Modeled estimate, not a reported figure. How we estimate →
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +17 more
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b]hocus 2[/b] is very similar to the first game, but offers enough changes to deserve to be called a proper sequel. unfortunately, the changes are not all good and what's similar should've been changed, so the result is pretty disappointing. the game consists of [b]85 escherian levels[/b]. much like the first game, all about the perspective, but instead of rolling a block around, it [b]plays more like a sliding game[/b]. nothing wrong with that, I like both, except the stretchy-slimy thing often doesn't stretch far enough. while it'll automatically move again until it reaches the next junction or stopping point, no need to click again, I found it pretty annoying, as it often stopped just a block or two too soon. instead of reaching the exit, this time all the dots have to be collected to finish a level. nothing wrong with this on paper either, except [b]some balls will do their best to move away from you with every turn, while others start moving in real-time after the first move[/b]. the former is frustrating enough, but who thought adding a real-time element to a game like this was a good idea? other new things include sections that can be moved, rotated, expanded, or used as a zip-line, and ones that automatically rotate once stepped on. another type [b]disappears after moving over it once[/b], but unlike other pieces, these all have to be removed along with the dots for completion, and [b]can cause a fail state[/b] on the current level. another not so fun block type near the end turns hollow when you move over it, but have to be turned back to blue block by block to complete the level. basically, [b]most of the new mechanics are more annoying than fun[/b], especially when free-running blue balls wreak havoc on those changeable blue blocks, so I decided not to bother with the last few levels, as one was blocking the final section on the [b]mostly branching map[/b], which is the only change I'm completely on board with. it lets you tackle more than a single level most of the time, though the game doesn't offer much of a challenge besides the timing thing. as for [b]things that didn't change but should have[/b], there's still only a single audio on/off toggle, no volume settings, no level numbers anywhere (even more important with a branching map), and no windowed mode (alt+enter makes a non-resizable window). as much as I was looking forward to the game, [b]it proved to be a huge disappointment[/b], and the fact that the developer was unwilling to improve the technical aspects 5+ years after the first game means they're not worth supporting.
[h1]Yunus Ayyildiz - hocus 2[/h1] ~ DIFFICULTY 難度 ~ ✅ Normal 中等 ~ GRAPHICS 畫面 ~ ✅ Good 很棒 ~ MUSIC 音樂 ~ ✅ Good 很棒 ~ STORY 故事劇情 ~ ✅ No story 無劇情 ~ REQUIREMENTS 配備需求 ~ ✅ Low 低階 ~ LENGTH 遊戲時長 ~ ✅ Short (2 - 15 hours) ~ FUN 好玩程度 ~ ✅ Actually pretty amusing 好玩 ~ REPLAYABILITY 可重玩性 ~ ✅ If you wait a few months/years 過幾個月或幾年 ~ WORTH BUYING 是否值得買 ~ ✅ Wait for sale 等特賣入手
It's just like hocus but with a lot of new features and puzzles. I love it so far! Edit: I finished the game and it was marvellous! But there is a bug at the most far right level. Sometimes the black moving cube goes out of the puzzle, hits an invisible wall and comes back on the puzzle.
This game made me lose contact with my central nervous system.
Unlike its predecessor, hocus 2 goes for a handful of gimmicky features, making it feel more like a generic maze game than an exploration of intriguing M.C. Escher-esque shapes.
慣れると楽しいゲーム、最初は難しすぎて頭がバグるけど、徐々に「どうすればここに辿り着けるか」が分かるようになってくる、悪い点、良い点を挙げるとすれば 悪い点・難しすぎて慣れる前に萎える 全ステージクリアで貰える実績の取得率が25.7%(’23/01/24現在)となっていて、5ステージクリアで貰える実績の取得率も90.1%だったので、醍醐味を楽しめずに終わったプレイヤーがいるのは明らか、しかしゲーム的にはこれ以上難易度を下げられないのでこの点は改善のしようがない、これはもうプレイヤー側がどうにかするしかない。 良い点・純粋に楽しい だまし絵を題材としていて、表側に居たはずなのにいつの間にか裏側に居る、なんて事がさも当然かのように繰り広げられている、「この地点にたどり着く為にはどうするか」というのを考える時間が発生して楽しかった、私は二時間弱で全クリしたが人によってはもっと時間がかかる、しかし逆に言えばそれだけこのゲームを楽しめるという事、このゲームは楽しい、だからプレイヤーにはその「楽しさ」を理解してもらいたい。 良い点の後半がただの感想になってしまったが私はそれだけこのゲームを楽しんだ、ちなみにこのゲーム、名前に「2」が付いているだけあって一作目が存在する、でもPVを見た感じ二作目より一作目の方が簡単そう、私はなんか「二作目の方が難しいなぁ...」っていう物足りなさを感じてしまいそうなので一作目をプレイする気は今のところは無い。 色々書き連ねていったけど、結論を言うと _人人人人人_ > 楽しい <  ̄Y^Y^Y^Y^ ̄
無印hocasよりマップは単純になり、ギミックが増えました。 ギミックをクリックすると、ギミックが動いてしまうので、本体を動かすのがとてもやりにくいです。 とにかく操作性が悪いとしか言えません。 バグも散見されます。お勧めはしません。
Jogo leve e fácil de entender mas altamente viciante, zerei e adorei este jogo recomendo muito
Interesting puzzle game which uses Escher pictures
According to Hocus maze this is kindly continuous of it. Dear developers, Thank you for this game!
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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