
A dark fantasy adventure where forging steel shapes combat, progression, and fate.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 10 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Blades of Fire is a dark fantasy adventure built on a single, uncompromising idea:
Steel is Destiny.
You are Aran de Lira, the last warrior capable of forging true steel in a world where metal turns to stone. Your journey is not about collecting weapons, but about forging them through intent, sacrifice, and consequence, and surviving long enough to master their weight.
Combat is deliberate and unforgiving. Every strike commits you. Every mistake costs you. Victory is earned through patience, positioning, and understanding both your enemy and the blade you forged to face them.
The Steam release includes Version 2.0 of the game, featuring major updates and improvements, plus the Adventurer Pack, the Artbook, and the award-winning original soundtrack by Óscar Araujo.
FORGE STEEL. SHAPE YOUR FATE.
At the heart of Blades of Fire lies a forging system that is not crafting — it is commitment.
Weapons are forged at the anvil through deliberate choices that permanently shape their behaviour, balance, and purpose. There is no endless loot. No disposable gear.
Every blade reflects:
The materials you chose.
The enemies you prepare to face.
The kind of warrior you decide to become.
Because steel remembers.
COMBAT WITH WEIGHT AND CONSEQUENCE
Combat in Blades of Fire is methodical, grounded, and lethal.
Timing, spacing, stamina, and defense matter more than aggression.
Enemies punish recklessness and reward observation.
Weapon choice is tactical, not cosmetic.
You do not overpower your foes. You outlast them.
A WORLD THAT REWARDS CURIOSITY
The world of Blades of Fire does not unfold through constant exposition.
Much of its history, myths, and meaning resides in Adso, Aran’s companion — a young, learned mindscholar with deep knowledge of the world and an eagerness to share it.
He writes down everything and speaks when spoken to.
Story is discovered through dialogue and reading, not through cutscenes.
Knowledge comes from interest, not obligation.
The world reveals itself only to those who ask.
A GAME FOR PLAYERS WHO SEEK MASTERY
Blades of Fire is designed for players who value:
Deliberate pacing.
Meaningful progression.
Difficulty rooted in understanding, not reflexes.
Power is not given. It is earned at the anvil.
VERSION 2.0 – CONTENT & IMPROVEMENTS (NOW AVAILABLE)
NEW CONTENT
New Game Plus.
New Challenge Level: Titanium
New Weapon Parts & Skins (only available in New Game Plus)
Elements Transmutation, which allows players to change material types.
Photo Mode.
Boss Revival Mode (a new game mode where you can replay boss fights and earn rewards).
Adso’s Spells on weapons for a deeper combat (rewards tied to Boss Revival Mode introducing spells that enhance weapon abilities).
Now you can pet the Ox in Blades of Fire.
IMPROVEMENTS
Expanded death and mutilation variations.
Improved animation transitions.
Nvidia DLSS4 implementation.
OTHER
Full key remapping for keyboard and mouse control.
New Achievements.
Steam Deck Support.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−25% | 523reviews | 75% | — | $514.7K |
| $39.99 | 4.1Kratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 135 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolute boring of the game!
В общем игра мне понравилась. Из плюсов: - оч много оружия на свой вкус (из всего ладаута понравились парные топорики) - хоть игра и выглядит как open world, по факту это коридорка с возможностью облазить левую щель - разнообразные враги требующие иные подходы для убийства - графон и саунд приятный, как и сами локации Из минусов: - Боёвка хоть и интересная, но когда перочинным ножиком прерывают тяжелую атаку кувалдой уже не так интересно, - Враги любят спамить атаками (не все), из-за этого тяжело нанести удар, так как ты вечно в микростане - [spoiler]В дополнение пункту выше, меня сбесил финальный босс ибо у него 2 рапиры (маленький и большой меч), пока ты наносишь ему удар, ты уже не наносишь удар, так как тебя успел тыкнуть босс с третью твоего лица.[/spoiler] - Если любите гриндить локу, а потом проходить сюжет, забудьте, сначала пройдите сюжет потом всё остальное, что не успели собрать, ибо некоторые части локаций открываются только при подходе к финальному боссу, буквально.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Japanese, Portuguese - Brazil, Russian*languages with full audio support
| $29.99−25% |
| 426ratings |
| 74% |
| — |
| not modelled |
| $29.99−25% | — | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 135 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[In Progress; Currently 6.5 hours in] A solid take on the souls-like genre, with an actual story and a narrative sidekick that explains the world and the lore. An interesting and fluid combat system, where enemies are resistant or invulnerable to different types of damage (crushing, slashing, and piercing), making you switch weapons and weapon styles on the fly (e.g. swords have a slashing moveset and a piercing moveset). You have 4 quickslot weapons you can switch between, and each weapon has 4 directional attacks (the 4 buttons), plus the heavy version of those attacks (hold button). As weapons hit enemies or the world, they degrade, forcing you to sharpen (field repair) them or switch weapons until you get to a forge (bonfire) to fully repair. The weapon crafting system is OK so far. You have a forging minigame where you hammer the steel to reach a predefined shape (look it up online--it's hard to describe). How well you forge determines how many times you can repair the weapon (how many stars). You get to make meaningful choices on the materials used in the forging and options for each component (e.g. pommel, edge, etc.) that affect damage, durability, stamina cost, parry cost, and block efficiency. Thankfully, you can skip the minigame on subsequent forges of the same schematic, so if you maximize the stars for it you don't have to go through it if you don't have to. Technically, I've only encountered one repeating crash in the crimson fort (3rd or 4rth area), and I was able to work around it by fast travelling and approaching the area from the other side. The game looks gorgeous, and runs great on Linux on my specs.
Le concept est intéressant, mais les combats deviennent vite répétitifs, l’exploration est souvent confuse et le rythme manque cruellement de dynamisme. De bonnes idées, mais une exécution loin d’être convaincante.
This game is a true undiscovered Gem, i had never heard of this game untill I saw it by coincidence and decided to buy it. It is an unique souls like game where you have forge your own weapons, the story, enemies, world, bosses are all amazing. The ending came as a surprise and almost made me cry. I recommend if you are into souls like games.
Final muito bom e impactante, a gameplay e a forja das armas é o suficiente para te prender até o final do jogo, gostei muito! sobre a dificuldade, ela escalona de forma estranha em alguns bosses, principalmente nos reis! for isso, muito bom... terminei o jogo com 54 horas, não sei ainda se faço o ng+. iniciei, mas tenho muita coisa pra jogar e o ng+ pode ser um pouco demorado.
Un bonito recuerdo del Blade of Darkness pero con sus diferencias. Se nota quién está detrás de este juego al jugar los dos. El combate es muy novedoso y gratificante acompañado de una buena banda sonora. Se agradece que sea profundo y bastante largo pero se echa de menos el doblaje al español. Sin duda recomendado.
5Stars...
incrivel
Не советую данный стерильный продукт для среднестатистического прохождения игросодержащего продукта. С первых минут нет никакого влечения к игре, единственное, что могло бы удержать игрока - это боевка, которая ощущается по другому. Да вот только всё остальное ощущается каким-то пустым, пластилиновым и бездушным, будто это не игра, а продукт собранный из множества клише и уже давно известных задумок...
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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