
Black Myth: Wukong is an action RPG rooted in Chinese mythology. You shall set out as the Destined One to venture into the challenges and marvels ahead, to uncover the obscured truth beneath the veil of a glorious legend from the past.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 661 reviews with recorded playtime.
Reviews
Themes across 655 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Boss 特别难打,通关完全没有指引,乱七八糟的。 地图特别复杂,全靠自己摸索:该走的地方不让走,看着不能走的地方又非让你走。 Boss 根本没有办法打,没有后摇没有前摇,抓不到 timing。伤害高,血量还厚,尤其是那个虎先锋,一点都不好玩
What if Elden Ring and God of War had a child? It's name would be Black Myth Wukong. It's not a strictly speaking souls-like game, but a souls-inspired or souls-infused game. They are doing their own thing and they are doing it great! I'm amazed by the quality of this game; the love for the folklore; the amount of work that was put in to create so many enemies, regions, cut-scenes. THERE ARE SO MANY BOSSES AND MINI-BOSSES it's unbelievable! This should have been the Game of the Year, but they probably didn't want to award the title to yet another RPG, after Elden Ring and Baldur's Gate... ;-; This game plays amazing. You have shrine and the enemies re-set. You have dodging and i-frames and limited parrying. But the game forces use to engage with other skills, magic etc., so it's not so methodical/mechanical like in soulsbornes. It's an amazing system, really well put in place. Is the game difficult? It's less punishing and stressing. Because you have SO MANY BOSSES AND MINI-BOSSESS, not all of them are that challenging. However, there are moments when you have to lock-in and put in a few attempts. So it's not the most difficult game, but it's not a walk in the park either. It's moderately challenging. Of course you can make it harder by not using skills, the equivalent of no-summons, no magic SL1/no-hit run. But the average gamer should be able to complete without being roadblocked all the time. GOAT, go play it!.
Amazing graphics, fun combat, and incredible boss fights. The game looks beautiful from beginning to end. A fantastic action RPG.
Black Myth Wukong is nothing short of breathtaking. Amazing visuals and music, combat is absolutely gorgeous and graphically appealing. Exploration is great, tons of hidden secrets bosses and areas to find. From the moment you step into its myth-inspired world, the pacing hits you immediately combat feels lightning-fast yet perfectly fluid, making every encounter a thrilling test of reflexes and precision. The game doesn’t just look cinematic, it plays cinematic, with animations that flow seamlessly even when the action gets chaotic. This is a must-play. It's like a piece of art.
战斗ARPG,地图死亡惩罚低,不太喜欢剧情,尤其讨厌的点是连战的低容错数值和错过必须下周目补的收集,这导致游戏重复刷东西的时间和练习的容错极低,并且连战中的大部分boss受击硬直时间也更少,动不动就是12+次数的攻击判定简直就是倒逼使用拒绝交互的叠buff核爆打法或者隐身打法或者多周目获得的减伤打法,对于硬交互的玩家练习和失败成本很高,本身加载又慢,练都能练的一肚子火,无法预览升阶披挂效果,很多神秘量词“些微”“少许”“一定”,到底是多少有的还能看面板,有的纯自己查自己测。包括地图的空气墙,打Bosss身后就是土地庙但是不让走的空气墙,天命人什么招都能被打断的纸板韧性,3蓄4蓄也能经常被打断是真的神秘,还有大体型便秘索敌接后撤步的神秘设计,打到角落视角都被挡的看不到动作,尤其是亢金龙,魔将和鸡,整场打下来一半时间在追怪空挥和看boss动画,黄眉3段剧情杀更是不知道出于什么想法设计的,花果山还是无指引硬找,经济系统要么长时间刷级刷材料要么硬打,箱子里放几个碎金片是干嘛的?不知道放什么纯凑数?
为数不多买了后不怎么更新的游戏,被人捧的太高就忘了衣食父母
很想给游戏好评,但是制作人的态度让差评没有任何辩解。游戏本身半部神作,1、2、3章一章比一章精彩宏大,第4章也还行,然后没了,虎头蛇尾。为了发售赶工期也就算了,差评的是名利双收了也不回来做完,出个导演剪辑版威力加强版肯定都会买的,就是不做,就是烂尾。
太难了,有些怪贼恶心人
Black Myth Wukong me surpreendeu do começo ao fim. O combate é muito satisfatório, os chefes são desafiadores e os cenários são lindíssimos. Valeu cada hora jogada.
It has beatiful visuals with an upper-end gpu. It runs really smoothly with 70 fps on average with DLSS Performance and no Frame-Gen. The gameplay is really fun. One of the best combat styles I experienced with nice attack animations. Recommended.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Italian +3 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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