
Black Myth: Wukong is an action RPG rooted in Chinese mythology. You shall set out as the Destined One to venture into the challenges and marvels ahead, to uncover the obscured truth beneath the veil of a glorious legend from the past.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 1.2Mreviews | 96% | — | $809.7M |
| $41.99−30% | 216.2Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3226 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
视角转换问题到今天都没解决
如果你只想支持一下国产 那么可以 如果你想体验玩法和乐趣 不建议
Boss 特别难打,通关完全没有指引,乱七八糟的。 地图特别复杂,全靠自己摸索:该走的地方不让走,看着不能走的地方又非让你走。 Boss 根本没有办法打,没有后摇没有前摇,抓不到 timing。伤害高,血量还厚,尤其是那个虎先锋,一点都不好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $935.4M | 1.2M | 93% | $59.99 | |
| $616M | 1.2M | 76% | $39.99 | |
| $469.3M | 439.9K | 94% | $59.99 | |
| $458.6M | 368.2K | 64% | $69.99 | |
| $436M | 400.9K | 87% | $44.99 | |
| $426.5M | 942.9K | 97% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $134.9M | 184.8K | 96% | $49.99 | |
| $52M | 50.2K | 89% | $59.99 | |
| $190.9K | 218 | 46% | $34.99 | |
| $1.4K | 10 | 80% | $6.99 | |
| — | 0 | — | — |
Every market we collect.
Latest in each market: best RU #14, worst DE #92 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 62.14/day in the week to Aug 12 → 217.71/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
Reviews, worldwide (the counter carries no country): 55/day in the week to Aug 11 → 208.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Italian +3 more
| $59.99 |
| 2.7Kratings |
| 88% |
| — |
| not modelled |
| $59.99 | — | 97% | #98 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
依托答辩
垃圾游戏
What if Elden Ring and God of War had a child? It's name would be Black Myth Wukong. It's not a strictly speaking souls-like game, but a souls-inspired or souls-infused game. They are doing their own thing and they are doing it great! I'm amazed by the quality of this game; the love for the folklore; the amount of work that was put in to create so many enemies, regions, cut-scenes. THERE ARE SO MANY BOSSES AND MINI-BOSSES it's unbelievable! This should have been the Game of the Year, but they probably didn't want to award the title to yet another RPG, after Elden Ring and Baldur's Gate... ;-; This game plays amazing. You have shrine and the enemies re-set. You have dodging and i-frames and limited parrying. But the game forces use to engage with other skills, magic etc., so it's not so methodical/mechanical like in soulsbornes. It's an amazing system, really well put in place. Is the game difficult? It's less punishing and stressing. Because you have SO MANY BOSSES AND MINI-BOSSESS, not all of them are that challenging. However, there are moments when you have to lock-in and put in a few attempts. So it's not the most difficult game, but it's not a walk in the park either. It's moderately challenging. Of course you can make it harder by not using skills, the equivalent of no-summons, no magic SL1/no-hit run. But the average gamer should be able to complete without being roadblocked all the time. GOAT, go play it!.
一款可耻的半成品,厂商在取得巨大商业成功的同时不去制作dlc弥补本体后三章(尤其是最后一章)制作低劣、不完整的缺陷,反而选择发新作预告片去圈下一轮追捧的声浪。国人玩家对国产3a的期待本不该被如此地消费,国产3a本不该有如此低完成度的开始。 不推荐,不推荐任何人花200多去玩一款半成品、太监作、烂尾作
垃圾
算不上一个好的动作游戏,识破必须轻棍接重棍,还必须消耗一星棍势,实战中特别难打出来。要练非常久才能预判到,而且还只能躲一段攻击,很多怪物的攻击都是连续的,挡了一段挡不了下一段,还有轻棍只能打两下,第三下接识破就会僵直。对战boss完全没有手感。 法术也只是一个辅助,起不到关键作用,基本大部分时间都是肉搏,但肉搏体验又很差,boss动来动去很难锁定,蓄力重棍很容易空,很多时候识破之后接斩棍势都能空!再就是清小怪基本没有能用的东西,什么棍法法术都不好用,只能一个个的拉开打,体验贼差。 画质对显卡要求高,之前用3060ti玩都很难看,那个模型都糊成一坨。 五星的话只能给两星,地图壁画雕像这些美术部分不错,音乐也可以。就这两个地方了。
很想给游戏好评,但是制作人的态度让差评没有任何辩解。游戏本身半部神作,1、2、3章一章比一章精彩宏大,第4章也还行,然后没了,虎头蛇尾。为了发售赶工期也就算了,差评的是名利双收了也不回来做完,出个导演剪辑版威力加强版肯定都会买的,就是不做,就是烂尾。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.