
BioShock is a shooter unlike any you've ever played, loaded with weapons and tactics never seen. You'll have a complete arsenal at your disposal from simple revolvers to grenade launchers and chemical throwers, but you'll also be forced to genetically modify your DNA to create an even more deadly weapon: you.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain**languages with full audio support
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 605 reviews with recorded playtime.
Reviews
Themes across 603 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
BioShock is one of those games that grabs you in the first ten minutes and just never lets go. Rapture is still one of the coolest, most unsettling places I’ve ever explored in a gam. Every hallway feels like it has a story to tell. The mix of gunplay and plasmids holds up surprisingly well and the atmosphere is just unmatched. Some of the combat shows its age, but the world‑building, the twists, the audio logs, it all comes together in a way that few games manage. An absolute classic that’s absolutely worth diving into again. [b][9/10][/b]
Eu joguei o remaster antes de jogar o original, e pra falar a verdade gostei muito mais de jogar a versão original! Jogo espetacular, revolucionário para sua época. História é seu ponto forte na minha opinião, mas as mecânicas de evolução do personagem e itens também são interessantes e te fazem explorar cada canto do mapa. É um clássico 10/10
If this game interests you, just watch a let's play. There's almost nothing this game can give you, that doesn't come through by just watching. Respect where respect is due: Bioshock 1 is a masterpiece from an artistic point of view. The world is dark, driven by the most egoistical of human nature and presents itself through my favourite art-style: Steampunk. The visuals are timeless and artsy, the music superbly chosen and all of the sound-design is top-notch. Under all of the gameplay-loop there is an interesting lore, and combined with the almost horror-like atmosphere, which itself is great, the game manages to build an unique audio-visual experience like noone has ever done before. But unfortunately this experience can not carry the game for the full 10-12 hours it will take you to play through it. Because it kinda stays "lore" throughout the game. This game has story in the same sense Eldenring or Dishonored have stories-- It's a "premise". A reason for you to go through map after map and do the gameplay loop. Because this is what you will do for about 8 hours of the game: You enter the map--> you go to point "A" and kill a bunch of spawning enemies ( and let it be said here that the AI in this game is neither deep nor intelligent: Enemies will simply run into you,try to shoot you from 5 m away or rather run and be shot instead of fighting) -->"A" is closed off --> you go point "B"--> kill bunch of enemies--> "B" doesn't get you further--> >you go point "C" and kill a bunch of enemies--> "C" now opens "A" --> you go "A" and fight a bunch of enemies and maybe a "Big Daddy"--> next map --> REPEAT ENDLESSLY. After a few maps you realize that you HAVE TO explore like 97% of the maps. Exploration is only rewarded in the form of small rooms here and there, that are sometimes password coded and you have to find the combination. Deciding not to go straight as you are told is just a waste of time, this game could not be more linear. The gameplay loop from hour 6 on was so boring, I almost didn't finish this game,and even though this is what many people use to say "Bioshock Infinite" is bad, i honestly hope their new game Judas is nothing like this one. Yes you can hack robots, but the minigame gets boring quickly,Yes there are moral decisions by killing or not killing the little sisters, but they are so black and white and devoid of complexity it feels almost silly. Yes you can upgrade your weapons with certain (elemental) Bonuses ( which is very cool ), but this game was already easy when it came out, so it doesn't really matter, you can just brute-force your way even If you are a bad shot. The plasmids are fun and intuitive to use, yet strongly unbalanced in usability. Some of them can be used very tactically in certain situations ( shocking water ) and some of them are just over-powered ( The bees), but most of them are simply forgettable. You kinda just run around spamming them while shooting everything, and never really HAVE TO tacticize against anything that isn't a big daddy- So even though plasmids overall uplift the gameplay, because the loop itself is always repetitive, it still feels boring after a while. There is a mechanic of phographing enemies a certain amount of times to increase damage against them which I found to be quite creative for a shooter. ................................................ Yes there are 2 twists in this game, but 1 of them gets screamed at you and the other one explains the beginning of the game, but ultimately doesn't change anything. Especially the ending twist feels very cool for like 3 min and then you realize the twist is only there to twist itself, not really influencing what would have happened without the twist being there in the first place, very constructed imo( but cool, which is kinda the games perogative). I also did not mention the games primarily tool of information exposition: audio-books. 95% OF ALL INFORMATION is transmitted to the player by audio recordings. It tells you where to go, what to do, the lore of the (lorewise actually interesting) side characters. It is EVERYTHING. There is maybe 5-10 minutes of actual NPC Interaction that is visibly happening infront of you. How incredibly lazy. So you have an intersting world but no story, fadscinating characters that never interact with you, great artistic game design that repeats itself all over and cool shoooter mechanics for a game that is too easy most of the time. Is Bioshock because of that a bad game?No. It's honestly a 8/10 ( For that time, it didn't age well tbf ). But playing this ever repetitive gameplay loop made me almost quit the game. This is a game to be watched, look up your favourite let's player and then just watch the interesting parts and skip the rest and you get 95% the gameplay experience. Not bad, but don't spend money on this out of age dinosaur.
[h1]Unreal Engine – the worst game engine in history.[/h1] [b]If it were up to me, I’d ban this trash software, along with [u]"2K".[/u][/b] Games from over 20 years ago run with a single click on modern hardware without any patches or headaches, but Unreal-based games are constantly complaining – either the hardware isn’t right, the graphics card isn’t the right color, the operating system is different, the screen resolution is wrong, or some other nonsense. [b]I’m amazed by the [u]incompetence of the developers[/u] behind the "BioShock" series.[/b] Whether it’s the original or the remaster – nothing really works properly. The entire "BioShock" series is a useless pile of junk code. P.S. [b]And Unreal Engine 5 is the epitome of utter incompetence.[/b] There’s no doubt about it: [u]Unreal Engine has no right to exist[/u] – at least not until the engine undergoes a complete overhaul of its philosophy. Just imagine what will happen in 10 years... I assure you, most UE5-based games won’t run on next-gen machines. The problematic performance of the "BioShock" series on modern machines is proof of that. And don’t even try to tell me that “the engine has become more advanced,” because that’s not true.
this game is a one time opportunity. Nothing like this will ever come back. Less technology more vision and creativity. More technology, less creativity. Games today are soulless. Bioshock is the last of the last that actually offers you a time of reflecting once you finish it. Just like closing a good book. What a phenomenon.
The game worked fine (occasional crashes but restarting the game resolved them) until I got to Fort Frolic. Once I got to taking elevator to Sander Cohen, I attempted to save the game which resulted in a game crash. Since then the game started to crash after only a few seconds of playing it (just moving around or traveling to a different map or using any vending machine or saving game or loading game - absolutely anything can crash the game now). Even the old saved games started to crash. Many many many attempts to resolve it produced no solution or even progress toward solution. Horrible... UPDATE: installed Windows updates, upgraded GPU drivers, rebooted, stopped saving the game in the open areas of Fort Frolic (where the light shines from above). The game still crashes every 2-3 minutes, but at least one can make some progress.
A fun and immersive experience. (No spoilers in this review) Great story with an interesting story and lore, all the little things around the map like diaries and environmental storytelling is great immersive gameplay. (also the voice acting is phemomenal) The gameplay and gunplay is pretty good too even now, the different weapons that are completely different then the other and not just a slight stat change is great with different Ammo types is fun and give variety. Also the mechanic and ADAM and plasmids are a pretty unique mechanic for a game like this and heavily spices up gameplay and matchups, and I am a sucker for games with looting systems and scarce rescources. Overal a fun and unique experience that still holds to this day. The only thing I don't like really is how the final cutscene immediately cuts off to the dingy and empty main menu screen (maybe something happened or I pressed something Idk) kinda ruined the moment for me just a little. Other then that you should 100% try this game out if like a story driven, action packed, immersive looter-shooter (kinda like fallout).
>peak >thing to do check list >take down a arrogant rich guy >take down a child abuser >now boot up bioshock
The ORIGINAL you might say. I refuse to play the Remaster as I've heard nothing but bad things, so I recently came back to revisit this title and play it for a friend. I love this game. The atmosphere. Andrew Ryan whispering in my ear. Sander Cohen being more of a flamboyant diva than I could ever hope to be. I don't even care that the game crashes so hard on occasion that it literally resets all of the PC settings. Would you kindly give this game a go?
[u][b]Initial Thoughts:[/b][/u] This is a game that I slept on for a long time. Back when this game came out, I was way more occupied with Oblivion and Fallout 3 and never got around to playing this classic. It’s easy to see why this is considered a landmark title for its time, but playing the original today requires some patience. Getting it to run properly on modern hardware can be a bit of a headache, perhaps the remaster may be better in this regard. Specifically with the sound cutting out or the narrow FOV. It’s a bit of a project before you even get past the main menu. Here’s a link that helped me out. I should also note, if you are a fan of System Shock as I am, you will see this game was heavily inspired by those games and was clearly intended to be somewhat of a spiritual successor in many ways. https://steamcommunity.com/sharedfiles/filedetails/?id=1742594350 [u][b]Story:[/b][/u] The story is definitely the highlight and kept me pushing through the more dated parts of the game. The concept of an underwater city is pretty dope; the execution is also pretty sick. It’s a mix of 1950s and steampunk aesthetics. Discovering what happened through audio logs is a great way to build the mystery, and the "twist" is pretty cool, although if you pay attention, you’ll probably figure out what’s going on before the game tells you as I did. [u][b]Characters:[/b][/u] The characters are well designed, even if you rarely see them face-to-face. Andrew Ryan’s philosophy is the backbone of the whole experience, and his dialogue is delivered well. Obviously, the Big Daddies are one of the most iconic enemies in video game history, they have a real presence and weight whenever they’re on screen. However, since most of your interactions are via the radio, the world can feel lonely. However, I felt this was intentional and fits the collapsed utopia vibe the game is trying to emit. Very similar to the approach of the above-mentioned System Shock games. [u][b]Gameplay & Mechanics:[/b][/u] This was just decent for me. The "One-Two Punch" of using Plasmids and weapons is a neat concept, but in the original version, the controls are pretty funky. Not being able to use a power and a gun at the same time feels clunky and annoying. Aiming doesn't feel very precise by any means, I did enjoy the hacking minigame. It’s tactical enough to stay interesting, but the mechanical jank is definitely noticeable and distracts from the game. [u][b]Graphics:[/b][/u] For a game from 2007, the art direction is still fantastic. The way the water looks as it's rushing into the tunnels is still impressive, and the neon-lit, decaying Art Deco environments look great. While the character models and some textures are showing their age, the overall "look" of the city is strong and feels immersive. The sound design (once you get it working) is pretty good; the groans of the city and the distant sounds of Splicers keep you intrigued. [u][b]Final Thoughts:[/b][/u] BioShock is a classic that’s worth a playthrough for the story and atmosphere alone, but I’d be lying if I didn’t say this title felt pretty overhyped for me. It’s a cool, atmospheric journey into a one-of-a-kind world, but the gameplay leaves more to be desired. [u][b]Score: 7.0/10.[/b][/u] Worth a playthrough.
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