) I feel like I should also mention that I bought it on sale for $4 but for me I'd say its worth the $10 it normally is
Solid, compact and relaxing VN/escape room game. Puzzles are not that hard but fun to solve which is quite reasonable within the setting of its story. Reccommended for VN fans.
一款解密难度(按理来说)适中的密室逃生游戏([strike] 当然我还是看了攻略 [/strike]),作者塑造的角色一如上一作般出色,在从头到尾都只有两个人的对手戏的情况下,能把言语间这种你来我往的针锋相对写得非常有趣味性。 不过故事并不是那种纯悬疑血腥的走向,而是Hurt/Comfort题材,打出真结局后心里依然有些伤感。所以游戏开头的预警需要认真对待,即使游戏流程不长,里面对一些问题的探讨也还是比较深刻的,可能会trigger到部分玩家。 期待制作组的下一部作品!
挺有趣的小品级解谜游戏
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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