
A dark fantasy adventure where forging steel shapes combat, progression, and fate.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 10 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Blades of Fire is a dark fantasy adventure built on a single, uncompromising idea:
Steel is Destiny.
You are Aran de Lira, the last warrior capable of forging true steel in a world where metal turns to stone. Your journey is not about collecting weapons, but about forging them through intent, sacrifice, and consequence, and surviving long enough to master their weight.
Combat is deliberate and unforgiving. Every strike commits you. Every mistake costs you. Victory is earned through patience, positioning, and understanding both your enemy and the blade you forged to face them.
The Steam release includes Version 2.0 of the game, featuring major updates and improvements, plus the Adventurer Pack, the Artbook, and the award-winning original soundtrack by Óscar Araujo.
FORGE STEEL. SHAPE YOUR FATE.
At the heart of Blades of Fire lies a forging system that is not crafting — it is commitment.
Weapons are forged at the anvil through deliberate choices that permanently shape their behaviour, balance, and purpose. There is no endless loot. No disposable gear.
Every blade reflects:
The materials you chose.
The enemies you prepare to face.
The kind of warrior you decide to become.
Because steel remembers.
COMBAT WITH WEIGHT AND CONSEQUENCE
Combat in Blades of Fire is methodical, grounded, and lethal.
Timing, spacing, stamina, and defense matter more than aggression.
Enemies punish recklessness and reward observation.
Weapon choice is tactical, not cosmetic.
You do not overpower your foes. You outlast them.
A WORLD THAT REWARDS CURIOSITY
The world of Blades of Fire does not unfold through constant exposition.
Much of its history, myths, and meaning resides in Adso, Aran’s companion — a young, learned mindscholar with deep knowledge of the world and an eagerness to share it.
He writes down everything and speaks when spoken to.
Story is discovered through dialogue and reading, not through cutscenes.
Knowledge comes from interest, not obligation.
The world reveals itself only to those who ask.
A GAME FOR PLAYERS WHO SEEK MASTERY
Blades of Fire is designed for players who value:
Deliberate pacing.
Meaningful progression.
Difficulty rooted in understanding, not reflexes.
Power is not given. It is earned at the anvil.
VERSION 2.0 – CONTENT & IMPROVEMENTS (NOW AVAILABLE)
NEW CONTENT
New Game Plus.
New Challenge Level: Titanium
New Weapon Parts & Skins (only available in New Game Plus)
Elements Transmutation, which allows players to change material types.
Photo Mode.
Boss Revival Mode (a new game mode where you can replay boss fights and earn rewards).
Adso’s Spells on weapons for a deeper combat (rewards tied to Boss Revival Mode introducing spells that enhance weapon abilities).
Now you can pet the Ox in Blades of Fire.
IMPROVEMENTS
Expanded death and mutilation variations.
Improved animation transitions.
Nvidia DLSS4 implementation.
OTHER
Full key remapping for keyboard and mouse control.
New Achievements.
Steam Deck Support.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−25% | 523reviews | 75% | — | $514.7K |
| $39.99 | 4.1Kratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 135 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Está muy bien, minimo un 8 en combate, musica, ambientacion etc. En diseño de niveles un 10 aunque se hace pesado buscar los secretos con tanto laberinto. Espero que todo lo que se dice de Mercury no sea cierto, si para hacer juegazos hay que tener malas practicas con tus trabajadores, prefiero que saquen juegos menos redondos. No me gusta que pongan en los logros cosas como no-hits o en este caso desafios contrareloj. Eso no tiene que ver con completar el juego. Me parece bien que le deis contenido a los tryhards ociosos pero que sea opcional y no este en los logros. Es una perdida de tiempo y se quitan las ganas de jugar. Iba a hacer un new game plus inmediatamente despues pero lo de los arcanos esta siendo un calvario y me parece que voy a desinstalar y dar por terminado.
Незаслуженно обделенная вниманием игра. Не так давно попробовал демку, и после две недели не мог отлипнуть от нее. Думал, что за неделю-две или пройду, или надоест. В итоге провел в ней почти 80 часов и прошел на все концовки. Оказалась очень сочной игрухой: • Комбуха прям великолепная: большое разнообразие, постоянная адаптация под врагов, ранжирование разных "пух", каждый враг требует своей тактики и своего оружия под него. И импакт - не помню где настолько же сочно каждый удар ощущался бы, ты прям чувствуешь как твое копье сносит голову очередному врагу. А механика с ударами по 4м разным направлениям вообще великолепно работает, каждый раз нужно смотреть в какую часть тела бить и чем, даже одинаковые враги носят разную броню, и одному рыцарю надо фигачить по голове без шлема, другому по яйцам ибо у него нет бронированных штанов. И ОНО ВСЕ отрубается. Ну и хорошие босс файты имеются. • Левел дизайн - мое почтение. Лучшие традиции миядзаковщины, только оч концентрированные: все переплетено, везде куча секретиков, емкие и плотные. В чем-то похожи на метроидвании, только без долгих бэктрекингов (но есть такой грешок в конце, если хочешь хорошую концовку). • Прекрасный мир фэнтези, прикольный лор, персонажи все забавные, оч лайтово, прям ощущение сказки как в первой Фейбл. • И тут много прям ручной работы, часть действий используются разово и не повторяются, просто раз, и на кладбище скелеты водят хороводы на кургане, потом два, и надо оживить огромного автоматона чтобы он помог уничтожить заклятие некроманта своим гигачад лазером, и так далее. • Несмотря на не самую продвинутую графику в плане технологий, местами прям оооочень красивые локации благодаря художникам и дизайнерам. Каждый из "биомов" со своей атмосферой и стилистикой, архитектурой. Кайф. • Прокачка не через осточертевшую экспу и навыки, а тупо через изучение локаций (собираешь предметы, что улучшают здоровье, стамину, лечилку да ковку оружия) и через саму ковку "стволов". Приятно, когда изучение мира всегда приносит профит. Очень грамотно сбалансированы все ресурсы для этого, и оружие ломается и имеет лимиты на починку, а старые уже почти поломанные можно "продать" за ресурсы одному кузнецу. И оружие еще имеет известность - чем больше врагов убил, тем оно легендарней. И за легендарный ствол, пусть уже и почти поломанный, кузнец этот может отсыпать много ресов. И ты можешь скрафтить уже новый. Из недостатков - игра немного затянута, от чего надоедает биться с одинаковыми врагами в финальной части, возвращаясь в старые локации - как писал выше, для хорошей концовки придется заниматься бэктрекингом, чтобы собрать определенные предметы.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Japanese, Portuguese - Brazil, Russian*languages with full audio support
| $29.99−25% |
| 426ratings |
| 74% |
| — |
| not modelled |
| $29.99−25% | — | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 135 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Beautiful game great story loved the forging mechanic and nice to see something not powered by Unreal engine......been having alot of fun with this one... Thanks Mercury Steam highly recommend !!!!
Well, I dont quite know what to make of this game. I appear to be stuck and no where to go now. I have spoken with the old hag dwarf lady, she gave me a neckless for the blue lady, I am at the gate near the crimson fort and have placed the crank handle in the gate mechanism. Only for the main guy to just stand there holding onto the handle not moving and not matter what I do or which keys I press or controls I use, he just stands there holding onto the handle waiting to move? Cant figure this out. So far the videos I've watched he puts int he crank handle and the way he goes. but, not so for me. Until something changes this game sucks.....!!!!! Delete and move on.
Enjoying the game so far. Having fun exploring and collecting secrets along the way. The map design is fantastic.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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