
Are you skilled enough to face frequent deaths, survive deadly traps and avoid scary enemies? Enjoy an ultra difficult classic 2D platformer with a dark story! Master your special abilities, enter an alternate reality, and clone yourself to get through 21 hardcore levels!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, Italian, German, Spanish - Spain, Japanese, Traditional Chinese, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Rating[/h1] [b]2/10[/b] [h1]Worth it?[/h1] [b]NO![/b] Absolutely not! Do [b]not[/b] buy this game. [h1]Playtime[/h1] It took me around 7 hours to complete the game, but you can probably do it in about 5. I spent a lot of time alt-tabbing to take notes about how bad this game was. [h1]Comparison[/h1] It tries to be like [b]Limbo[/b], [b]Inside[/b] or [b]Little Nightmares[/b] but it's not. Cause those games were good. [h1]Story[/h1] At the beginning there's an intro, telling a story of a village where everyone got sick and went into a coma. Only one boy survived and went to look for Lady Death who could heal everyone. Not so bad, right? You get to the end of the first section (three levels), you don't get to meet Lady Death or any other characters. And before the second section starts, there's another video. This time it talks about a brother and a sister who went into the woods, met a Lady in Black and got sweet berries from her. See where this is going? Each section has a cutscene that tells a different fairy tale and it has absolutely no connection to the gameplay. I played the English version with subtitles turned on and the subtitles were often different than what was being said in the videos. [h1]Graphics[/h1] I was playing at 2560x1080 and in the main menu, the game logo was cut in half. Also, when changing options in the menu, this horrible transition happens where two menus are visible at the same time, overlapping. You can see both issues [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1425309746]here[/url]. The graphics in the game are not so bad, the art-style is interesting, but the animations are far from perfect. In one of the levels I was sliding down on one of the planes, but there was no sliding animation, just the character moving down while standing still. It was even funnier when I tried to move and the character turned around, so he was sliding down by standing still backwards. As stupid as it sounds. When you jump and grab onto a ledge, you need to pull yourself up. There's a climbing animation that's way too long and there's a glitch towards the end of the animation that makes it jump between frames in an unnatural way. And the rain, oh man, that's just plain ugly. [h1]Audio[/h1] The music is actually the only part of this game that wasn't annoying. But I didn't hear enough of it because I was swearing out loud so much about how bad the rest of this game was. What I hated most was the lack of consequence in playing some of the sounds. For example, in the first levels, you'll encounter enemies known as ticks. Some of the first ones you'll see are just walking on the ground, but not far after that, they will start falling from the sky. There's a sound of a tree branch breaking that accompanies their fall and it acts like a warning for you to not let them hit you. But a few minutes later you'll see more of them falling from the sky and there's no sound this time around. You have to jump a lot in this game. And the "ugh" sound that plays on each jump starts playing a tiny bit too late, while you're already mid-air. It's incredibly irritating. [h1]Mechanics[/h1] The nightmare starts early, right in the main menu. When you drill down to an option that you want to modify and you make a change, you'd expect to stay in the same sub-menu. Nope, not here. Here it will throw you back to the top level of the main menu. It may not sound like much, but if you want to update two or three settings and have to drill down the same path each time it gets frustrating. If you press the pause button during the game it will show you a menu with just one option - Return to Main Menu. There is no Resume option or Restart From Last Checkpoint. You have to be really careful about which button you press next - you may accidentally go back to the main menu and lose your current level's progress. That's right, when you Continue from the main menu it will start the last level from the beginning, not from the last checkpoint. When the game is paused you can't move, but some enemies do still walk around. And the jumping itself feels so unnatural like your character is defying gravity and slowly floating upwards (feels a bit like it's in slow-motion). [h1]Gameplay[/h1] It's a pretty basic platformer, you can go left/right and jump. You don't have any weapons, but over time you get three "abilities" - switching to an alternate reality where you can find some extra platforms to jump on, a flashlight (?!) to help in the darker levels and the option to create a stationary clone of yourself that can hold switches for you. That alternative reality sounded interesting at first, but when I wanted to go there to avoid some enemies - surprise surprise - they also existed there. It's only useful in a few specific locations. The ability to switch to an alternate reality has limited use time - there's a meter that goes down when it's in use. It is also mandatory to use in some of the locations. Meaning there's a chance you'll get stuck and be unable to proceed if you run out of juice. And like I already mentioned, there's no option in the menu to restart from the last checkpoint, so when that happens, you can either try to get killed and restart from a checkpoint or go back to the main menu and start the whole level from scratch. The enemies walk on pre-programmed paths, which will make them change direction without any logical indication. And it's inconsistent too - sometimes they will just patrol the area from point A to B, other times they will just continue marching forward, falling into any holes that might be in front of them. And since you don't have any weapons, there are only two ways of moving past enemies - have them fall into a hole or jump over them. I believe there was one area where I had to drop some sandbags on a three-headed skeleton (a boss?), but I'm not really sure, because the camera was zoomed-in too closely and I only saw me dropping the bags off a ledge and when I got back down the weird skeleton was no longer there. Sometimes there are stones falling at you from the ceiling. When they hit you, you die. But when they don't hit you, they don't break on the ground, they just fall through it and keep on falling until they disappear from the screen. Once I got to a place where two large platforms were moving away from each other. You have to quickly jump onto one, run across, jump over to the other one and then again to safety. But the first time I got there I didn't realize that you only get one chance to do it, so I waited for them to go back the other way so I can attempt this on the next try. There was no other try - the platforms kept on moving in opposite directions, completely ignoring any collision detection, moving into other land platforms and finally disappearing behind them. There's a section in the game called Battlefield where you can see [b]naval mines[/b] just lying on the ground (?!?). If that wasn't stupid enough, they're buggy too. I was standing next to one of them and I used the ability to create a clone. The clone triggered the mine, it exploded and disappeared. I then moved into the empty space where the mine used to be and I still died. [h1]Conclusion[/h1] [b]Dream Alone[/b] is a horrible, horrible game. Worst one I played in years. It pretends to be difficult, but what makes it hard is [b]not[/b] clever puzzles or interesting world creation - it's very bad game design and really poor execution. [b]DO NOT BUY OR PLAY THIS GAME[/b] [h1]Pros[/h1] - after I realized how bad this game was, all the bugs and stupid design choices made me laugh [h1]Cons[/h1] - story - animation - sounds - menus - game mechanics - level design - gameplay - traps - lots and lots of bugs [quote][i]For more reviews, follow my Curator page[/i] - [b][url=http://store.steampowered.com/curator/31210849-Sublime-Dent/]Sublime Dent[/url][/b].[/quote]
Sweet Jeebus... how do I even begin to express my disdain for this game? This is one of the most miserable gaming experiences I”ve had in quite some time. The annoying graphical effect of a severely degraded 8mm film coupled with a blinking eye. This may have been cool if used sparingly, but it is there the entire game. I absolutely hated it. Sound design and music were very generic and just plain meh. Of course, if there’s elements of great gameplay, these shortcomings can be overlooked... Sadly, the gameplay is complete rubbish. The controls are not nearly refined enough for a game of this type. Couple this with some moments of just awful level design and you have a recipe for anger and frustration. There’s no way to see below you and many instances where you need to drop down, only to have a set of spikes waiting for you. Checkpoint system is also severely lacking. And, worst of all, the pause menu has only one option. - return to title screen. So if you accidentally pause your game and push anything other than the start button... back to the main menu you go. This usually involves having to replay a long stretch of sections you previously cleared (and don’t want to have to play again). Do not play this game. Even if you get it for free, do not waste your precious time on this steaming turd of a game. 💩😠👎
It reminds me of Limbo a lot, so if you enjoyed that than you may very well enjoy this. We found the gameplay and puzzles to be fun. Figuring out what you need to do is usually pretty easy, however the game is very challenging. It very much requires you to "learn from failure," as you're going to die a lot. But after each death you learn what to watch out for and what not to do. Checkpoints are usually pretty good, but there were a few frustrating parts that set us too far back. The art style is certainly unique, even if I can't play the game without thinking about Limbo. However, the darkness, weather, and styled visual effects can sometimes make it difficult to see things, such as an enemy or where you need to go next. Overall we've enjoyed our time with Dream Alone. Check out the video linked below if you want to see gameplay of the first two levels. https://www.youtube.com/watch?v=cBttfeY2ycw
В игре есть впечатляющие мрачные визуальный стиль и атмосфера, особенно на уровне 6 "Battlefield". При этом я нашла неприятный баг: на уровне 4 в паре мест после гибели персонажа игра подвисала (загрузки с чек-поинта не происходило). Правда, можно было выйти в главное меню, но, если продолжить игру, переигрывать приходилось не с последнего чек-поинта, а с более раннего момента. К счастью, этот баг есть только на уровне 4. Несмотря на действительно хорошие видеоряд, музыку и атмосферу, советую хорошо подумать (жаль, что в "Стиме" нет нейтральной оценки), тем более, что игра не из дешёвых - советую брать по скидке. В этой игре герой будет погибать очень часто, причём бывают моменты, когда увидеть угрозу заранее невозможно: потребуются крепкие нервы и огнеупорный стул. Можно ещё сильнее усложнить себе жизнь: попытаться получить ачивку "Nightvision" (не использовать способность "Свет"), тогда некоторые ловушки придётся проходить почти вслепую. Осторожно: в первом прохождении я НЕ получила эту ачивку, т.к. я один (1!) раз случайно нажала на кнопку V (использовать Свет). Пришлось пройти игру вторично. Без комментариев. Да, игра похожа видеорядом и анимацией прыжков ГГ на игру BUDDY (платформер про кота), которая заметно короче; там есть пара багов, но они особо не мешают (по крайней мере, мне). Рекомендую.
Ta gra jest bardzo niejednoznaczna. Pod wieloma względami. Zdarzają się lokacje, które przejdziemy bez większego problemu. Lokacje piękne, wykonane z dbałością o szczegóły i wykorzystujące ciekawe mechaniki. Z klimatyczną muzyką, ze wszystkim, czego oczekiwalam po Dream Alone. Ale są też poziomy, które doprowadzają do szewskiej pasji wysokim poziomem trudności, a do tego są bardzo monotonne (mam tu na myśli głównie jaskinię i miasto). Zupełnie jakby zabrakło do nich serca, czasu, funduszy, nie wiem, wszystkiego. Występują one w połowie gry i myślę, że gros graczy na nich poprzestanie i nie dotrwa do końca. A przecież pod koniec jest o wiele lepiej i gra znowu udowadnia, że potrafi być wymagającą platorfmówką z ciekawymi rozwiązaniami. Tylko ile osób się o tym przekona? Moim zdaniem, niewiele.
Dream Alone is a dark, emotionally charged adventure and a perfect example of how to do more with less. it's a shining example of why i love indie games and support talented indie developers. I've had the privilege of playing the pre release build, and so far, i'm really enjoying this one, and i see a lot of potential for further enjoyment to the entire gaming experience. A 2D platformer with minimalist elements. In regard to storytelling, the game is what i would consider simple but not simplistic. You play as a little boy who has the quest to find Lady Death, a mysterious person who can save his village and family from a horrible unknown disease. Most of the game is intuitive, proceeds in a linear way with very simple puzzles jump-scape, pretty much like in limbo, one objective after the next. As we venture into the forest, we find procedurally generated levels with their own quests, resources and enemies, and each more difficult than the last. I was frustrated a few times for not being able to escape traps that are apparently simple. + The controls work well with quick response. + Excellent voice acting for all parties involved. The soundtrack is also complementing the visuals quite nicely. Although the simulated weather system annoyed in some parts forcing me to mute it. + There's a delay between subtitles and narration, but it's not a big issue. Visually it's well made, reminds me of the limbo art style. I actually found the graphics very refreshing and consider it to be an excellent example of what an ambitious creative team can accomplish. My verdict so far is: Just be patient and the game shall become far more entertaining after its first half an hour. Really easy to recommend this one. Strong Points + Steam Achievements. + Decent puzzle sections. + Pleasant graphics + Interesting story with an adequate challenge. Weak Points - Becomes repetitive rather fast. - No Steam Trading Cards yet.
This game is melting my brains literally because it is annoyingly hard. But that's okay. I will forgive that little thing. I don't need brains anyway ^^ It's more fun to be brainless scumbag ~ Q w Q ... Yo need to be a masochist if you like this c; ~ Hurr durr
Dream Alone es un juego de puzzles plataformero que rápidamente nos recordará a exitosos títulos del género, lo cual en este caso no es malo. Excelente dirección artística y mecánicas que lo más fanáticos sabrán apreciar. No hay mucho que reprocharle a este gran juego indie. https://www.youtube.com/watch?v=9UoTdyZYMZY Más análisis y críticas [url=https://store.steampowered.com/curator/26498534-Black_Plague/]aquí[/url] De la mano del estudio independiente Warsaw Games, nos llega esta fábula oscura que cuenta la travesía de un niño para salvar a su familia de una extraña enfermedad que deja a la gente en un estado comatoso. Atravesando tenebrosos e intrincados escenarios, nuestros protagonista tendrá que sortear muchísimas trampas y sobre todo morir. Morir muchísimas veces. Claro que los más veteranos saben como funcionan las mecánicas de este tipo de juegos, donde la sorpresa de las trampas conspira con nuestra intención de pasar un tiempo de juego regalado. Lo más destacable de Dream Alone es su apartado gráfico y dirección de arte. Por supuesto que recuerda mucho a Limbo, pero tiene detalles que logran generar autenticidad y escapa de ser una mera copia. Una de sus mecánicas principales, es decir la posibilidad de elegir entre dos "realidades" distintas, funciona de maravilla y de acorde a la intuición del jugador. Más allá de algunos bugs que irritan bastante, no podemos reprocharle a este juego no tener la calidad suficiente para poder disfrutarlo.
発売日に購入しました。 まだクリアはしていませんが、程よく殺しにかかるところと、一見すると無理そうなところを、コツを見出してぎりぎりで切り抜けていくところが気に入りました。 また、ステージを通して油断すると簡単にミスしてしまう設計なので、ゲーム中は常に気を緩められません。 この辺のピリピリ感がとても癖になります。 そして、画面上の注意を、上下でばらけさせるのがとてもうまいと感じました。 前半の罠では上から落下してくるオブジェクトで殺され、その直後上に注意を払っていると、足元が途切れていて落下死する。 中々うまい配置と思いました。 システム面では次元の行き来を利用して謎を解いていくなど、簡単ではありますが謎解き的な要素もふんだんにあります。 恐らくクリアまでピリピリしっぱなしで楽しめることと思います(笑)
Gierkę jak najbardziej polecam zwłaszcza fanom LIMBO. Bardzo fajny mroczny klimacik już od samego początku. Jeszcze lepszy klimat przy włączaniu świata alternatywnego.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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