
Black Salt Coreuption is a one-on-one 3D arena fighting game that allows complete freedom of movement around the arena rather than 3D fighters doing combat on a 2D plane. The Black Salt Coreuption 3D arena fighting game series also combines two action properties. (Black Salt Vs COREUPT)
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
why is it so easy? there are no combos or tutorials or practice just easy button mashing waste of time
A decent indie fighting game mash-up of two different IP's. I'm enjoying the battles. Character graphics seem interesting and make me curious about the stories behind them. A good way to lose some stress by beating up on some opponents.
not much to do in this game, just a basic 1v1 fighter with nothing special. 3/10 would never pay 20$ for this but i am a fan of the 360 movement vs Double tapping or the hop system most of these fighter games have plan on trying the game again when more stuff comes out
I was a bit curious what it might be. Since it was fairly cheap despite being on early access (Around 9 USD when I bought it. ), I decided to give it a try. I don't really know how will this game evolve but at the current state I wouldn't say it's worth buying even for that much. You have 2 types of attacks, dash ability (It doesn't seem to be possible to mix it with an attack. ) and jump that CAN be mixed with an attack. Game uses analog stick for movement and camera adjusts automatically (Though it sometimes gets stuck behind objects. ). You can also grab (But it seems that there's only one grab animation per character. ), block and if your gauge is high enough - use an ability that seems to be similar to a guard impact or use a finisher (The last one takes some time to execute. ). There doesn't seem to be a crouch option, low guard or low attack possibility so despite I played it only against the AI opponent - I'm a bit sceptical to how fun can be a game against a human player without various types of attack and block heights. When it comes to AI - there is no difficulty setting and what you're given is not much. It doesn't really seem to be possible to lose against it and it often gets stuck while running in the corner of the arena or just stands there and does nothing. I know that it's an early access game (And a fairly small project. ) but at the current state - it's just not worth it. Maybe after some major changes it could become an enjoyable budget (Or free to play with minor microtransactions. ) fighter but it is not that at the given moment.
Well, I gave it a shot. It's definitely the definition of "early access". Has a few characters and arenas with some...weird music. I dunno, some people might like it, but I think it's way too easygoing to be in a fighting game. The fighting engine is also ok, the animations are a bit stiff and janky but that is expected from an early access game. No story, no arcade mode, nothing, just vs cpu and vs human. So here's the deal, the game has potential, but needs A LOOOOT of work. A lot. More characters(at least twice as more than now), story mode, arcade mode, some survival, score attack, anything. As it stands now content is very low. I hope they will improve on everything and deliver a full product one day.
Really fun VS fighting game! Cool characters and fighting styles.
Lots of great potential here for a fighting game! The visuals are beautiful, the music is great, and the characters are pretty imaginative. I feel like the game, as it stands right now, is at a crossroads between traditional fighting game and arena fighter, due mainly to a lack of enemy lock on. The game has a great free range of movement, really satisfying high jumps, and these huge open spaces with room to run around like your traditional arena fighter. I would love to see how moving platform stages, items and ring-outs might drastically change game play, because I love being encouraged to run around. Tactical retreats and approach from different angles offer a lot of variety in strategic game play. However, the current combo system functions more like a traditional fighter, consisting of technical combinations with precise timing that rewards chaining and areal juggling. Area and traditional fighting games have very different audiences, but the game is still in its early stages so it feels like it could lean either way. Hell, if the camera was stabilized, I think this would work really well as a co-op action adventure beat em' up. It'll be interesting to see which direction the developers move toward.
Something about these types of games (naruto ninja storm series, Dragaon Ball Xenoverse etc.) they have there market but the players don't play them for long. Its like one of those games you play when you have friends over then put it down after that. Does show alot of promise. I feel it needs some updated grafics (looks arent everything) and some over hauled fight mechanics.
If you enjoy beat em' ups this game is for you. Character design is amazing. Music and levels are engaging. I am really excited for online multiplayer!
Next generation of this kind of games will show my project. But hundred percent another world with rookie mechanics. This title need a better key configuration and/or possibly gamepad possibility to usage. Maybe I'm blind sometimes. Maybe already have it. If they get money to show it to the world, then stupidly waiting for fruits people get a shock and will buy all company, and everybody who works on this game. I see what going on. They get Mind Blow, when they see what one person (for me not always true) can make in one year or when they spending too much time to think how others monetize on Android. Time to understand. Same people can do game for any platform. Time to stop copying one successfull idea and pay for newest products of real Mind Blow called minds. Get freaky ! Divorce to half pay to sell whats ready or not yet but looks nice and half pay for new way without anything more than rich company who's can pay for a visualised enought to understand whats unique and ready to be done by they's gamedev team's. My favourite "indie" of fighting-like is this one. High level of unique animations. Enought content to sell it well. For my if I must tell now first get translator from polish or wait when I get more time to put text in english at level like this one. Nice Job ! For 90% ready title golden 8/10 (always can be better ;) ---->
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