
From Orange Juice comes a shoot'em'up starring the lone enhanced human, Sora. The sequel of the high-speed shoot'em'up "Suguri", with improved game system and graphics.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Всё из-за апельсинового сока
it's alright
[h1]昔、スグリが面白かったから買ってみたが…[/h1] <昔買ってレビューを書いていなかった作品。通常のレビューより簡素> オープニングデモ、会話デモを強制的に見せられるのがつらい。頼むからスキップさせてくれ。押し付けないでくれ。 ストーリーを押し出したいにしても「ゲームだけがっつり遊びたいのであって別にストーリーは…」という層も無視しないでくれ。 チュートリアルも会話シーンは別にいいんだが、チュートリアルそのものが途中でメインメニューに戻ったほど冗長だった。 ゲーム自体は高速移動、ビーム、バズーカ、近接攻撃、ハイパーなど多彩なアクションがあって面白いだけに「飛ばせないシーン」がストレスだった。 自分のエゴを押し出せるのがインディーのいいところではあるが、ちょっと肌には合わなかった。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Korean, Simplified Chinese, Traditional Chinese, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
war bad
1 like = 1 hug for sora
I hate basically everything about this game other than it is technically crafted okay. There isn't a single play mechanic I can tolerate, and I would prefer the story to get out of the way. Sora is only technically a shoot 'em up. The player does the usual dodge enemy bullets and can shoot to destroy them. Where the game differs is the player's avatar stops to shoot. Complete wrecking one of my favorite things about playing STGs: the flow. Instead, Sora wants the player to plan their position then fire either a weak regular shot, charge up a power shot or fire a solid projectile. None feel especially powerful save the charged shot. Unfortunately, for me, I hate shumps that use charged shots being from the school of ABS (Always Be Shooting). However, not all is lost. Sora also features a melee attack. Which feels like the games real way to combat enemies. But like the STG Sol Divide demonstrated, melee doesn't often work well in a shooter. Especially if the game is stiff. Which Sora basically is with the stop and go flow. No, what Sora seems to want the player to do is dodge dash in and out of melee. And the way it is done here just isn't satisfying in anyway to me. Well beyond the rather steep learning curve the game wants from the player to use well. The story is a bland. You are the next gen model of android combat little girl that is completely clueless and the previous gen combat girlies are jealous or whatever. I tried to skip the dialogue as much as possible. I can play cute 'em ups, which Sora really isn't, if the game is good. But Sora isn't. And I play shumps to mostly avoid story. If it doesn't get in the way or is mildly interesting it is usually a non-issue. Sora is mostly out of the way, but the fact that I even know what I do, shows the dialogue boxes don't go away fast enough. I really tried to get to an hour before writing a review. But even a couple of minutes was soul draining for me. If Sora happens to click for a player, it might be a good game. As said, it doesn't technically do anything wrong. It is just on the opposite end of the shoot 'em up spectrum for my preferences. Everything it does irritates my sense of what I want in a shooter. It has a novel, if slow/deliberate, game play loop that probably works well for the player that can manage it.
Sora是Suguri的续作Suguri2,画面效果和BGM比起Suguri都有了很大提升,是纯单人的STG,而且不像前作一样有无法获取成就的BUG了,前作中的主角Suguri则是在本作化身成了隐藏BOSS,而Sora成为了本作中的最终兵器彼女……(*´ω`*)
war is... bad... they put acceleration of suguri 2 in sora
UNDERRATED GEM ALERT GLORY TO ORANGE_JUICE AND FRUITBAT FACTORY
from the makers of orange juice, a videogame that is on par with oj if you were to drink this game youd never wanna put down the cup this ess is nuthin to me man catch me in the sky so raw <- name of the game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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