
Bird Game is a short, zen-like fly 'em up where you navigate a bird through a black-and-white line drawing landscape.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I remember playing this in the arcades and loving it back in the day. I replayed it through this re-release and realized wow what a shiddy ahh game. Thankfully this game only takes 12 of my quarters instead of the hundreds it took from me to beat it back in the day, no wonder they shifted from this to multiplayer based bird action in future installments. Bird Game 3 ON TOP!
Okay so.. I can appreciate what this game is trying to accomplish, and for those of you who are thinking that this is like a relaxing game to chill with- it's not. It took me probably 30 tries to beat the first boss set. When you hit something, there are no(?) invincibility frames, so if you were hit with lets say a spinning object or a waving one, it is likely to repeatedly smash you until you die. And this game LOVES to kill you. All scenery is death scenery- -In a game about avoiding obstacles, that sounds about right? But when I swipe to the left or right to avoid the main obstacles directly in front of me (such as moving bugs, plants that shoot upwards, etc) and then I die or take damage because I touched a LEAF that was on the far outside border as scenery? Come on. There are, as many others have expressed- many things you are expected to shift and avoid seamlessly that literally do not seem possible without taking damage/dying, or without having already died and knowing to start dodging far in advance. Maybe that's what the devs intended, but I am personally not a fan and not amused especially when it's happening in the tutorial phase.
I was given this game as a gift, and I can see the charm of this game. Obviously the art style and music are superb. This game, however, is not relaxing, especially during the boss fights. Honestly I think this game would've benefited from not having boss fights and focusing on being the relaxing game it offers itself as. The boss fights kind of just made me frustrated, as the "strategy" is simply to memorize the attacks and figure out what to do before you die to the same pattern again. I don't think I'm willing to try hard mode...
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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