
In this classic point-and-click adventure anthology you follow the path of Dale and Laura and other famous Rusty lake characters such as Mr. Crow and Mr. Owl. The series will be updated, preserved and bundled to survive the end of the Flash Games era.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 10 → 5.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; App Store, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 8Kreviews | 98% | — | $514.7K |
| Free | 6.7Kratings | 98% | — | not modelled | |
Engagement
Reviews
Themes across 293 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]那场生日会毁了我的人生[/h1] [b]*虽然很多人玩过了但还是预警一下本篇测评含有部分剧透*[/b] 在对“超现实主义风格”等词完全不了解的年龄,我接触到了逃离方块系列。 因为是乱序游玩,所以最开始玩的就是Birthday篇,我想我大概永远也不会忘记第一次玩Birthday篇章,荒诞但温馨的生日场景下,家人唱完生日歌,兔子先生带着枪进来扫射所有人的一幕。 看到时间回溯后的爷爷拿着手枪对兔子先生正义执行,年幼的我心满意足地关掉了游戏。 直到多年以后游玩续作才偶然得知,世界线并没有被更改,被改变的是Dale的记忆,有一种说不出来的悲戚感油然而生。 [b][i]“血色将至,过去从未逝去,它甚至从未过去。”[/i][/b] 无论是过去还是现在,我对锈湖系列中宗教内容的了解都是一知半解。但我觉得锈湖成功的一点就在于,即使是我这样对宗教一无所知的人也会在游玩途中为Laura和Dale这两个不断被命运和永生追逐的人感到悲伤。 [h2]稚嫩的尝试[/h2] 不过因为是最早发行的几部游戏合集,我们可以发现在部分解谜上太依赖对电波,也就出现了拿着火柴盒不断穷举的幽默一幕。 逃离方块系列在剧情上更像为后续几部作品剧情发展奠定基础的尝试作,没什么太过于深入的展开。 还存在因为操作顺序导致死档的恶性bug,不过总体来说不太影响游戏体验,还是很推荐游玩的。
Awesome game, but some of the puzzles were really hard; I couldn't have solved them without a guide.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Danish, Japanese, Korean, Dutch +8 more
| $3.29−34% |
| 58ratings |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 294 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm not sure why some people have complaints bout being charged for Steam, while mobile is for free. The full series is only $3 and it totally worths it. Think as best escape game at least for me.
These Cubes really want to Escape this Collection. Cube Escape Collection is a collection (duh) of the first 9 Cube Escape games made by Rusty Lake, gameplay order is listen in the menu, but you should also play Rusty Lake Hotel after The Mill and Rusty Lake Roots after Theatre, as advised by the developers I think Cube Escape (And the Rusty Lake series) in general is the best point and click puzzle game series out there, it even has a intriguing story with some occasional horror so I am glad they survived the great flash game destruction in the form of this collection
Rusty Lake oyunlarını seven biri olarak, öncelikle oynanış tarzı diğer oyunların aynısı. Bunun diğer oyunlardan farkı, 9 bölümden oluşuyor olması. Bölümler birbirinden bağımsız; dilerseniz en sonuncu bölümü oynayabilirsiniz ama Rusty Lake lore'unu seviyorsanız sırayla oynamanızı tavsiye ederim. Oyunda diğer oyunlardan tanıdığımız Baykuş Bey, Karga Bey, Dedektif ve Laura'yı görüyoruz. Rusty Lake oyunlarını seviyorsanız alıp oynamanızı tavsiye ederim
The last time I played this game was on my phone back in the fourth grade. I'm in college now, and playing through this full collection makes me feel so damn nostalgic. I've already gotten all the achievements and completed the game. Kid me must be really proud.
我认为第一个章节,四季的设计非常精妙,因为你解锁完四季就会发现这些东西最后还要回去解密,它有种串联的感觉,谜题都藏在边边角角。 哈维的盒子我觉得蛮可爱的,小鹦鹉哈维,之前在锈湖旅馆它就是那个侍从吧。 不过因为我看博主说过,动物头的人不是指真的动物头的人,只是一个代表,一个身份。 所以如果以抛开荒诞以贴近现实角度,我其实很偏向于小鹦鹉哈维其实是个被拐卖来当奴隶的小孩,如果是这个其实也完全可以解释,包括在绣湖根源里,二姐以为自己孩子死了其实是被二伯丢井里了,总之她把信件递给哈维,后面星星关卡哈维还能把信送回来,我觉得有可能意象是「二姐把给儿子的信件委托给了一位她认为靠谱的绅士,多年以后绅士带着信件敲响门并且将那个信件给了回来且长大的孩子。」 但其实我个人没玩多少绣湖的作品,这是我玩的第四部,前面玩的是天堂岛→根源→旅馆,所以其实我并不知道我理解的是否准确,只是片面的,掺杂许多个人理解。(慢慢会打完更多的) 如果硬要说的话,我其实更喜欢动物人就是动物人这种解释呢hhh 然后就是梵高割耳朵这章,这章其实很短我感觉很简单,但是印象深刻,钻进耳朵里还有两个房间门我真的感觉有点掉san了hhhh,只能说不愧是绣湖啊之前根源里有个情节,从奶子里钻进去从喉咙出来我就应该知道绣湖很习惯搞这种重量级啊啊啊啊!!!这章没什么恐怖的东西,但是我觉得短小精悍,不过我还是很困惑绣湖跟梵高有什么关系来着…… 湖畔那关我不太喜欢,基本上没什么记忆点……可能是为了介绍凸显这个怪异的湖泊吧,个人感觉大概意思是这个湖,实际上是一个有意识的东西,它本身就是一个主体(有点像闪灵里面的大酒店,房子本身就是活的)。 最后我觉得第五章节的案件23简直是神中神,神中神中神啊啊啊啊啊!! 案件1关卡我解密的时候真的心里憔悴了,一打开密码锁,我去,还有第二章,我寻思行吧,第二章进入继续解密,不过全都是小盒子解密解的有点上头,然后第三章慢悠悠的转…… 说实话,我一开始真不知道这游戏第三章湖中小屋是个限时关卡,一个点击解密游戏是限时关卡其实压根不在我的认知范畴内hhh,可能我还是接触的太少了。 然后因为我害怕嘛,所以在玩的过程中把游戏音效音乐全关了,打开视频软件看的内个恶搞之家……一个限时关卡我完全没听到越来越紧促的音乐,没事还瞅两眼皮特🏳️,然后我注意到我画面动不动红色就好像受到攻击了一样。。。然后我意识到不对劲,一回头(游戏里回头)外面站着一个鹿,鹿头直接没了。 按理来说玩家是看到一个莫名盯着人的鹿的,但是我压根没机会看到完整的鹿了,这把我吓得抄起撬棍对着游戏里的木墙就是一阵狂砸,终于没死坐上电梯了,成功逃出去了。 我真的,我从很多自称是‘克系’的游戏里都没能体验到如此诡异的恐惧感😨,绣湖真的, 不过一些剧情相关的描写写的也是……不知道还说什么,有点小悲伤呢,比起变成方块我更觉得他是完全陷入疯狂了,听说这个侦探后面还有很多延伸的剧情,我很期待。 谷仓还有生日这两关,我感觉其实这对于我看猫头鹰先生和乌鸦先生的人物塑造来了一次完全重塑,本来我觉得他俩是大反派。 我对乌鸦先生的主要印象来源于锈湖根源,他真的完全就是个运筹帷幄的大反派,结果谷仓他就住在谷仓,还有个老伴儿,还给老伴儿热牛奶,烤鸭子,烤鱼,听猫头鹰的到处忙乎,还抽空划船接了个侦探,太接地气了乌鸦先生! 然后就是更搞笑的,生日关里有个隐藏的锈湖旅馆的彩蛋,猫头鹰你到底复仇了个什么啊??! 作为一个锈湖萌新我碎碎念好多,就是剧情中天堂岛的神人一家把猫头鹰和猫头鹰的母亲献祭完成了永生仪式蜕变成了动物头的人,于是猫头鹰先生在回来后在锈湖旅馆达成了复仇。 结果那个触发隐藏成就的彩蛋,告诉我了锈湖旅馆后面的剧情,那些被猫头鹰囚禁的动物头灵魂全跑了!!?(这些食材是我辛辛苦苦杀得!(被打飞) 不是……猫头鹰先生,一开始你哥没抓住就算了,其他的还跑了,你复仇了什么hhhh,无论是乌鸦还是猫头鹰一开始太有大反派的感觉了,现在只觉得这俩人接地气有点草台班子。 不过知道了这个信息我倒是知道原来之前案件23吓唬我的是猫头鹰的神人爹鹿头人啊! 剧院我感觉信息量蛮大的,但是我没打白门呢,所以目前在我看来只能算是一个中规中矩的解密,可能唯一的记忆点就是劳拉的男朋友真的很爱劳拉,等我打完白门说不定能对这个小章节有不一样的看法吧。 最后的洞穴真的太折磨了,感觉锈湖的荒谬感被折磨人的数学题计算搞得变淡许多,顺带的,原来侦探能够躲掉幽灵亲戚的追查靠的是猫头鹰先生当时不停的弄潜水艇吗哈哈哈哈,唉,痛苦实打实的,可以说9个小章节里最差的那个。 总之我完整体验下来,纯主观的排名大概可以给到: 夯:案件23 顶级:四季,阿尔勒(梵高的画),哈维的盒子,生日 人上人:磨坊(虽然同样没什么记忆点但是剧情线的串联双向推进我太喜欢了,给到人上人),剧院(它信息量很大但是我没看懂) NPC:湖畔(没什么记忆点,可以说要剧情没剧情要解密也很短,锈湖味儿还可以,但属于一个纯背景世界观的感觉……) 拉:洞穴 不过锈湖这游戏我挺喜欢名字的,英文意思是什么?我感觉中文意思很有趣,因为血里含铁,铁=氧化铁,口腔溃疡经常导致有铁锈味儿。所以有血湖的含义,但是血湖一听就很臭(血就是很臭),有种3流B级恐怖片的感觉,锈湖完全不一样了!那种红色的湖,湖里是铁锈,与血同源,铁锈还带有腐蚀这种联想,困在湖底的灵魂。 这名字太棒了! (叠个甲小声吐槽,我是不介意把锈湖打成绣湖的,其实如果是不小心打成了绣湖,我感觉同样的‘绣’这个字莫名的联想到了那种朱门大院儿,不知道为什么有一种繁琐且吃人不吐骨头封建礼教的感觉,针尖细密让人窒息,绢绣了整个家族的兴衰亡史,无论锈湖还是绣湖都好棒TT,喜欢这个游戏……哦哦,不过还是锈湖更有风味儿一点。)
世界观很有意思,但以我的智商很显然不能独自通关这个游戏
This looks like a collection of mini games. I played only two of them and got kind of bored. I love the vibe but the ambigious story telling was not engaging enough for me. **Seasons**: I liked the creepy vibe of this game, but the puzzles were very difficult to figure out. I kind of understand the story of this one but the time travelling part was very confusing. **The Lake**: I love the atmosphere of one and the puzzles are neat, but I don't know what anything means in this game. I did not understand the ending too which makes the game forgettable.
这个合集真的玩了很多遍,小时候就在手机上玩过,现在再补个票。 差评原因有三个: 1这个合集的游戏性不如后来出的几款,有点无脑点点点,解密元素不够,对我来说不是特别好玩; 2成就党玩起来觉得很烦,9个合集72个成就,每个游戏里都有隐藏成就,只能二周目看攻略,工程量太大神烦; 3现在才发现这个游戏有多么厌女,游戏中涉及大量无辜女性的死亡,而始作俑者的男性却得永生??感觉很离谱。其中还有个成就是玩一会被吊着的劳拉尸体,我真是忍不了,制作组把这一切都归结于恶趣味就想逃避对玩家的冒犯吗?我不接受。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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